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#1
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Ron Wanttaja writes:
If the sim doesn't give the opportunity for a "gentle" takeoff at lower speeds, there's something wrong with the modeling. I'm sure it does; I'm probably just doing something wrong. I'm better than I used to be. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#2
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Friction. Think to yourself, which is going to be less draggy..
a) speeding along the ground, tyres creating friction with the ground b) speeding along in ground effect, tyres not creating friction with the ground get off the ground, accellerate in ground effect to desired climb speed, climb away and enjoy. Especially when the surface is less than perfect. |
#3
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#4
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Mxsmanic wrote:
Staying in ground effect has been really tough for me thus far. Once I'm in the air, the aircraft really wants to climb very badly, it seems. If I try to hold it low enough to stay in ground effect, I risk accidentally plowing it back down into the runway. However, I'll try to practice this more. Enjoy wasting your time. MSFS doesn't know ground effect. It doesn't know the height of the wings above the ground. Couldn't feel it anyway, nor see any screen indication it's happening. F-- |
#5
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TxSrv writes:
Enjoy wasting your time. MSFS doesn't know ground effect. Recent versions do simulate ground effect, as I recall. I'm not sure of the details. I know that the aircraft I fly will hover for an unusually long time just above the ground, which sounds an awful lot like ground effect. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#6
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Mxsmanic wrote:
Recent versions do simulate ground effect, as I recall. I'm not sure of the details. I know that the aircraft I fly will hover for an unusually long time just above the ground, which sounds an awful lot like ground effect. Airplanes don't hover, and "I recall" isn't proof of anything. If ground effect is modeled, you can prove with flight testing and reporting back the numbers. How would you know you're in ground effect in MSFS? Why would the programmers waste valuable CPU time doing something 99% of simmers don't understand? F-- |
#7
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Hover? What kind of wind? What kind of craft? Alien?
mike "Mxsmanic" wrote in message ... I know that the aircraft I fly will hover for an unusually long time just above the ground, which sounds an awful lot like ground effect. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#8
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Staying in ground effect has been really tough for me thus far. Once
I'm in the air, the aircraft really wants to climb very badly, it seems. If I try to hold it low enough to stay in ground effect, I risk accidentally plowing it back down into the runway. However, I'll try to practice this more. that's because the take off trim setting is for a climb at power |
#9
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A good technique to stay in ground effect in the Baron that I fly is to push
forward on the yoke as you accelerate to between 100-120 K, and then retract the gear. This guarantees that you will remain in ground effect. A brisk pull back on the yoke will then establish a climb attitude. wrote in message ups.com... Friction. Think to yourself, which is going to be less draggy.. a) speeding along the ground, tyres creating friction with the ground b) speeding along in ground effect, tyres not creating friction with the ground get off the ground, accellerate in ground effect to desired climb speed, climb away and enjoy. Especially when the surface is less than perfect. |
#10
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On Sat, 11 Nov 2006 14:44:56 GMT, in rec.aviation.student, "Viperdoc"
wrote: A good technique to stay in ground effect in the Baron that I fly is to push forward on the yoke as you accelerate to between 100-120 K, and then retract the gear. This guarantees that you will remain in ground effect. Until the engine quits, anyway. My gut tells me that I should't retract my gear until I have enough altitude that, in the event of engine failure, there's enough time to extend the gear again before landing. But I'm not a pilot yet, and I could be wrong. -Scott |
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