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![]() "Kevin Brooks" wrote "Paul F Austin" wrote As for the lack of SEAD, my impression (and that's all it is) was that the Iraqis had everyone with a weapon that could elevate far enough fire into the night once the alarm was given, much the way the Vietnamese did. If you can suppress_that_then you don't need to AHs in the first place. I don't think you fully understand the SEAD effort, and the resources that it can include, that normally supports such an operation. Likely areas where ground fire or weapons systems would be encountered during the ingress and egress can be suppressed (actually saturated) by a combination of tube arty fires, MLRS (which is probably the best single SEAD asset out to around 70 klicks), and even ATACMS (which can go to around 300 klicks) if the mission/threat requires them. Any idea what the effect of those submunitions going off around your "everybody shoot up" crowd would be? How many of those that just *witness* that kind of firestorm are subsequently willing to expose themselves if they *do* get a shot? Would it have been highly effective if it had been included in this attack? Maybe--we'll never know. But the idea that the results of a single mission flown under one set of circumstances and without SEAD support should be the decisive factor in determining the feasibility of attack helo operations is not a very supportable postion IMO. Kevin, why fly the AH strike in the first place if you're going to use this much support for ingress and egress? You're taking it as a given that AHs are more efficient at delivering ordnance to some class of targets than any other alternative. That may be true against armor in a maneuver battle but in Iraq-2, that wasn't the target set. If we were arming for the Fulda Gap, then AHs make a lot of sense. It's not clear to me that it's true for the battles we fight these days. Your UCAV concept is not new--the Army has already initiated a rotary UCAV R&D program. In fact, the early idea was to have such UCAV's support the Commanches, and even be controlled from the Commanches in some cases. Of course it's not. It's not even "my idea". I'm under no illusion that I or anyone on this forum will "think up" a new paradigm that those blockheads at the Pentagon, yadayada... Real analysis doesn't happen on Usenet. Although why the Army restricts its thinking to rotorcraft is a good question. Kind of hard to have a CTOL airframe use a FARP, isn't it? Or use terrain masking effectively while it loiters and peeks, or loiters and shoots? The object is warheads on foreheads. The FARP/short flight time ordnance taxi is one model for doing that. A cloud of UCAVs in another. A Giant Bombtruck In the Sky is still another. Because the Army has been wedded to short range, low endurance platforms is no reason not to open up the analysis space to consider other alternatives. The last two years have clearly illustrated some major advantages for UAVs. They can't do everything by any means but the "natural advantage" of an unmanned platform lies in great persistence, being able to stay on station for very long times so that the platform is there exactly when needed. The ISR community has found that there are step-change improvements in coverage over satellites and manned aircraft that derive from keeping a platform overhead all day long. Likewise, hitting fleeting, moving targets benefits from having a launcher available_right now_, not five minutes off and that's hard to do with manned platforms and_may_be easier with UCAVs. It's a_may_because the analysis is in progress but apparently OSD decided that in light of bad management, bad programmatic news and repeated program replans, to cut its losses. You are mixing your systems up a bit. Long duration ISR missions are normally flown at altitude; but the Army needs a system that can also get in closer (lower) for finite detail. When you switch to the UCAV role, all of those current long duration UAV's have a pretty miserly weapons load capability--they are of little value rotating overhead if they don't still have munitions capable of doing the various jobs required. Fixed wing UAV's can't hit a FARP and be back into the fight quickly after rearming and refueling--they have to mosey on back to the rear, land, get turned around, take back off and mosey on back up to the battle area, dispense their munitions (which from what I have seen so far is a load of maybe two Hellfires, or four BAT's), after which they have to do it all over again. Which tells me that the larger attack helos still have a role in the fight, and if you are planning to go the UCAV route, a VTOL system that can use your FARP's is an advantage. AHs may have their place. The Israelis certainly get a lot of use from them (and so do the Iranians from what I've read). In the current environment, the target set that needs servicing is the "30 second" target, between detection and identification and either a warhead on a forehead or *oops* he disappeared. That kind of target requires ubiquitous platforms rather than a heavy loadout on a few platforms. Snooping and pooping is a traditional role that OHs have filled. There's a real question whether they're the best way to do it. A platform that flies in the Predator envelope (about 10Kfeet) misses nothing from a sensor standpoint that could be gained by flying at a hundred feet. In any case, you're ignoring the value of fused sensor data from multiple platforms. No single scout is_ever_going to operate outside the data network in the future. To do so would be stupid. There are two missions here. The first is an ISR mission that's going to be served by a network of sensors and platforms. Some of the platforms will be under control of brigade and lower, some will be controlled by higher echelons but_all_the take will be available to all the forces. The second mission is ordnance delivery. AHs can do that although they compete with fixed wing assets as well as the artillery crowd. An AH integrates sensors and ordnance and it's not clear to me, given that data network, where the right place in the number of platforms/loadout per platform/sensors per platform/endurance per platform space is the right place to be. If you're dealing with a Sea O' Tanks heading your way, that's one thing. If you're looking to pot a target speeding from one hide to another, that's another thing. If you're looking for a rascal on a motorcycle that just launched an RPG at the local headquarters, that's still another. One abiding fault of armies is the desire to equip yourself to fight the war you_want_to fight. That's a cardinal error. |
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