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I'm gonna step in here and actually 'defend' some of MX's comments (I can't believe I'm doing this). Yes he can be a pain in the arse on this and other forums but some of his comments do bear some form of 'sense'. How MANY of you who denounce what the 'simulator' does have actually USED it with quality payware addons aircraft? Just because it doesn't cost 100million, doesn't have a hydraulic platform and isn't accredited as a licensed training aid by the FAA (or whoever) does not mean it doesn't have a purpose. Sure it CAN be used casually as a GAME but can also be used to supplement any real life training. MS Flight Simulator in it's default (out of the box) infancy is pretty useless and Microsoft have themselves to blame it's demise for bringing the title into the 'Games' range. I've been using it for 5 years now and will defend it's merits in aiding and supplementing flight training. Sure it will NEVER takeover from real life training but it DOES help!! There are many software vendors who make extremely accurate and highly detailed aircraft which can be purchased seperately and can cost more than FSX itself. Perhaps the leading supplier is PMDG who have accurately modelled the 737NG-600/700/800/900, the MD11 and the Queen of the Skies 747-400. ALL these aircraft come with at least 95% of ALL systems modelled. If you just used the 'default' aircraft I would whole heartidly DEFEND everone of you in critising FSX as these are extremely basic and most systems are not modelled or very poorly so. Here are two of the most detailed and respected aircrafts available: http://www.precisionmanuals.com/priv.../fsx/744x.html http://www.precisionmanuals.com/priv.../fsx/md11.html PMDG have REAL qualified commercial pilots on their team with years of experience respective to the particular aircraft they are designing. They help in the modelling of the systems and flight dynamics etc. I have the PMDG 747-400 which models everything from the Primary Flight Display, the Navigation Display, EICAS and all its associated warnings and status displays for engines, fuel, hydraulics, doors, electrical etc. EFIS with Map, Approach, Plan and VOR modes of display, decision heights and Baro pressure can be entered too, the Mode Control Panel is fully functional with Heading Select, IAS/MACH Speed Control, Flight Level Change, VS, altitute, bank angles, Flight Director, Approach and Localiser capture switches, VNAV and LNAV are also all modelled. Fuel systems, hydraulics, pressurisation, autopilot, autothrottle systems, the FMC is also FULLY functional and incorporates the latest AIRAC Cycles (903 current) containing all navigational waypoints, VORS, NDBs, SIDS, STARS etc etc. Full routes can be programmed with corresponding DEP/ARR routes, speed and altitude contraints can be inputed, INIT/REF can be entered with Zero Fuel Rate, Gross WEIGHT, COST INDEXES, T/O Thrust derates, Climb Thrust Derates etc etc and generate the correct wet or dry V1, VR and V2 speeds. VNAV can be controlled for climb, cruise and descent whether it ECON (based on Cost Index) mode or manual, Fixes can be added, Holds can be programmed, Route and Legs pages can be shown on the FMS and if the EFIS is set to PLAN routes can be stepped through on the ND like the real thing. Inertial Reference System is functional and GPS giving accurate global positioning. Real life start up procedures HAVE to be followed to enable it to start from a Cold and Dark status from initially enabling the battery switch, through to demand pumps, egine driven pumps, fuel control switches, bleed air switches etc etc the list is endless. Failure to carry out the procedures in the correct order will fail to start the aircraft. What I DO know is that if I sat down in a real life simulator I WOULD know how to operate a large proportion of its systems. I DO know how to read the PFD with it's speed tapes, compass rose, pitch bars, mode annunciator. I DO know that on takeoff the aircraft will pitch the nose down at 1000AGL (or a manual entry in the FMC) and start to increase in speed, I know that flaps will be retracted when their limit speed is indicated in the PFD, I DO know that when I select Flaps 5 that the engine thrust will change from Take Off Thrust to Climb thrust. I DO know all the effects the MCP will have over the automated route in the FMC. I DO know how the use the ND, I DO know how to programme the FMC and the effects of most of the pages. I DO know how to set up a Standard Terminal Arrival with transitions in the FMC and enter ILS frequencies and radials. If this 'Game' was SO pathetic then how is the above possible? I know the effects of moving the yoke, rotating the yoke controls the ailerons and also produces yaw which is why the rudder should be used at the commencement of a turn (coordinated turns). I know pulling back or pushing controls the elevator control surfaces at the tail of the aircraft. I know the effects of using the elevator trim in controlling a constant climb or descent or for level flight. I know that Pitch controls airspeed and thrust controls attitude. This 'humble and pathetic game' taught me all that and when I stepped into a REAL Cessna last year to begin my flight training it was ALL very familiar. I knew what every gauge did, every dial, I knew how to tune the radios and Nav radios, I knew how to tune a VOR and intercept and track a radial, I know about DME etc too and NDB's. I knew that if I gently pulled back on the yoke the aircraft would pitch up, the altitude would increase and the airspeed would decrease. I knew that if I rolled the aircraft my heading would change and the aircraft would yaw and start to descend as we lose lift under the wings due to the position of the ailerons and I would have to pull back a little on the yoke to produce a level turn. Again ALL learnt from MS Flight Simulator. As MX was saying airliners ARE following an Active Route in the FMC for 90% of their flight and this, subject to complications or standard ATC restrictions, requires very little input. Sure you'd be ****ting your pants IRL but ATC COULD assist you in bringing the aircraft down via the MCP and clearing the skies of any conflicting traffic. Headings can be given to vector you, speed intermissions and altitude and VS speeds can bring it down all via the autopilot. The NAV/RAD page on the FMC can easily be setup as instructed and the aircraft can be vectored by ATC on an intercept course for an ILS CAT3 runway with autoland with all three autopilots enabled. The 747-400 has autoland capabilities with LAND3, Rollout and Flare armed. Spoilers can be armed and Autobrakes which will bring the aircraft to a complete stop. Yes hand flying a descent profile would be next to impossible for a novice but MX is refering to autoland capabilities of the majority of aircraft. There are MANY pilots both in the general aviation and commercial fields who use FS to supplement their knowledge and enjoyment of aviation so could you fine people please give us a bit of slack. MX has unfortunately destroyed ANY credibility the sim has but insinuating it's the be-all and end- all and all that's required to become a real life pilot which it isn't. All I'm demonstrating is that it CAN help even a novice to understand the complexities of aviation as it did for myself so deserves some credit rather than simply be denounced as a game like some shoot em up. Ibby |
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