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#241
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Sylvain writes:
No, MS FS makes it possible, which is odd. First, what's your technique for accomplishing it in MSFS? Second, how do you know that it's impossible in real life? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#242
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Mxsmanic wrote:
No, MS FS makes it possible, which is odd. First, what's your technique for accomplishing it in MSFS? start engines; switch off one engine, even the critical one, won't matter; then taxi, line up with runway. and take off, no sweat, just keep directional control with the rudders. Second, how do you know that it's impossible in real life? because as explained earlier, while training -- which involve a lot of engine off practice in all sort of configs -- I was able to observe for myself that it won't work; can't taxi the thing. Didn't try too hard because I don't want to damage a real life aircraft -- I reckon the nose gear wouldn't take it -- that I cannot afford to replace; then also because it obviously cannot work for a number of reasons already explained here. That said, may be it is possible in real life, say, if you don't care about the aircraft, you have at your disposal a perfectly flat and smooth and extremely vast -- as in considerably larger than the airfield where I did quite a few of the hours of my training -- A****er -- and which was designed to accomodate B52s -- but it wouldn't be as easy and straight forward as it is in MSFS. But this is only one case that I used as an illustration; there are quite a few other corner cases where real life stubbornly disagrees with MSFS; don't get me wrong, the thing is not too bad, but don't put too much faith in it, *especially* in those corner / least explored cases. --Sylvain --Sylvain |
#243
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Sylvain writes:
start engines; switch off one engine, even the critical one, won't matter; then taxi, line up with runway. and take off, no sweat, just keep directional control with the rudders. You don't say anything about speed or throttle settings. If you have only one engine, and you set the throttle on it high enough to get the aircraft moving, and you wait long enough, it will tend to accelerate and converge on a certain speed. If you gradually ease the throttle forward, it will converge on a higher and higher speed, without necessarily increasing the eccentric thrust beyond what you can counteract with the nose wheel. Eventually you should be able to taxi anywhere. Likewise, given a sufficiently long runway, you should be able to eventually build up enough speed to rotate. Beyond that, I'm not sure what would be possible. because as explained earlier, while training -- which involve a lot of engine off practice in all sort of configs -- I was able to observe for myself that it won't work; can't taxi the thing. Because you can't do it, it cannot be done? Didn't try too hard because I don't want to damage a real life aircraft -- I reckon the nose gear wouldn't take it -- that I cannot afford to replace ... So you didn't really go for broke to see if it could be done or not. It might still be possible, but you didn't wish to take the risk that it might not be. It's logical to avoid the risk, but that also means that you don't really know if it's possible or not. ... then also because it obviously cannot work for a number of reasons already explained here. I don't see any clearly obvious reason why it cannot work. It certainly wouldn't be practical, and it definitely wouldn't make much sense to want to do it, but that doesn't mean that it cannot be done. That said, may be it is possible in real life, say, if you don't care about the aircraft, you have at your disposal a perfectly flat and smooth and extremely vast -- as in considerably larger than the airfield where I did quite a few of the hours of my training -- A****er -- and which was designed to accomodate B52s -- but it wouldn't be as easy and straight forward as it is in MSFS. I didn't find it easy or straightforward in MSFS. In fact, I didn't really have any useful success with it. But this is only one case that I used as an illustration; there are quite a few other corner cases where real life stubbornly disagrees with MSFS; don't get me wrong, the thing is not too bad, but don't put too much faith in it, *especially* in those corner / least explored cases. But that's just it: so far, I don't see any disagreement between MSFS and real life. Nobody seems to know if it can be done in real life or even in MSFS. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#244
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Recently, Mxsmanic posted:
But that's just it: so far, I don't see any disagreement between MSFS and real life. Nobody seems to know if it can be done in real life or even in MSFS. You simply *refuse* to "see any disagreement between MSFS and real life", and you do so because you have zero real-life experience flying planes. Those of us who have MSFS *and* real-life experience flying planes do see "disagreements", some of which have been posted in this and other threads. Frankly, I don't care in the least *why* MSFS gets some things wrong; it's only a game and I treat it as such. As far as taking off with one engine in a Baron goes, what I don't get is why you think that someone who is rated in flying those planes would know less about its capabilities than you do? Neil |
#245
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Neil Gould writes:
You simply *refuse* to "see any disagreement between MSFS and real life", and you do so because you have zero real-life experience flying planes. I don't refuse to see it; I simply have not yet been shown the disagreement, despite repeated requests for the evidence. What exactly does MSFS do that disagrees with real life, and how can you know how either environment will handle single-engine taxis or take-offs if you have experience with neither of them? Those of us who have MSFS *and* real-life experience flying planes do see "disagreements", some of which have been posted in this and other threads. Frankly, I don't care in the least *why* MSFS gets some things wrong; it's only a game and I treat it as such. Every simulator gets some things wrong. But not knowing exactly what they are is a lot worse than knowing the discrepancies in detail. As far as taking off with one engine in a Baron goes, what I don't get is why you think that someone who is rated in flying those planes would know less about its capabilities than you do? That's easy: No matter what he is rated in, I doubt that it includes taking off from a dead stop with one engine. There is no reason for anyone to ever do that in real life, so nobody practices it. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#246
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Recently, Mxsmanic posted:
