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I have not explored the Motor Gliding side of the program.
I will try the DG 800 which is provided and let you know how it will work. Udo Does it simulate motorglider power operations in anyway? Self- launchers can be complex to operate, and something like this might be a good review before the season starts. -- !Replace DECIMAL.POINT in my e-mail address with just a . to reply directly Eric Greenwell Richland, WA (USA) |
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Eric,
The DG800 M works as I would expect a motor glider to behave under power. I took off under own power landed with power and did a few retract and extent cycles. All in all very impressive. Udo Does it simulate motorglider power operations in anyway? Self- launchers can be complex to operate, and something like this might be a good review before the season starts. Eric Greenwell Richland, WA (USA) |
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If you haven't tried Sailors of the Sky(www.sailorsofthesky.com)
yet, then you definatly should. Good flight dynamics and glider handling. More included glider types (18) than any other glider sim. Includes an editor to easily create more. In fact, about 10 additional gliders have already been built by people other than the program designer. Comes with 4 soaring sites (Minden, Kufstein, Ocana & Mafikeng) with the full version. Includes a terrain editor to create new sceneries. In fact, several have already been created by others. Finally, it is currenlty the only Glider Sim that allows for multiplayer flying across the internet. This includes both pleasure and competitions. There is an active multiplayer and competition community which has formed. Check it out.Later!-MarkAt 20:06 14 September 2003, Eggs wrote:Thanks to everyone for the great info regarding plans-built gliders. I'mstill doing some research, hopefully will find something soon.In the meantime, anyone have any suggestions for a good PC flight simulatorprogam for soaring? I've loaded the trial version of 'Soaring FlightSimulator' and it seems pretty impressive, but before I part with the $70registration fee, I thought I'd ask you gurus for your opinions.I also have Microsoft FS 2000. Would it be worth the upgrade to 2004? Isthere a way to make it a better, more realistic, soaring sim?Questions, questions. Someday I'll have answers to share too.Thanks!Curt[remove parentheses from (@) in address to reply directly] |
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Martin-Have you checked out these?
http://www.edimensional.com/products/trackir.htm I use there 3D system and am quite pleased with it. Using addon scenery and gliders in FS2k2, I self-launch and ridge soar at Torrey Pines for a quick flight. The virtual cockpit in 3D is very good in the ASW28. I agree that there is still a long ways to go-and I miss the periphael vision. At 19:24 15 September 2003, Liam Finley wrote: Martin Gregorie wrote in message news:... - no glider simulator can give realistic all round views and won't until there's a good VR helmet available. Looking through the 'letterbox' and flipping it round with the coolie hat is no substitute. - no butt feel I agree, the limited field of view inherent to PC based simulators is one of the primary reasons I regard them as little more than toys, no matter how good their graphics and sound effects become. This limitation may be tolerable for power sims, since power pilots rarely look out the window anyways, but for soaring it's leaving out an essential part of the experience. I've been playing with PC simulators for about 20 years, and in that time there's been approximately zero progress in this direction. I hope we don't have to wait for neural implants in another 20 years for this to improve. |
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On 15 Sep 2003 20:01:15 GMT, Stewart Kissel
wrote: Martin-Have you checked out these? http://www.edimensional.com/products/trackir.htm I use there 3D system and am quite pleased with it. Using addon scenery and gliders in FS2k2, I self-launch and ridge soar at Torrey Pines for a quick flight. The virtual cockpit in 3D is very good in the ASW28. I agree that there is still a long ways to go-and I miss the periphael vision. Very interesting and no, I hadn't seen them. Have you got both the head movement sensor and the glasses? If so, does it give a smooth scroll or jump as though the coolie hat has been flicked? I'm guessing that it does the latter from the website description. Being picky, I'd want at least 300 degree horizontal smooth scrolling and 270 degree vertical scrolling combined with the ability to scroll as fast as I can move my head before I'd be happy. Oh yeah, and it would need some work in the sim too, to stop it leaving the panel always in view when you look round - unlike some (earlier?) versions of MSFS. -- martin@ : Martin Gregorie gregorie : Harlow, UK demon : co : Zappa fan & glider pilot uk : |
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