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#1
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Danny Deger writes:
This is an interesting question. My first guess is you would have to have a massively uncoordinated turn to detect it by looking out the window. I think you're right. It seems really hard to detect a lack of coordination just by looking out the window, even with a fixed reference (which MSFS can provide). If you have rudders in your sim, try a turn with the rudder almost full left. In that case, the lack of coordination is obvious, but it doesn't help for more normal turns. One thing I'm not clear on is just how much the ball represents uncoordinated motion in real life. If it's just out of its box but still touching it, how much of a perceptible error is that in the aircraft? Is that enough to easily feel, or does the ball react before you notice the sensation? Or, conversely, do you notice the lack of coordination before the ball even begins to move. I notice, for example, that the ball moves dramatically on the ground while turning on taxiways, as one might expect, but I also know that in real life, these turns would not produce powerful sensations. So the ball must be sensitive indeed. I've also read that the ball sometimes is not reliable at certain points in a turn or during other maneuvers, but I'm not clear on exactly at what points those are (when rolling out of a turn?). The only thing I can think of showing up in the visuals would be a turn rate either more or less than it should be based on the bank angle. That would work very well if I could calculate the proper turn rate in my head quickly enough. I haven't been able to do that thus far. My main consolation is that coordinated turns come so naturally that they would not require much training in a real aircraft, only a few minutes of practice. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#2
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![]() "Mxsmanic" wrote in message ... Danny Deger writes: This is an interesting question. My first guess is you would have to have a massively uncoordinated turn to detect it by looking out the window. I think you're right. It seems really hard to detect a lack of coordination just by looking out the window, even with a fixed reference (which MSFS can provide). If you have rudders in your sim, try a turn with the rudder almost full left. In that case, the lack of coordination is obvious, but it doesn't help for more normal turns. One thing I'm not clear on is just how much the ball represents uncoordinated motion in real life. If it's just out of its box but still touching it, how much of a perceptible error is that in the aircraft? Is that enough to easily feel, or does the ball react before you notice the sensation? Or, conversely, do you notice the lack of coordination before the ball even begins to move. If it is caused by P-factor it is virtually unnoticeable without looking at the ball. I notice, for example, that the ball moves dramatically on the ground while turning on taxiways, as one might expect, but I also know that in real life, these turns would not produce powerful sensations. So the ball must be sensitive indeed. NOTICE!!!! Mxsmanic is NOT a pilot, has NEVER flown an aircraft and is NOT qualified to issue competent information regarding any aspect of the operation of any aircraft. My main consolation is that coordinated turns come so naturally that they would not require much training in a real aircraft, only a few minutes of practice. -- Transpose mxsmanic and gmail to reach me by e-mail. I have been flying real airplanes since 1975 and I still occasionaly have to "step on the ball." And I'll bet every other pilot in this forum does also. Quit making statements like the one above until you go out and DO IT!! |
#3
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Casey Wilson writes:
Quit making statements like the one above until you go out and DO IT!! I guarantee that I would have it down very quickly indeed. I know the types of coordination tasks that I do well, and this is one of them. And I expect that there are many people like me. It's an easy and natural task (natural in the sense that what perception indicates is accurate with default interpretations). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#4
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![]() "Mxsmanic" wrote in message ... Casey Wilson writes: Quit making statements like the one above until you go out and DO IT!! I guarantee that I would have it down very quickly indeed. I know the types of coordination tasks that I do well, and this is one of them. And I expect that there are many people like me. It's an easy and natural task (natural in the sense that what perception indicates is accurate with default interpretations). -- Transpose mxsmanic and gmail to reach me by e-mail. You have no idea how wrong you are. One 45-degree bank, climbing 540, and your perceptions would be worthless in the real world. And would you please define default interpretations. |
#5
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On Feb 9, 7:13 pm, Mxsmanic wrote:
Casey Wilson writes: Quit making statements like the one above until you go out and DO IT!! I guarantee that I would have it down very quickly indeed. I know the types of coordination tasks that I do well, and this is one of them. Been in the flight training industry for fourteen years now, and the above statement is so familiar it's not funny. And after a few hours they either realize they're wrong and start listening, or we have to stop flying with them because they're such a threat, failing to understand that they don't understand. They got their minds made up and that's all there is to it. Some of them even come back from the first flight either sick (had no idea what to expect in terms of motion, especially in rough air), or had their tails between their legs when they discovered they actually couldn't fly. Can't push the PAUSE button and sort things out. And I expect that there are many people like me. Yup. Way too many. It's an easy and natural task (natural in the sense that what perception indicates is accurate with default interpretations). Easy until you try it. Dan |
#6
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I doubt one would do this, but a real Baron pilot could in fact fly
coordinated by outside reference only by taping a piece of yarn to the middle of his windshield and flying such that it pointed straight up along the windshield axis. On Feb 7, 5:47 pm, Mxsmanic wrote: I'm still in a bit of a quandry as to how to learn to make coordinated turns in a PC simulator that does not include a motion platform. I've turned on the visual alignment indicator that MSFS provides, which is a red "V" that sits squarely ahead in the visual field, effectively bolted to the airframe. I've been trying to turn such that this V always moves along the horizon at a constant speed for a given bank angle. Logically, a specific bank angle in a coordinated turn will always produce a heading change at the same speed. If the speed at which the horizon is moving varies, the turn is not coordinated. Also, it seems that in a coordinated, level turn, this V should stay at the same distance above the horizon throughout the turn. As I roll into a turn, the speed of movement of the V along the horizon should increase in precise relationship to the bank angle. The opposite should occur as I roll out of the turn, with the speed along the horizon slowing as I return to level flight. Any problems with this? The only remaining problem is to figure out _how_ fast the V should be moving for a given bank angle. Maybe that can come with practice. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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