![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
On Mon, 15 Dec 2003 04:50:09 GMT, Ron Wanttaja
wrote: :On Mon, 15 Dec 2003 04:26:11 GMT, "Michael Pilla" :wrote: : :"Ron Wanttaja" wrote: : :All right. Let's connect the two with a massless cable. Let's assume the :Main Station remains fixed above the equator, and the Way Station just :magically appears at its 200 nm position. : : SNIP : :I hadn't realized that you were a physicist, Ron - : :Ooooo, them's fightin' words.... :-) : :Ron Wanttaja Ron ain't no physicist, he WORKS for a livin'. |
#2
|
|||
|
|||
![]()
Ron Wanttaja wrote:
And when you come down, you have to get rid of all the 25,000 FPS. Orbital spacecraft take some small portion away with rockets, and scrub off the rest in atmospheric friction. The X-Prize folks have a far simpler problem. Hopefully, that'll be addressed in the Y-Prize. :-) Actually, getting rid of that excess velocity by aerobraking is also a bit of a trick for an X-Prize class vehicle, at least if it's going straight up and straight down. The problem is that you end up going quite fast before you hit sensible atmosphere, and the atmosphere is actually pretty thin, so you have to get rid of a lot of velocity fast (which implies high g loads and high heating) or you end up at zero altitude with nonzero speed. This is called "lithobraking" :-) Coming in from orbit you can decelerate higher up, and take advantage of a bit of lift to keep you in the thinner part of the atmosphere longer. A ship like Rutan's can also do this to a certain extent since it will have a substantial horizontal component of velocity. .......Andrew -- -- Andrew Case | | |
#3
|
|||
|
|||
![]()
"Andrew Case" wrote in message
... Actually, getting rid of that excess velocity by aerobraking is also a bit of a trick for an X-Prize class vehicle, at least if it's going straight up and straight down. The problem is that you end up going quite fast before you hit sensible atmosphere, and the atmosphere is actually pretty thin, so you have to get rid of a lot of velocity fast (which implies high g loads and high heating) or you end up at zero altitude with nonzero speed. This is called "lithobraking" :-) Coming in from orbit you can decelerate higher up, and take advantage of a bit of lift to keep you in the thinner part of the atmosphere longer. A ship like Rutan's can also do this to a certain extent since it will have a substantial horizontal component of velocity. Lessee here........... When I arrive at a destination and, by cause of weather or whatever, I'm too high - I don't dive to redline and beyond to lose altitude. I establish a decent rate of descent and fly in circles, or out and back, to gradually scrub off speed and altitude. Straight down? Not me, unless I'm on fire! ;o) Rich S. |
#4
|
|||
|
|||
![]()
Andrew Case wrote:
Ron Wanttaja wrote: And when you come down, you have to get rid of all the 25,000 FPS. Orbital spacecraft take some small portion away with rockets, and scrub off the rest in atmospheric friction. The X-Prize folks have a far simpler problem. Hopefully, that'll be addressed in the Y-Prize. :-) you end up at zero altitude with nonzero speed. This is called "lithobraking" :-) Nice term. Like flying through cumulo-granite. : ) Coming in from orbit you can decelerate higher up, and take advantage of a bit of lift to keep you in the thinner part of the atmosphere longer. A ship like Rutan's can also do this to a certain extent since it will have a substantial horizontal component of velocity. The easy way is to come in like a capsule, with a throwaway, ablative shield. The engineering is infinitely easier. OK, maybe not infinite, but lots. The next NASA ship to fly will be capsule-like, I bet. |
#5
|
|||
|
|||
![]()
Ron, I'm very confused... You wrote
: :The big thing to remember is that this altitude/velocity combination is :*inviolate*. Increase your velocity, and you climb into an elliptical ![]() :Earth's gravity. Decrease the velocity, and you drop into an elliptical ![]() :impact the Earth. OK, I think I understand. If you're in LEO and you want to go to a higher orbit, you have to add not just altitude, but velocity. So you point your self forward and up, light the rocket and climb and accelerate. : :Left to their own devices, the Main Station would require an orbital :velocity of about 10,000 FPS, and the Way Station about 25,000 FPS. The :Main station would float in stately grace, fixed above a spot on the :equator. In truth, though, it doesn't care about what's below it...all it :knows is that it orbits the Earth once every day. The fact that the Earth :turns to keep the same point underneath it is trivial. At the same time, :the Way Station whizzes past underneath, 13 orbits per day. And that's where I'm confused. Isn't 10,000 fps at GEO a lot less than the 25,000 FPS at LEO? I understand that the actual distance, the circumference, of the orbit at GEO is a lot bigger than at LEO, and I'd always thought that accounted for lower satellites going "faster" around the earth in radians or orbits per day. It's the spinning ice skater/angular velocity thing that has me confused. Pull in the arms, you spin faster, but drag slows you down. Put out your arms, you go slower - your hands are going the same speed in FPS as before, but they're going around a bigger circle. Why is it that in going from LEO to GEO you're getting rid of speed? Maybe this will do it. Say I'm in a nice, stable, circular orbit at GEO. I want to drop to a nice, stable, circular orbit 100 miles lower. I don't care about the orbital period, I just want to do it. Which way do I point my nose before I light my rocket? |
#6
|
|||
|
|||
![]()
On Tue, 16 Dec 2003 15:39:29 GMT, wrote:
