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Mxsmanic wrote:
VOR-DME writes: It would floor you. Believe what you will. Flying an airplane is not that difficult for me. I suppose it might be difficult for others. Sorry to hear about the "bad things" that happen. Must be very distressing. It can be, if you take your flight simulation seriously, as I do. If you really took it seriously you would put the same effort a real pilot does in flight planning and not "fly" airplanes that require a crew solo. -- Jim Pennino Remove .spam.sux to reply. |
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Rather than challenging real-world pilots about their own level of experience,
a bit more humility would have incited you to ask how many real pilots also have experienced MSFS, and what their observations are. I’m sure there are many present who have experienced this quirky simulation game, as I have. I certainly cannot boast your own level of experience with it (wouldn’t admit it if I could) but I have a huge advantage over you in that I had already been flying airplanes (as well as real simulators) for years before I ever tried MSFS, which allows me to discern what works and what doesn’t - something you can only surmise or guess at. MSFS is reasonably useful and fun for IFR recurrent training, tracking VOR’s and airways, intercepts, etc. It is less useful for GPS navigation, as the mock Garmin unit they propose is extremely feature-poor, and lacks many of the pages and options pilots use every day. Perhaps these is why you resort automatically to older VOR’s and airways, and consider ADS-B to be fiction, because you have never seen what a real GPS does. It is reasonably good at numbers flying, although the numbers are always "off" a bit for any type of aircraft purportedly being flown, so you’ll just have to learn the numbers for your MSFS install as if it were another plane. Probably varies from one MSFS install to another, but then airplanes vary from one another as well. Landing MSFS is really hilarious, and is so far removed from landing any airplane that it really only teaches you, well how to land MSFS. It is much harder to land than any real plane, but not in any useful or constructive way. What it is also really poor at is airplane control, particularly pitch control. Flying a real King Air (or just about any other plane) in cruise and rolling into a standard-rate turn, one rarely requires much pitch correction. A quick glance at the VSI will tell you if you need some pitch input (or more likely, whether you are already over-correcting) but unless you are holding the turn for a long time very little input is needed. In the MSFS model of the same plane (and other planes as well) as you roll into a standard rate turn the airplane falls out of the sky! You have to haul back on it and add power to maintain altitude. So it’s good for a laugh (games are made to have fun) but it’s not a high-fidelity simulation. In article , says... Do you fly a lot of single-pilot IFR? Any time in jets? |
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On May 6, 11:53*am, VOR-DME wrote:
Rather than challenging real-world pilots about their own level of experience, a bit more humility would have incited you to ask how many real pilots also have experienced MSFS, and what their observations are. I’m sure there are many present who have experienced this quirky simulation game, as I have. Well stated VOR-DME but I have been there and done this with Mx for many years. He actually thinks that MSFS looks as real as my videos I have posted these past few years (his words). I know from these past years he has a severe disconnect with reality when he says stuff like this Dunno about you but when simming, I really never did an approach briefing and a few other steps required in a real plane in the clag that simply is not replicated on a desktop simulator. I stress desktop as a full motion sim is as real as it gets as you have physical interaction based on your inputs. This is simply not there with a joystick, keyboard and mouse as you brought you in your King Air example.. I have said the same thing you have time over time with Mx, for learning the procedures needed to operate in the IFR environment, MSFS will do great, and I will even go as far as say it does great when you simulate a vacuum or some other systems failure, but when the rubber meets the road, MSFS is just exactly what you describe it as and that is a game. I have used MSFS to mentally get myself ready for an approach at an airport I never been to so I can get the fixes stamped into my simple mind but certainly it sure doesn't replace that approach briefing in the plane. Flying the skies as we do isn't as simple as escape and start over. Bad things happen in the skies, not MSFS. Worst thing that happens in MSFS is you push escape and start over (or even resume from a fix where things didn't go as you expected) My Sundowner did not have a undo feature. LOL I asked Mx a direct question but he never answers. My lastest question is what does he use for flight planning. If history repeats itself, he won't answer. |
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VOR-DME writes:
Rather than challenging real-world pilots about their own level of experience, a bit more humility would have incited you to ask how many real pilots also have experienced MSFS, and what their observations are. There are a lot of fragile egos in this group, most of them highly vocal in their attempts to protect their self-esteem. For me, flying is a fun activity, not a crutch to support or protect the ego. Thus, comments about "humility" mean nothing to me, because this is something that affects the ego in my view. I feel sorry for people who must depend on their piloting experience to reinforce their sense of self-worth. I also think that people like this make poor pilots, because the self-esteem issues may cloud their judgement. Anyway, people in this category invariably dismiss MSFS. I do know real-world pilots who think it's great (not as great as flying a real plane, of course, but still the next best thing), but they don't have ego issues. They just like to fly. What simulation gives you depends on what you want to get from it. You can sit around