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Instructors: is no combat better?



 
 
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Old March 10th 04, 01:56 AM
Kevin Brooks
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"Howard Berkowitz" wrote in message
...
In article ,
(ArtKramr) wrote:

Subject: Instructors: is no combat better?
From: Howard Berkowitz

Date: 3/9/04 2:50 PM Pacific Standard Time
Message-id:

In article , "Kevin Brooks"
wrote:

"Howard Berkowitz" wrote in message
...


Seriously, would anyone care to speculate that if aircraft gunner
was
still a tactically useful skill, how much virtual reality simulator
time
(e.g., in at least a 3-axis-of-motion device) would a gunner get
before
going to a combat unit? Aggressor simulators only, or perhaps a
few
pilots that have flown the aggressor ship manipulating the target?

I suspect temperature, noise, fumes, etc. would all be part of the
simulator.

Heck, they used "simulators" of a sort like that during WWII. My dad,
who
was a gunner on a B-29, remembers standing in the back of a truck

that
drove
along while the trainee took shots at model aircraft.


Right. But let's assume full modern simulator capability. What would
that have done for combat effectiveness? A truck, for example, is

going
to be "flying" much more straight and level, there won't be the noise

of
multiple defensive guns or the sound of your plane being hit, assorted
fumes, cold, etc. The model plane is probably not being controlled by
one of the best of pilots (or their doppelganger in an intelligent
simulator).


The problem with simulators is that no one ever died in one.


How is a dead gunner that can't fly a mission an advantage? Not getting
killed strikes me more as an advantage than a problem. For example, the
motivation for Top Gun was that a fighter pilot would be far more likely
to survive and win if he could get through his first five engagements --
so the training goal was to give him the equivalent five in expensive,
realistic training -- but not as expensive as pilots.

It's also a little marginal to say no one ever died. I agree not
literally, but physiological measurements show that crashing in a
realistic flight simulator is extremely stressful -- and really drives
home the lesson of what one did wrong. In the Army's field training with
the MILES "laser-tag-on-steroids-system", it's sufficiently realistic
that there have had to be medical intervention to deal with the stress
-- and counseling that brought a far better soldier to a duty unit.

Personally, I have substantial experience with advanced medical
simulators. Believe me, when a medical student, resident, or practicing
physician sees how their actions would just have killed someone, it's an
incredibly strong learning reinforcement.


Saw a similar situation during a division Warfighter exercise, embedded into
a V Corps WFX. Our division tactical CP engineer rep had to make a quick
recommendation regarding an artillery shoot/don't shoot query that concerned
a report of mechanized units crossing a float bridge. He checked our digital
engineer SITREP and gave a thumbs-up for the shoot. Unfortunately, the unit
that was crossing was a blue unit ( a separate armored brigade that had been
chopped to us the evening before, and was not too good at keeping us abreast
of their activities). They put a multi-battalion fire-for-effect on the
bridge and killed a lot of blues. Even though it was only electrons that
ended up "dying", the officer in question took it rather hard, being a
conscientious sort of guy. And yeah, the adrenaline can get to pumping
during a high paced sim.

Brooks


 




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