Ron, I'm very confused... You wrote : :The big thing to remember is that this altitude/velocity combination is :*inviolate*. Increase your velocity, and you climb into an elliptical ![]() :Earth's gravity. Decrease the velocity, and you drop into an elliptical ![]() :impact the Earth. OK, I think I understand. If you're in LEO and you want to go to a higher orbit, you have to add not just altitude, but velocity. So you point your self forward and up, light the rocket and climb and accelerate. Just forward. Increase the velocity, increase the orbit. Just like a plane, increase the speed, you climb, all other things being equal. : :Left to their own devices, the Main Station would require an orbital :velocity of about 10,000 FPS, and the Way Station about 25,000 FPS. The :Main station would float in stately grace, fixed above a spot on the :equator. In truth, though, it doesn't care about what's below it...all it :knows is that it orbits the Earth once every day. The fact that the Earth :turns to keep the same point underneath it is trivial. At the same time, :the Way Station whizzes past underneath, 13 orbits per day. And that's where I'm confused. Isn't 10,000 fps at GEO a lot less than the 25,000 FPS at LEO? Yes. Here's the thing, the way station in LEO is attempting to be geosynchronous, at the wrong orbit. To do so, it needs to go faster. But, being tethered to the earth and the mass out beyond GEO keeps it in place. I understand that the actual distance, the circumference, of the orbit at GEO is a lot bigger than at LEO, and I'd always thought that accounted for lower satellites going "faster" around the earth in radians or orbits per day. Correct. It's the spinning ice skater/angular velocity thing that has me confused. Pull in the arms, you spin faster, but drag slows you down. Put out your arms, you go slower - your hands are going the same speed in FPS as before, but they're going around a bigger circle. Why is it that in going from LEO to GEO you're getting rid of speed? Maybe this will do it. Say I'm in a nice, stable, circular orbit at GEO. I want to drop to a nice, stable, circular orbit 100 miles lower. I don't care about the orbital period, I just want to do it. Which way do I point my nose before I light my rocket? Straight back, tangential to the orbit. Go to sci.space and ask the questions. Your head will spin with the math they answer your question with :-) -- dillon Life is always short, but only you can make it sweet |
#7
|
|||
|
|||
![]()
"Dillon Pyron" wrote in message
... On Tue, 16 Dec 2003 15:39:29 GMT, wrote: OK, I think I understand. If you're in LEO and you want to go to a higher orbit, you have to add not just altitude, but velocity. So you point your self forward and up, light the rocket and climb and accelerate. Just forward. Increase the velocity, increase the orbit. Just like a plane, increase the speed, you climb, all other things being equal. So this explains why a J-3 can be in a geosynchronous orbit at 1000' altitude, sittin' in one spot over I-90 while the cars whiz past! Rich "Rocket Scientist" S. |
#8
|
|||
|
|||
![]()
wrote:
And that's where I'm confused. Isn't 10,000 fps at GEO a lot less than the 25,000 FPS at LEO? Why is it that in going from LEO to GEO you're getting rid of speed? Maybe this will do it. Say I'm in a nice, stable, circular orbit at GEO. I want to drop to a nice, stable, circular orbit 100 miles lower. I don't care about the orbital period, I just want to do it. Which way do I point my nose before I light my rocket? Have you ever seen one of those charity things, where you drop your penny into the slot and it starts it spinning around and around, and keeps getting lower into the well, until at the last it is spinning way fast just before falling into the hole? That is exactly what's going on in space, but bigger. While you are going around slower in GEO/close to rim of well, you have more energy than the penny that is near the bottom of the well. You are higher. To get the penny to go down to a lower orbit in the well, you have to slow it down, i.e., point the rocket engine opposite the direction of motion. |
#9
|
|||
|
|||
![]()
These are the guy's that are planning to build it,
http://www.isr.us/SEHome.asp And here is a couple of articles on their ribbon elevator, http://www.slb.com/seed/en/watch/elevator/build.htm http://www.sciencenews.org/20021005/bob9.asp I remember having a Yo-yo as a kid. The string was pretty tough stuff ! I also remember the string breaking one and a while, with the Yo-yo spool flying away at a tremendous speed. I would hate to be on that elevator if the ribbon ever broke, Splat! Ray Toews wrote in message ... I read an article about a theoretical tethered space station, where a long cable was payed out from the surface and attached to a space station, there are obvious technical problems to overcome but notwithstanding them it makes sense in a logical way to attach an object with a wire to a spinning object but would you be weightless in this type of station. Now a stationary object in space must travel at 25000 mph (roughly) to stay orbital but a cable extending upward from the surface would be stationary and subject only to local winds. where does the transition occur? There seems to be gap in my knowledge about how gravity works. What I understand about Scaled and others Xprize contestants is that they are suborbital, that is, they are lobbing a craft vertically upwards as far as they can afford and then falling back to earth when gravity reaffirmes it's grip. Not to take anything away from this endeavor but it seems to me a long way from full orbital flight. When the X planes of the late 50's flew they came very near space and orbital flight and if research had continued maybe they could have acquired the extra boost to go orbital but they had the same problem the Shuttle has, that is disipating the heat (energy) of slowing down when they decide to come home. I am not technically trained but have been an interested observor for the past 40 years and I would appreciate an explanation of the dynamics (physics) of the next step that will send the Xprize contestants into full orbital flight. |
|
Thread Tools | |
Display Modes | |
|
|