the house and pine for the next hour you'll be able to fly in a rented plane, or you can enjoy your spare time between real flights using simulation. I've already explained the analogy with movies. It's also a bit like watching sports on TV. Some people like to watch sports when they are not participating; there are even people who only like to watch, and never participate. Is there something wrong with that? I don't think so. Watching something isn't as fun as doing it in simulation, in my opinion, but more people watch sports than simulate them. I’m sure there are many present who have experienced this quirky simulation game, as I have. I certainly cannot boast your own level of experience with it (wouldn’t admit it if I could) but I have a huge advantage over you in that I had already been flying airplanes (as well as real simulators) for years before I ever tried MSFS, which allows me to discern what works and what doesn’t - something you can only surmise or guess at. It's the imagined advantage that is important to you, isn't it? It's important to think that you are somehow "better" than I am, isn't it? Most ego-handicapped pilots are extremely wary of developing any interest in simulation, for reasons already mentioned above. They don't investigate the game much because of this fear. It is possible, however, to improve the simulation by orders of magnitude at low cost (not that the basic simulation isn't enjoyable or realistic). MSFS is reasonably useful and fun for IFR recurrent training, tracking VOR’s and airways, intercepts, etc. It is less useful for GPS navigation, as the mock Garmin unit they propose is extremely feature-poor, and lacks many of the pages and options pilots use every day. Thank you for demonstrating the point I just made. Most serious simmers have forgotten how to even look at the default GPS unit in the sim. And many larger aircraft have no GPS units like this. Perhaps these is why you resort automatically to older VOR’s and airways, and consider ADS-B to be fiction, because you have never seen what a real GPS does. No, I resort to airway because that's how aircraft are flown in real life. In several of the aircraft I fly on the sim, we use flight management systems, anyway, as in real life. It is reasonably good at numbers flying, although the numbers are always "off" a bit for any type of aircraft purportedly being flown, so you’ll just have to learn the numbers for your MSFS install as if it were another plane. Probably varies from one MSFS install to another, but then airplanes vary from one another as well. The numbers don't vary by installation, but yes, they do vary by airplane, as in real life. How accurate the simulation is depends on how much care has been put into the aircraft model. The default aircraft are reasonably accurate (especially on a fast PC), but are simplified somewhat to avoid discouraging a large chunk of the user base. Add-on aircraft (from some companies--it depends on their chosen emphasis) do not compromise in this way. Landing MSFS is really hilarious, and is so far removed from landing any airplane that it really only teaches you, well how to land MSFS. Again, it depends on the airplane--and on the realism sliders, which some users never touch. The main problem real pilots have with MSFS, especially those who fly small aircraft VFR, is that there are no motion cues. However, it's easy to adapt. As long as the machine is reasonably fast, a real pilot can learn to land well in a few minutes. It is much harder to land than any real plane ... Depends on how fast the machine is, and how dependent the pilot is on motion cues. Obviously an experienced IFR pilot has a great advantage here. What it is also really poor at is airplane control, particularly pitch control. That depends on the controls you use, and the speed of the PC. Flying a real King Air (or just about any other plane) in cruise and rolling into a standard-rate turn, one rarely requires much pitch correction. A quick glance at the VSI will tell you if you need some pitch input (or more likely, whether you are already over-correcting) but unless you are holding the turn for a long time very little input is needed. In the MSFS model of the same plane (and other planes as well) as you roll into a standard rate turn the airplane falls out of the sky! You have to haul back on it and add power to maintain altitude. So it’s good for a laugh (games are made to have fun) but it’s not a high-fidelity simulation. I've never flown the King Air. These days, I don't fly any of the default aircraft. Most serious simmers don't. |
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On May 7, 1:16*am, Mxsmanic wrote:
No, I resort to airway because that's how aircraft are flown in real life.. WRONG. WRONG WRONG. Don't believe me, look up what used to be my tail number N1943L. You don't get any real then that. You have no clue what the real life flying is all about. |
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On May 6, 8:37*am, Mxsmanic wrote:
VOR-DME writes: A Cessna 152 is really easy to fly. I don't think it would be a problem for me. However, it's too slow for my tastes (usually). Riiiight. And how many hours do you have on type ? |
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On May 6, 4:30*pm, george wrote:
On May 6, 8:37*am, Mxsmanic wrote: VOR-DME writes: A Cessna 152 is really easy to fly. I don't think it would be a problem for me. However, it's too slow for my tastes (usually). Riiiight. And how many hours do you have on type ? I wonder if those sims allow you to land on 2 wheels in a crosswind.(like i did today) --- Mark |
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george writes:
And how many hours do you have on type ? On the Cessna 152? Not many; I don't log my hours, so I'm not sure. It's fun sometimes when you want to "rough it" like poor PPLs have to do, but in simulation you have a very wide choice of aircraft, so there's no reason to fly only the small stuff. My 152 has no autopilot, and is missing some other things that I like, so there's a limit to how much I can fly around in it before I long for something a bit more sophisticated. It's good only for very short trips. |
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