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#21
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![]() "Bob Moore" wrote in message 68... "Earl Grieda" wrote The Navy appears to think that students with MS Flight Sim training are better than students without Flight sim training. But your post does not indicate in which phase of training the advantage appeared. Pre-solo, Primary, Advanced, Basic Instrument, Radio Instrument...or one of the other phases. All of the CFIs who have posted here agree that there is value when used during instrument training, but not during the "learn-to-fly" training. The impression I get is that it is used right from the start. The individual who pioneered it, and convinced the Navy of its value, had never flown a plane but felt he needed some way to catch up with his peers who had already flown. "Have you heard of Herb Lacy? In 1998, the ensign and U.S. Naval Academy graduate saw a lifelong dream fulfilled when he was accepted into Naval flight training. But Lacy, who had never flown an airplane, found himself at a disadvantage in the extremely competitive program—many of his classmates had previously received flight instruction, and some were certificated pilots. Lacy decided to level the playing field. He bought a copy of Microsoft’s Flight Simulator 98 and used software tools to create a representation of the Beech T–34C Mentor in which he would learn to fly. Lacy even added local landmarks near Naval Air Station Corpus Christi, Texas, to help him with situational awareness. He spent more than 40 hours flying the customized simulator before climbing into a Mentor cockpit. His efforts were so successful that not only did Lacy graduate near the top of his class, but the Navy investigated the idea of using computer gaming software for training. An experiment showed that when pilot trainees practiced with Flight Simulator, 54 percent more received above-average flight scores. So the Navy decided to issue Flight Simulator 98—modified with a software shell, much like Lacy’s version—to all of its flight students." http://www.aopa.org/pilot/features/future0004.html |
#22
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Bob Moore wrote
When I encounter a new student who has "learned to fly" using a Flight Sim program, I usually find it necessary to cover the instrument panel for the first 2-3 flights in order to teach him to fly a real airplane. The US Navy (where I learned to fly) by far preferred future Naval Aviators who had never set foot in an airplane before.....no bad habits to deal with. An inferior instructor always prefers students with no prior experience or identical prior experience. That way, everyone can be treated the same - the ultimate in cookie-cutter training. Even when everyone comes in with the same (or no) experience, students vary in the way they learn and would really benefit from individualized training - but it's not really as obvious as when each student has a different background. A superior instructor always prefers students with as much experience as possible. That experience can always be leveraged to make the training faster and more indepth - provided, of course, the instructor understands this prior experience and can effectively leverage it. If he can't, he will complain about negative transfer and bad habits. Playing flight sim is relevant experience, and can and should be leveraged. Yes, it does tend to foster an overdependence on the instruments in some cases, but this is easily addressed, and what little increased time is spent in that area is more than offset by the reduction in time required to teach instrument flight and navigation. Of course if your training program is rigid and you can't take advantage of those time savings, then it's all downside. MSFS, while it has certain drawbacks, is really not a bad product. The flight model is more realistic than what I've seen in the FAA-approved trainers I've been exposed to. No, it doesn't do anything at all for teaching the feel of the aircraft, but (and I know I'm going to **** off some hardcore aerobatic types) that's a relatively minor component in training a safe and proficient pilot. The US Navy (and actually all branches of the US military) turn out some really excellent pilots. Some people think that this must mean the military really knows something about flight training. However, it's important to remember that when you start with a bunch of students who are all young, bright, and very motivated and focused, and still wash a bunch of them out when they don't make the grade, you will wind up with very proficient graduates even if the instructors and instructional methods are worthless. Nevertheless, I do not believe the instructional methods and instructors employed by the military are worthless. At least they're capable of improving once a student shows them the way. Downthread, there is post referencing articles about the military use of MSFS for student training. Michael |
#23
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![]() "Earl Grieda" wrote in message .net... "Bob Moore" wrote in message 68... "Earl Grieda" wrote The Navy appears to think that students with MS Flight Sim training are better than students without Flight sim training. But your post does not indicate in which phase of training the advantage appeared. Pre-solo, Primary, Advanced, Basic Instrument, Radio Instrument...or one of the other phases. All of the CFIs who have posted here agree that there is value when used during instrument training, but not during the "learn-to-fly" training. The impression I get is that it is used right from the start. The individual who pioneered it, and convinced the Navy of its value, had never flown a plane but felt he needed some way to catch up with his peers who had already flown. "Have you heard of Herb Lacy? In 1998, the ensign and U.S. Naval Academy graduate saw a lifelong dream fulfilled when he was accepted into Naval flight training. But Lacy, who had never flown an airplane, found himself at a disadvantage in the extremely competitive program—many of his classmates had previously received flight instruction, and some were certificated pilots. Lacy decided to level the playing field. He bought a copy of Microsoft’s Flight Simulator 98 and used software tools to create a representation of the Beech