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#11
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On May 4, 6:57 am, Tony Verhulst wrote:
Bill Daniels wrote: ... There's a whole hobby of building realistic cockpits to go with this simulator. Would those hobbyists have web sites? Tony V Here's one for starters: (major link reconstruction needed; not a glider cockpit, but...) http://images.google.com/imgres?imgu...icial%26sa%3DG I have been working on a related project, to use one's own sailplane as a cockpit for a simulator, with one's own instruments/controls. What I am designing is a piece of hardware that will generate the associated dynamic/static/TE/and capacity pressure values that would exist during "in flight" conditions (Condor outputs standard sim signals which could easily be translated into their associated pressure values). These pressures can be fed to an actual instrument panel, making the instruments read correct for their given simulated condition quite effectively. Since Condor also outputs NEMA data, flight computers/nav hardware can also be active. This will be used in conjunction with little (sugar cube sized) independent self powered pizeo gyros with bluetooth (or some other sort of RF) transmitting capabilities that would each be placed on the extremities of all the cockpit controls. The transmitted signals would all be received by a device that would be converting the gyro's movements into standard simulator control inputs that would be fed back into Condor for your flight inputs. To make clear my project goals in case it's still vague: I want to be able to use my own glider with it's controls and instruments to fly on the simulator. This wold be achieved by pulling the plane into the "drive in theater" (a screen on a large wall with a projector set up) and connect the pneumatic interface to my plane's pneumatic system and put the pizeo gyros described above on their respective controls. Go through a calibration sequence to define the full movements of the controls, buckle in and begin checklist...Once this is closer to being finished I will also work on the feedback issue, which I already have several ideas. This glider in this setup could easily be changed to another ship so long as flight data for it exists on Condor (very easy if it already has a Winter quick pneumatic disconnect plug...) If anyone that reads this finds it intriguing and would like to help, pm me. Paul |
#12
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I wrote a nice response but can't seem to post it... I'll keep
trying... --Noel |
#13
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Sorry for multiple posts - Google isn't telling me why it won't post
my response so I'm breaking it into pieces to find out what's causing the problem ---------- The Forums on the Condor website area great source of info for this stuff! Force feedback controls are only marginally useful, IMHO. Any standard joystick with a few buttons is plenty good enough. I _strongly_ recommend against getting a "twist" joystick, as controlling a glider with one of those is too distracting (and can introduce bad habits). I also strongly advise people to go out and buy a set of CH Pro Pedals for rudder control (http://www.chproducts.com/retail/pedals.html). They're not cheap (~$150), but they'll last a lifetime and are very precise. Use them along with a simple joystick and you're all set for some great Condor flying. |
#14
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Joystick features that are nice to have: A "hat" for view control,
and a "throttle" control for moving the spoilers. I also like a joystick with at least 5 or 6 buttons (so I can put flap and trim controls on the joystick). Optional extra for the technologically advanced: NaturalPoint "TrackIR" (http://www.naturalpoint.com/trackir/). This is an infrared camera that you put on your computer monitor. It watches a reflective head-band or headset-clip that you wear, and uses your head movements to let you "look around" freely. I recommend people get comfortable with Condor first before adding this layer of complexity and configuration - but once you get used to it, its nice! I mean, how many times in a flight simulator have you wished that you could just turn your head a little to keep an eye on the runway threshold out the side of the airplane while on downwind or turning base? This lets you do that effortlessly (and so much more). But it does take some work to set up and fine-tune for your individual tastes - so start with the joystick "hat" and then progress to this if you want. Take care, --Noel (PIlot and former computer-game developer) P.S. I also recommend a wide-screen LCD monitor. Human vision is attuned to wide peripheral vision and standard screens don't do a poor job of matching the eye. Even a small (17" or 19") wide-screen monitor is an improvement over a medium-sized "standard" monitor, when it comes to simulating movement. |
#15
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On May 4, 9:03 am, "noel.wade" wrote:
P.S. I also recommend a wide-screen LCD monitor. Human vision is attuned to wide peripheral vision and standard screens don't do a poor job of matching the eye. Even a small (17" or 19") wide-screen Gah, correction: Standard screens _don't do a GOOD job_ of matching the eye... :-P --Noel |
#16
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"Tony Verhulst" wrote in message
. .. Bill Daniels wrote: ... There's a whole hobby of building realistic cockpits to go with this simulator. Would those hobbyists have web sites? There is a forum on the Condor web site devoted to "cockpit builders" http://forum.condorsoaring.com/viewforum.php?f=14 -- Geoff The Sea Hawk at Wow Way d0t Com remove spaces and make the obvious substitutions to reply by mail When immigration is outlawed, only outlaws will immigrate. |
