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BUFDRVR - about new squadron structure



 
 
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Old November 19th 03, 05:34 AM
WaltBJ
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The real problem comes from the different missions of the 'biggies'
and the fighters. The 'biggies' all fly canned schedules, with lots of
time to figure things out. A fighter outfit following a canned traing
schedule is in much the same boat. But fighters must 'surge' now and
then, either for evaluation (flunk and hell breaks loose)or for combat
(flunk and hell is for real.) My outfit at Danang had a stand-down day
- the other two squadrons were going to cover the frag. They fell on
their butt and while 115 of my guys were at China Beach 22 of my guys
launched 19 sorties with our 20 old F4Ds. ADC used to run 72 hour
exercises. No-notice, unscheduled, max effort. 15-20 minute
turn-arounds. I have flown 12 sorties in 72 hours several times in
those things. In the Cuban Crisis we flew 1800 hours in one month with
20 F102As. That sort of effort takes the highest degree of morale and
esprit and training to pull off. That is when the extra manpower has
to be there to hack the mission. 66-1 may be efficient in the use of
manpower but there is generally no slack even considering a canned
training schedule what with real manning under authorized levels
especially in the higher skill levels plus guys on leave, TDY, etc. If
the wheels had ever manned the units to meet surge requirements -
well, any organization would have worked with good people at the helm.
But to get a guy to put out his best over any considerable time takes
personal contact and visible leadership. It is much easier to get
everybody going the same direction if there is no visible tangible
demarcation between ops and maintenance ie we all wear the same patch.
As for 7-levels sitting in bread trucks playing cards waiting a call -
it didn't happen in the 102 or F4D outfits I was in. They were busy
fixing airplanes or training the FNGs.
Walt BJ
 




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