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![]() "Howard Berkowitz" wrote in message ... In article , (ArtKramr) wrote: Subject: Instructors: is no combat better? From: Howard Berkowitz Date: 3/9/04 2:50 PM Pacific Standard Time Message-id: In article , "Kevin Brooks" wrote: "Howard Berkowitz" wrote in message ... Seriously, would anyone care to speculate that if aircraft gunner was still a tactically useful skill, how much virtual reality simulator time (e.g., in at least a 3-axis-of-motion device) would a gunner get before going to a combat unit? Aggressor simulators only, or perhaps a few pilots that have flown the aggressor ship manipulating the target? I suspect temperature, noise, fumes, etc. would all be part of the simulator. Heck, they used "simulators" of a sort like that during WWII. My dad, who was a gunner on a B-29, remembers standing in the back of a truck that drove along while the trainee took shots at model aircraft. Right. But let's assume full modern simulator capability. What would that have done for combat effectiveness? A truck, for example, is going to be "flying" much more straight and level, there won't be the noise of multiple defensive guns or the sound of your plane being hit, assorted fumes, cold, etc. The model plane is probably not being controlled by one of the best of pilots (or their doppelganger in an intelligent simulator). The problem with simulators is that no one ever died in one. How is a dead gunner that can't fly a mission an advantage? Not getting killed strikes me more as an advantage than a problem. For example, the motivation for Top Gun was that a fighter pilot would be far more likely to survive and win if he could get through his first five engagements -- so the training goal was to give him the equivalent five in expensive, realistic training -- but not as expensive as pilots. It's also a little marginal to say no one ever died. I agree not literally, but physiological measurements show that crashing in a realistic flight simulator is extremely stressful -- and really drives home the lesson of what one did wrong. In the Army's field training with the MILES "laser-tag-on-steroids-system", it's sufficiently realistic that there have had to be medical intervention to deal with the stress -- and counseling that brought a far better soldier to a duty unit. Personally, I have substantial experience with advanced medical simulators. Believe me, when a medical student, resident, or practicing physician sees how their actions would just have killed someone, it's an incredibly strong learning reinforcement. Saw a similar situation during a division Warfighter exercise, embedded into a V Corps WFX. Our division tactical CP engineer rep had to make a quick recommendation regarding an artillery shoot/don't shoot query that concerned a report of mechanized units crossing a float bridge. He checked our digital engineer SITREP and gave a thumbs-up for the shoot. Unfortunately, the unit that was crossing was a blue unit ( a separate armored brigade that had been chopped to us the evening before, and was not too good at keeping us abreast of their activities). They put a multi-battalion fire-for-effect on the bridge and killed a lot of blues. Even though it was only electrons that ended up "dying", the officer in question took it rather hard, being a conscientious sort of guy. And yeah, the adrenaline can get to pumping during a high paced sim. Brooks |
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