#17
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sisu1a wrote:
On May 4, 6:57 am, Tony Verhulst wrote: Bill Daniels wrote: ... There's a whole hobby of building realistic cockpits to go with this simulator. Would those hobbyists have web sites? Tony V Here's one for starters: (major link reconstruction needed; not a glider cockpit, but...) http://images.google.com/imgres?imgu...icial%26sa%3DG My club has an L23 fuselage wreck and we're in the planning stage of chopping off all abaft the rear cockpit, hooking the controls up to Condor (or something similar) and projecting local scenery on screens around the cockpit. Something like Cambridge (UK) has done. Tony V. http://soargbsc.com |
#18
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Hey, Paul
If you get that pitot/static airdata air pump thingy working, I'd like to hear about it. It would be a really great way to learn to use a new vario/flight computer. Bill D "sisu1a" wrote in message ... On May 4, 6:57 am, Tony Verhulst wrote: Bill Daniels wrote: ... There's a whole hobby of building realistic cockpits to go with this simulator. Would those hobbyists have web sites? Tony V Here's one for starters: (major link reconstruction needed; not a glider cockpit, but...) http://images.google.com/imgres?imgu...icial%26sa%3DG I have been working on a related project, to use one's own sailplane as a cockpit for a simulator, with one's own instruments/controls. What I am designing is a piece of hardware that will generate the associated dynamic/static/TE/and capacity pressure values that would exist during "in flight" conditions (Condor outputs standard sim signals which could easily be translated into their associated pressure values). These pressures can be fed to an actual instrument panel, making the instruments read correct for their given simulated condition quite effectively. Since Condor also outputs NEMA data, flight computers/nav hardware can also be active. This will be used in conjunction with little (sugar cube sized) independent self powered pizeo gyros with bluetooth (or some other sort of RF) transmitting capabilities that would each be placed on the extremities of all the cockpit controls. The transmitted signals would all be received by a device that would be converting the gyro's movements into standard simulator control inputs that would be fed back into Condor for your flight inputs. To make clear my project goals in case it's still vague: I want to be able to use my own glider with it's controls and instruments to fly on the simulator. This wold be achieved by pulling the plane into the "drive in theater" (a screen on a large wall with a projector set up) and connect the pneumatic interface to my plane's pneumatic system and put the pizeo gyros described above on their respective controls. Go through a calibration sequence to define the full movements of the controls, buckle in and begin checklist...Once this is closer to being finished I will also work on the feedback issue, which I already have several ideas. This glider in this setup could easily be changed to another ship so long as flight data for it exists on Condor (very easy if it already has a Winter quick pneumatic disconnect plug...) If anyone that reads this finds it intriguing and would like to help, pm me. Paul |
#19
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On May 4, 3:44 pm, "Bill Daniels" bildan@comcast-dot-net wrote:
Hey, Paul If you get that pitot/static airdata air pump thingy working, I'd like to hear about it. It would be a really great way to learn to use a new vario/flight computer. Hi Bill, I joined the Condor group and posted my thoughts on the subject in a little more detail on the cockpit builder's forum (then had to update my post after reading your original post on the subject...) On the Condor forum I saw your original inquiry as to an interface device to turn sim signals into the correct pressures (to enable the use real pneumatic instruments for a sim/etc) seemed to be abandoned due to 'perceived' difficulties in achieving the correct pressures since they were dubbed too small to be precisely controlled. I do not see this as a problem, but an asset. Rather than the pump idea (which does seem problematic) my proposed system is based on C-N-C controlled (via ball screw lead) plungers. Since the values are rather small, rather small components are required to build it. It is actually quite easy to make extremely small and precise pressure changes with a plunger, and with a pressure transducer feedback loop will remain exactly on desired target. I fully agree that this would be a great way to test out new instruments and such in addition to being a damn fun sim tool! If coupled to Condor, (or other soaring sims with NEMA outputs?) even complicated flight computers could be tricked into going through all their functions, although some may also require tricking the compass as well (a C-N-C controlled steel bar to generate a "false north" in axis around heading sensor if so equipped?). I'll definitely share when I have more to tell. Paul Hanson |
#20
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On May 2, 10:09*am, Phillip LaBerge wrote:
Does anyone know of a good flight simulator program for a laptop? I have several pre-solo students who are big in flight simulator programs for powered airplanes and there seem to be a few programs on the net for gliders. Any opinions on which one is the best would be appreciated. Phillip LaBerge I've tried Microsoft, Silent Wings and a German one whose name I forgot. Condor is by far the best, and getting better each day. I use a force feedback joystick, pedals, a reclined seat in front of a 60" screen. It is almost like the real thing. |
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