Neil Gould writes: You simply *refuse* to "see any disagreement between MSFS and real life", and you do so because you have zero real-life experience flying planes. I don't refuse to see it; I simply have not yet been shown the disagreement, despite repeated requests for the evidence. If your usenet feed includes all messages in this ng, then you most certainly have been "shown the disagreement". What exactly does MSFS do that disagrees with real life, and how can you know how either environment will handle single-engine taxis or take-offs if you have experience with neither of them? The fact is that those who *do* have experience with *both* of them have told you repeatedly that the results are not the same. Those of us who have MSFS *and* real-life experience flying planes do see "disagreements", some of which have been posted in this and other threads. Frankly, I don't care in the least *why* MSFS gets some things wrong; it's only a game and I treat it as such. Every simulator gets some things wrong. But not knowing exactly what they are is a lot worse than knowing the discrepancies in detail. The performace of the MSFS game is completely irrelevant to those of us whose main interest is flying real planes. It is only "a lot worse" to you and other gamers. As far as taking off with one engine in a Baron goes, what I don't get is why you think that someone who is rated in flying those planes would know less about its capabilities than you do? That's easy: No matter what he is rated in, I doubt that it includes taking off from a dead stop with one engine. There is no reason for anyone to ever do that in real life, so nobody practices it. Nobody in their right mind practices things that are likely to damage the airplane and possibly kill them. As Sylvain pointed out, if you can't perform your stunt on a field large enough to accommodate B-52s, then there is no reason to think that it can be done at all. The fact that one can perform this stunt at a typical virtual airport with MSFS is sufficient proof that it gets some pretty important things wrong. That isn't news to those of us that fly real planes and have MSFS; it's only news to you. Neil |
#247
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Neil Gould writes:
The performace of the MSFS game is completely irrelevant to those of us whose main interest is flying real planes. You spend a lot of time discussing it for someone who apparently considers himself part of this group. Nobody in their right mind practices things that are likely to damage the airplane and possibly kill them. In that case, nobody really knows if they are possible or not, no matter how much experience they might have in other aspects of flight. As Sylvain pointed out, if you can't perform your stunt on a field large enough to accommodate B-52s, then there is no reason to think that it can be done at all. I fail to see the logical connection there. Obviously, if you have a large enough field, you can do all sorts of things. The fact that one can perform this stunt at a typical virtual airport with MSFS is sufficient proof that it gets some pretty important things wrong. I have not yet succeeded in performing it in the simulator; have you? Since you don't know if it's possible in real life, you cannot know whether the simulation is accurate or not. Personally, I trust computers and math a lot more than I trust human beings and their emotions. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#248
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Recently, Mxsmanic posted:
Neil Gould writes: The performace of the MSFS game is completely irrelevant to those of us whose main interest is flying real planes. You spend a lot of time discussing it for someone who apparently considers himself part of this group. You may have noticed that my "discussing it" is limited to addressing your misinformation. Nobody in their right mind practices things that are likely to damage the airplane and possibly kill them. In that case, nobody really knows if they are possible or not, no matter how much experience they might have in other aspects of flight. Completely irrelevant. It may have been possible for someone to make the East River turn in a Cirrus that killed Lidle and his instructor. However, a safe pilot would not try to find that out in that environment. As Sylvain pointed out, if you can't perform your stunt on a field large enough to accommodate B-52s, then there is no reason to think that it can be done at all. I fail to see the logical connection there. Obviously, if you have a large enough field, you can do all sorts of things. The logical connection is that there aren't many airports larger than those that can accommodate B-52s, and they tend to be military-only air fields. So, if there's nowhere to try such stunts, it's pretty much a given that they can't be done. However, let's not lose sight of the fact that you can't do *any* of those things in a real plane, which as far as I can tell is the only reason you think that it is "logical" to consider it a real possibility. The fact that one can perform this stunt at a typical virtual airport with MSFS is sufficient proof that it gets some pretty important things wrong. I have not yet succeeded in performing it in the simulator; have you? I trust Sylvain's statement that he can do it. No need for me to replicate it. Since you don't know if it's possible in real life, you cannot know whether the simulation is accurate or not. What I wrote before still holds true: those things that I *do* know about real life flying that differ from MSFS are sufficient to convince me that it is only a game. I would not use any techniques in real aircraft based on what that game does. Neil |
#249
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Neil Gould writes:
However, let's not lose sight of the fact that you can't do *any* of those things in a real plane ... How do you know? You haven't tried it, and you haven't found anyone who has. I trust Sylvain's statement that he can do it. No need for me to replicate it. Why is his statement more trustworthy than mine? What I wrote before still holds true: those things that I *do* know about real life flying that differ from MSFS are sufficient to convince me that it is only a game. What things are those? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#250
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Recently, Mxsmanic posted:
Neil Gould writes: However, let's not lose sight of the fact that you can't do *any* of those things in a real plane ... How do you know? You haven't tried it, and you haven't found anyone who has. Perhaps you are confused over the meaning of the word "YOU" in my comment? I trust Sylvain's statement that he can do it. No need for me to replicate it. Why is his statement more trustworthy than mine? Because he is a pilot with a multi-engine rating, and you aren't even a student pilot. DUH... What I wrote before still holds true: those things that I *do* know about real life flying that differ from MSFS are sufficient to convince me that it is only a game. What things are those? Take a flying lesson and discover them for yourself. You seem to be the only one you believe, anyway. Neil |
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