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Okay, thank you Scott, Bruce, and Jonathan for your encouraging remarks
about sims. I'll think more about that now. Can it simulate a Grob 103? -- Minimum equipment is as large a screen as you have access to -- and a good joystick with twist control for rudder and sufficient -- buttons and/or levers for airbrakes, trim, quickly changing -- the direction of view. Optional: buttons for flaps/undercarriage. -- A lot of people (including me) use Logitech Extreme 3D Pro (about $35) I would definitely need a bit more investment. All I have are five older PC's that I'm absolutely certain could not support any modern graphics-intensive app. I'm sure I would insist on having real rudder pedals. Okay, true confession: I did too play with a sim once, about 15 years ago, for about 20 minutes, with twist control for the rudder, and I absolutely didn't get it. I crashed every flight within a minute or two because of that. Does a decent set-up of joystick and pedals include realistic tactile feed-back? It seems to me that would be essential in order to develop any kind of "muscle memory". That's another reason for real pedals too. -- At my club we have an old Cirrus cockpit with all the standard controls -- (stick, rudder, trim, airbrakes, tow release, undercarriage) connected -- to Condor, a small LCD display as the instrument panel, and a huge -- corporate surplus projection TV for the scenery. Now there's a thought! That sounds neat-o. My club has a Blanik L-13, the only function of which anymore is to keep its trailer from blowing away in the wind. I should suggest to TPTB that we look into getting a set-up like this. Are there really computer interfaces available to connect the real controls of a real glider to a computer? Or was it a home-built job by some electronics engineer in your club? (If the latter, well, we probably have that talent in our club too. One of my instructors, for example, is a retired physicist/programmer.) And can Condor interface to all that? -- The simulator training is absolutely of value. Why do you think -- simulator training is mandatory for many aircraft. I had not flown -- a glider in 12-14 years before I got back into the sport,and had -- not flown for 7 years at all. Before I took a tow I did some condor -- training and it absolutely helped! First tow on condor felt like one -- of my first tows ever, had trouble maintaining position (and I have -- been trained in formation flying). Open your mind you will learn and -- have fun. -- -- As for spin training never tried that in a sim, spins are easy -- though but important to be comfortable with. Doesn't professional sim training take place in a real simulated cockpit, surrounded by all the mechanical machinery of a carnival ride? I've seen those, but never flown one. Can a home-style sim do all that? I'd still be skeptical about that. Can any home-style sim reproduce the experience of seeing the firmament spinning around your head while you sit in a real cockpit? (I only did one or two spin and recoveries, and that was 40 years ago in the 2-33 -- I remember it being neither difficult nor scary. But I also remember very explicitly how my instructor's training technique caused that to be the case.) Or the sensation of stalling or pushing over, or G's in a steep turn (let alone the feeling of a steep uncoordinated turn), or the turbulence of wind gradient on tow? -- J. J. ================================ Last edited by JJJ : October 26th 16 at 05:30 AM. |
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