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#221
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On Apr 13, 6:23 pm, Mxsmanic wrote:
Little Endian writes: In the sim it makes no sense to avoid wake turbulence because you will never know if you succeeded, its an exercise in futility. Real life is like that, too. You only know when you fail to avoid wake turbulence, not when you succeed. -- Transpose mxsmanic and gmail to reach me by e-mail. OK--I consulted an aerospace engineer at the rand corporation and he said: "The vortex does tend to drop, but pretty slowly. Even if it does, couldn't you be feeling the vortex off the upper (in a left bank, the right) wing?" |
#222
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Tom L. wrote:
On Mon, 16 Apr 2007 23:33:54 +0200, Mxsmanic wrote: Rip writes: I don't know, but I'm going to find out! I can envision an aircraft with light wing loading, like a Cessna for instance, compressing the air locally as it creates lift. After passage of the wing, the lift created downwash would rebound upward, kind of like skipping a stone on the water. Virtually no compression occurs at the speeds of a Cessna. Compression is only an issue at high speeds. At low speeds, air behaves very much like an imcompressible fluid. The end result is that the downwash stays at a constant altitude, or sinks MUCH more slowly than theory would indicate. The downwash does not stay at a constant altitude. It sinks. It has to, otherwise the aircraft couldn't stay in the air. It doesn't have to continue to sink forever. It can stabilize its position at some point. To explain the encounter with one's own wake turbulence we need some quantification for a particular aircraft/bank/speed: - radii of the vortices - "sink" rate ("sink" meaning movement away from the flight path, not necessarily downward) - final "sink" distance E.g. if the vertex radius is 15 feet and sink rate 20 fpm, we hit the wake after a 30 second turn. If the radius is 15 feet, sink rate 100 fpm, and final distance 10 feet, we still hit it. And so on. Hi Tom, The key may be to understand that while the center of vortex system moves down, air outside the vortex _has_ to move up. (By imparting energy to the vortex (and thereby sustaining it) lift is generated). If you like, the "top" of the vortex can stay at the same level (or even move up) while the center of the vortex moves down as the vortex grows with distance behind the wing. At low angles of attack the vortex center moves slowly down and at high angles it moves down faster (and is more intense). I'll predict that as you fly in a circle you start to create yet _another_ vortex with a radius equal to that of the turn. This vortex is centered on your path of flight and will become closed if you contine the 360 degree turn. At that point, as I see it, you may experience the angle of bank wanting to increase -have you ever felt that? Now add in (1) parasitic drag from the airframe (2) propwash and (3) tail vortex and you are even more likely to encounter your own "turbulence". Comments? Cheers |
#223
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Rip,
As everyone else but Anthony knows, steep turns do indeed TEND to be descending turns, unless specific action is taken to remain at a constant altitude. Can't follow you there. That's as useful a statement as "airplanes tend to be stationary objects..." -- Thomas Borchert (EDDH) |
#224
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On Apr 16, 11:33 pm, Mxsmanic wrote:
Virtually no compression occurs at the speeds of a Cessna. Compression is only an issue at high speeds. At low speeds, air behaves very much like an imcompressible fluid. Air does not behave very much like an imcompressible fluid at low air speeds. Not even close. Under some conditions, low air speeds is one of them, air can be treated like it is an imcompressible fluid. And that is only to simplify airflow calculations. -Kees. |
#225
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![]() "Mxsmanic" wrote... Tim writes: Interestingly, MSFS will simulate this very effect in a C172 or a Baron in a level 360 degree turn. Will it? It doesn't simulate wake turbulence generally, why would it simulate this? Yes, it will. Try it - if you're good enough you will see it happen. If not, you have to practice your 360s. I wonder why the software would imitate something that cannot happen in real life? So do I. An interesting dilemma - either MSFS is bogus or Mx is wrong... has hell frozen over? BDS |
#226
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#227
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Thomas Borchert writes:
Can't follow you there. That's as useful a statement as "airplanes tend to be stationary objects..." In a turn, a portion of the lift produced by the wings must be used to accelerate the aircraft laterally, and this portion of the lift is no longer available to maintain the aircraft's altitude. Thus, without any adjustment of pitch or power to compensate, any turn will result in a loss of altitude. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#228
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#229
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Tim writes:
An interesting dilemma - either MSFS is bogus or Mx is wrong... has hell frozen over? Many of the MSFS developers are pilots, for better or for worse. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#230
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