T–34C Mentor in which he would learn to fly. Lacy even added local landmarks near Naval Air Station Corpus Christi, Texas, to help him with situational awareness. He spent more than 40 hours flying the customized simulator before climbing into a Mentor cockpit. His efforts were so successful that not only did Lacy graduate near the top of his class, but the Navy investigated the idea of using computer gaming software for training. An experiment showed that when pilot trainees practiced with Flight Simulator, 54 percent more received above-average flight scores. So the Navy decided to issue Flight Simulator 98—modified with a software shell, much like Lacy’s version—to all of its flight students." http://www.aopa.org/pilot/features/future0004.html The Navy is having the same issues with simulators as the rest of the aviation community. The sim has some use as an "augmentation", and I stress the term "augmentation" because the Navy realizes quite clearly that desktop simulation can NOT, and I repeat, NOT take the place of the initial learning curve, where control pressures and rates of application are key to establishing the base from which all further training will depend. The sim has limited uses for the Navy just as for anyone else in the flight training business. It's also true that studies have indicated some use for the simulator as training progresses, AFTER full acclimation to the use of flight controls has been established in the actual airplane. It's important to understand this if you will be pushing the simulator issue on the positive side of the ledger. The Navy is interested naturally in any and all cost effective training aids that release manpower and equipment to better more efficient use. A careful study is always in progress to establish when and where and to what extent additions like the simulator would affect the efficiency of the training program. But make no mistake about it; no desktop simulator now in common use will take the place of your butt in the seat during those first few absolutely critical hours in the flight training learning curve. Dudley Henriques International Fighter Pilots Fellowship |
#24
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For basic flight practice, I consider it useless and potentially even
training you for bad habits (e.g. using too much aileron vs rudder when landing). For instrument practice, it's excellent. |
#25
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Bob Moore wrote in message . 168...
"Earl Grieda" wrote The Navy appears to think that students with MS Flight Sim training are better than students without Flight sim training. But your post does not indicate in which phase of training the advantage appeared. Pre-solo, Primary, Advanced, Basic Instrument, Radio Instrument...or one of the other phases. All of the CFIs who have posted here agree that there is value when used during instrument training, but not during the "learn-to-fly" training. The first story in the article he linked featured a student doing a combined primary PPL-IA course at Embry-Riddle. Couple big issues to watch he 1. This is a highly-structured course with sim work put in at very specific places for very specific reasons, not just somebody poking around with it on their own. 2. This course is really designed for ab-initio students whose "first plane" will be a CRJ or similar. How many of these students will spend a lot of time flying 172s etc. after they finish their training? -cwk. |
#26
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![]() Although your motorcycle skills and experience would most certainly have had a positive effect on accelerating the learning process in the airplane, the actual effect of flying a desktop simulator would have limited effect. It's true that the simulator would have taught you the basic DIRECTION of movement for each control, and that would be a positive, but for the actual purpose of flying an airplane, it's PRESSURES and RATES that are the pertinent factors, NOT direction! This has made me rethink a little. My time windsurfing surely helped in this regard. -- Dave A "Dudley Henriques" wrote in message ink.net... "Jay Honeck" wrote in message news:Z15%c.136659$Fg5.37892@attbi_s53... So damaging can the use of the simulator be during this stage, that it's use can actually retard the progress of a new student. Another point of view: I learned to fly ten years ago in 1994. I started "flying" sims in the mid-80s, when they were little more than wire-frame depictions of flight. (Anyone remember Atari STs?) By the time I could afford real flight lessons, I had a zillion hours of sim time. At least partially as a result, I took to flying immediately, and soloed with just 6.4 hours in my logbook. Quite frankly, I'd be willing to bet that my time riding motorcycles was just as helpful in learning to fly (the physics of riding and flying are nearly identical) -- but my instructor (who, by the way, was an older gentleman and quite the technophobe. He believed that computers were evil devices from Day One.) figured that all my sim time really helped -- especially in the early stages of flight instruction. Your mileage may vary, of course. Control direction is learned early on and the good instructor gets away from direction quickly and begins working you with pressures immediately. Over concentration on control direction is one of the big negatives that has to be addressed by instructors with students coming out of a heavy desktop sim environment into the real world of actual flying. From the instructor's viewpoint, the negatives involved in acclimating a student to the control pressure environment after having been exposed to a directional environment only as it exists in the sim; FAR exceeds any positives gained through the knowledge and use of a joystick in a simulator. The motorcycle experience however would have been a huge plus, as is any (hand eye vs pressure of application equals coordination )background. In your case, I'm fairly certain that the reason for your accelerated progress wasn't your sim experience, but rather the motorcycle skills coupled with your extreme positive motivation and ability to learn and absorb quickly. I'm sure it helped however, that from the tons of hours you spent flying the simulator, you already knew which direction to move the controls. Why if you had been one of my students, this valuable information would have saved you a HUGE amount of learning time.....say about the first fifteen seconds of your first dual hour when I explained control direction to you. Then of course, I could begin the process of weaning you off the expected sim reaction and into the real world of getting to know those pesky control pressures. Who knows...with all that motorcycle training and hand eye stuff going for us, we might even get into those pressures without wasting all that much time; but that would of course depend on how good I was at getting you to let go of all that sim time, and how receptive you were to actually letting it go!! :-) Dudley Henriques International Fighter Pilots Fellowship |
