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Flaps on take-off and landing



 
 
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  #1  
Old September 15th 06, 04:00 AM posted to rec.aviation.piloting
Larry Dighera
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Default Flaps on take-off and landing

On Fri, 15 Sep 2006 02:38:11 GMT, Jose
wrote in :

In those situations, you can descend by flying slowly (slower than Vx)
on the other side of the knee in the curve, but you must remain above
stall speed.


Try it at altitude first so you get a feel for the impending stall
should it occur.


Remember, he's flyin' a sim.

I did this to a landing once in a spot landing contest
where we were not allowed to slip, and I was high. Scared my passenger
(also a pilot) though; apparantly he hadn't really done much full-stall
slow flight.


Full-stall slow flight. That's an interesting term; you really mean
partially stalled, right?

  #2  
Old September 15th 06, 04:09 AM posted to rec.aviation.piloting
Jose[_1_]
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Default Flaps on take-off and landing

Full-stall slow flight. That's an interesting term; you really mean
partially stalled, right?


Tell you the truth I don't know how much of the airflow had separated
from the wing, but I was pulling up as hard as I could on the yoke, and
the airplane was shuddering and struggling to stay aloft (and sinking).
The nose was bobbing, so it's as full as I could get, steady state.

Jose
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  #3  
Old September 15th 06, 03:44 PM posted to rec.aviation.piloting
Mxsmanic
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Default Flaps on take-off and landing

Larry Dighera writes:

Remember, he's flyin' a sim.


You can still crash, which ends the flight. The big difference is
that you survive, and you immediately get a brand-new aircraft to
replace the broken one. Just one of many advantages to simulators.

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  #4  
Old September 15th 06, 07:11 AM posted to rec.aviation.piloting
Grumman-581[_3_]
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Default Flaps on take-off and landing

"Larry Dighera" wrote in message
...
In those situations, you can descend by flying slowly (slower than Vx)
on the other side of the knee in the curve, but you must remain above
stall speed.


Kind of depends upon the aircraft, doesn't it? Some aircraft stall so
benignly that you could probably just descend vertically in the stall and
then recover at some point before you become one with the ground... grin

I seem to remember a 150 or 152 at one time that when I was flying it solo
and practicing stalls, even with full back yoke and throttle at idle, I
couldn't get a noticeable break... Yeah, the descent rate increased, but it
was very stable in the descent... After awhile, I got bored and just told
myself, "yeah, I guess we can call that a stall"...


  #5  
Old September 14th 06, 08:08 PM posted to rec.aviation.piloting
Peter Duniho
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Default Flaps on take-off and landing

"Mxsmanic" wrote in message
...
I lower the flaps for the preflight inspection so that I
can properly inspect the flap mechanisms, but then retract them after
engine
start and before taxiing.


Doesn't flap movement require engine power?


Since I extend them prior to engine start in that case, obviously not.

The idea is to try to approach real life. Additionally, many things
are simulated. If adjusting flaps has a bad effect in real life,
there's a good chance that it has a bad effect in simulation as well.


But if there is a bad effect in simulation as well, you live to tell about
it and you get a brand-spanking-new airplane to try it again. If "a bad
effect in simulation" is your concern, why not just try it in the simulation
and see what happens?

The bottom line here is that there are no hard and fast rules for what
you're asking. Do what you want.

Pete


  #6  
Old September 15th 06, 01:18 AM posted to rec.aviation.piloting
Mxsmanic
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Default Flaps on take-off and landing

Peter Duniho writes:

But if there is a bad effect in simulation as well, you live to tell about
it and you get a brand-spanking-new airplane to try it again. If "a bad
effect in simulation" is your concern, why not just try it in the simulation
and see what happens?


I like to occasionally verify that what happens in the sim is a
reflection of real life and not an artifact of the simulator.
Nowadays the basic flight models are generally error free, but some
details of behavior for specific aircraft are not necessarily exactly
correct.

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  #7  
Old September 14th 06, 08:12 PM posted to rec.aviation.piloting
Steve Foley[_1_]
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Default Flaps on take-off and landing

"Mxsmanic" wrote in message
...

The idea is to try to approach real life.


Why?

You've stated you don't want to experience real flight, so what's the point?

Just have a good time.


  #8  
Old September 15th 06, 01:19 AM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Flaps on take-off and landing

Steve Foley writes:

Why?

You've stated you don't want to experience real flight, so what's the point?


Approaching real life and experiencing it are two different things.
Simulation offers many of the advantages of real flight (to the extent
that it simulates them) without most of the disadvantages.

This is common to all simulation systems, not just aviation
simulations. It's the reason why full-motion simulators are used to
train pilots, instead of real aircraft.

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  #9  
Old September 14th 06, 10:01 PM posted to rec.aviation.piloting
Larry Dighera
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Default Flaps on take-off and landing

On Thu, 14 Sep 2006 13:54:28 +0200, Mxsmanic
wrote in :

Peter Duniho writes:

IMHO, since you're not actually flying an airplane, I wouldn't worry about
it. Put the flaps down whenever you want.


The idea is to try to approach real life. Additionally, many things
are simulated. If adjusting flaps has a bad effect in real life,
there's a good chance that it has a bad effect in simulation as well.


Are you aware that you are discussing this with one of the programmers
who wrote MS Flight Simulator?

  #10  
Old September 15th 06, 01:20 AM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Flaps on take-off and landing

Larry Dighera writes:

Are you aware that you are discussing this with one of the programmers
who wrote MS Flight Simulator?


No, but why would that make any difference?

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