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Coordinated turns without rudder, and autopilots



 
 
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  #2  
Old May 30th 07, 01:10 PM posted to rec.aviation.piloting
Bertie the Bunyip[_2_]
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Posts: 896
Default Coordinated turns without rudder, and autopilots

Mxsmanic wrote in
:

"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes:

What in the world makes you think that an autopilot can make a
"coordinated" turn without using the rudder if a pilot can't?


Presumably a pilot can; I want to know how. And nobody has been able
to tell me thus far.


I can, but I won;t because you're an idiot.


Bertie
  #3  
Old May 30th 07, 11:08 PM posted to rec.aviation.piloting
Capt. Geoffrey Thorpe
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Posts: 790
Default Coordinated turns without rudder, and autopilots

"Mxsmanic" wrote in message
...
"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes:

...
Do you know how it's done, or don't you?


Yes I do. And I will repeat the answer one last time.

Your simulated autopilot in your simulated Baron appears to make
"coordinated turns" without using the simulated rudder because that's how
Microsoft wrote the software. (I had considered the posibility that you were
having problems flying, but based on other comments it now appears to me
that the problem really is with the autopilot code in your simulator).

Flesh and blood Barons do _not_, however, make coordinated turns without
using the rudder when flown by _either_ the human or auto pilots. (Confirmed
by Mr. Viperodoc who happens to actually own one - as you know). However, in
this case, the turns are close enough for government work.
Other aircraft are different. Some use things like Friese ailerons or
aileron/rudder interconnects to make it easy for the pilot and will make
coordinated turns across a limited speed range without the use of the
rudder. Some aircraft don't even have rudder pedals for the pilot to use.

Many very efficient aircraft (e.g. Nimbus III, ASH-25) typically require
LOTS of rudder to keep turns coordinated because they are designed to be
efficient, not to make it easy for lazy pilots. Adding an autopilot will not
change this. However, a simulated Nimbus could be made to do whatever the
programmer wants.

In summary - the answer to your original question is: "Your simulated
autopilot does not reflect actual aircraft capability and/or behavior."

--
Geoff
The Sea Hawk at Wow Way d0t Com
remove spaces and make the obvious substitutions to reply by mail
When immigration is outlawed, only outlaws will immigrate.


  #4  
Old May 31st 07, 01:51 AM posted to rec.aviation.piloting
Bertie the Bunyip[_2_]
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Posts: 896
Default Coordinated turns without rudder, and autopilots

"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com wrote in
news:nPSdnV8rxqg8aMDbnZ2dnUVZ_qiqnZ2d@wideopenwest .com:

"Mxsmanic" wrote in message
...
"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes:

...
Do you know how it's done, or don't you?


Yes I do. And I will repeat the answer one last time.

Your simulated autopilot in your simulated Baron appears to make
"coordinated turns" without using the simulated rudder because that's
how Microsoft wrote the software. (I had considered the posibility
that you were having problems flying, but based on other comments it
now appears to me that the problem really is with the autopilot code
in your simulator).

Flesh and blood Barons do _not_, however, make coordinated turns
without using the rudder when flown by _either_ the human or auto
pilots. (Confirmed by Mr. Viperodoc who happens to actually own one -
as you know). However, in this case, the turns are close enough for
government work. Other aircraft are different. Some use things like
Friese ailerons or aileron/rudder interconnects to make it easy for
the pilot and will make coordinated turns across a limited speed range
without the use of the rudder. Some aircraft don't even have rudder
pedals for the pilot to use.

Many very efficient aircraft (e.g. Nimbus III, ASH-25) typically
require LOTS of rudder to keep turns coordinated because they are
designed to be efficient, not to make it easy for lazy pilots. Adding
an autopilot will not change this. However, a simulated Nimbus could
be made to do whatever the programmer wants.

In summary - the answer to your original question is: "Your simulated
autopilot does not reflect actual aircraft capability and/or
behavior."


wow, talk about wasting band width, d00d.

?want to try and explain it to my pet stoat next?

He'd have a better chance of understanding it.

Bertie
  #5  
Old May 31st 07, 03:53 AM posted to rec.aviation.piloting
Mxsmanic
external usenet poster
 
Posts: 9,169
Default Coordinated turns without rudder, and autopilots

"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes:

Your simulated autopilot in your simulated Baron appears to make
"coordinated turns" without using the simulated rudder because that's how
Microsoft wrote the software.


No, that's not it. That would require special coding. I can't imagine
writing special code just to simulate something that doesn't match real life,
when not writing the code would result in behavior that _does_ match real
life.

And the Baron I fly wasn't created by Microsoft.
  #6  
Old May 31st 07, 04:28 PM posted to rec.aviation.piloting
Bertie the Bunyip[_2_]
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Posts: 896
Default Coordinated turns without rudder, and autopilots

Mxsmanic wrote in
:

"Capt. Geoffrey Thorpe" The Sea Hawk at wow way d0t com writes:

Your simulated autopilot in your simulated Baron appears to make
"coordinated turns" without using the simulated rudder because that's
how Microsoft wrote the software.


No, that's not it. That would require special coding. I can't
imagine writing special code just to simulate something that doesn't
match real life, when not writing the code would result in behavior
that _does_ match real life.

And the Baron I fly wasn't created by Microsoft.


Who cares?

the actual reason is it's not writen for pilots, it's written for idiots
like you.


Bertei
 




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