#27
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![]() "Dave" wrote in message news:aNq%c.1509$sS4.87@trndny03... Although your motorcycle skills and experience would most certainly have had a positive effect on accelerating the learning process in the airplane, the actual effect of flying a desktop simulator would have limited effect. It's true that the simulator would have taught you the basic DIRECTION of movement for each control, and that would be a positive, but for the actual purpose of flying an airplane, it's PRESSURES and RATES that are the pertinent factors, NOT direction! This has made me rethink a little. My time windsurfing surely helped in this regard. -- Dave A I'm sure it did. Students coming into flight training with a good background in sports; normal or better reasoning skills; and a high positive motivation based on positive incentive are very easy to work with and train. Surprisingly enough, a background in aviation related subjects can be either an asset or a liability depending on exactly what has been absorbed. It's a complete toss up in this area until the instructor discovers what can be used and what has to be changed. Some of the most difficult students I ever had, brought prior aviation knowledge into the learning curve with them that was flawed...but as I said, it can be an asset as well. The problem is that prior aviation knowledge has to be evaluated by the instructor and this takes time away that could have been spent in more productive ways. All things considered, I much preferred the student coming in cold in the aviation knowledge department and heavy in the other attributes I mentioned. Dudley Henriques International Fighter Pilots Fellowship Dudley Henriques International Fighter Pilots Fellowship |
#28
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#29
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On Mon, 06 Sep 2004 20:02:59 -0700, Jim Rosinski wrote:
For VFR flying Flight Sim 2004 is probably next to useless (or worse than useless as some others have indicated) for helping with the real thing. But for flying in the clouds it's nothing short of superb. Nah, it can be useful for VFR too. FS2002 and 2004 actually started to have reasonably good terrain in which you could recognize cities, roads, powerlines and lakes. It was useful for me for my PPL. I did not "just fool around" but I planned each flight, made the flight plans, route planning, calculated wind correction, drew the route on the map and so on. When I started the flight, I did it non-stop. If I forgot the plotter to the kitchen table, or if the pencil broke but I had no sharpener, I would not hit "pause" but just tried to deal with the situation. Basically I tried to do "real flights" even though I was sitting on the front of the computer. This, while it was just simulated and might sound a bit silly, made me go through the routine of flying just as much as if I was flying for real. The "stick and rudder" stuff is just one part of flying, and I agree a simulator can be a limited help in that area. It took me about 60 landings to "get it" despite (or because ![]() experience.. But there's a LOT more in aviation - situation awareness, navigation, communicating with air traffic controllers, airspace, flight planning etc. When all this could be practiced at home, it made me much more relaxed on the real flight, since I had usually flown the same route before on the simulator, I became familiar with the speed of the aircraft and what it meant in terms of inches on the map, what altitudes to use and what frequencies to use etc.. Also on the sim I had to rely on the "big picture" of the landscape instead of individual local landmarks, which I think is a good thing. So instead of recognizing a particular church building I learned to look for things like "a lake with a town in the west side" and "road crossing a river" etc.. Things you can find on a map even though you dont know the area. I also feel I am more confident with the use of VORs and such since the simulator is a good practice device for those. I encountered low ceiling (still VMC though) during my cross country solo flight, and it surprised me since I was used to navigating on higher altitude where visibility was excellent. The lower clouds restricted the visibility to a much shorter distance in the horizon, and I got pushed sideways by crosswind. I then missed a landmark and realized I was not where I intended. In that situation I cross checked two VOR radials and found myself on the map again. This was a routine thing I had intentionally practiced on FS2002 several times before, and I am glad I had. It helped to keep the workload lower on that situation and perhaps even kept me calm instead of getting nervous in the cockpit. So, yea, in my opinion it can be useful. //Tuomas |
#30
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On Tue, 07 Sep 2004 19:32:20 -0700, C Kingsbury wrote:
Also, while the ATC in FS04 is as pure software really, really impressive to me, it's still far behind reality. Though if I had the same screen and my CFII barking at me through a tube, I suppose you could capture much of that. One thing I used to polish my radio chatter was VATSIM (www.vatsim.net) - while it is volunteer based, and again, no guarantees (learn things from your books, not from there) - it was surprisingly good. Plus it was great fun too. But yeah, do not get too excited about the sim stuff - the learning for real is the main thing and a simulator well used can complement that nicely. //Tuomas |
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