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#2
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In article ,
Mxsmanic wrote: But here again, I need an accurate ground speed to make these kinds of calculations, which is problematic if I don't have an accurate position. A possibility might be accurate knowledge of winds aloft, but how accurate is this information going to be? Accurate enough that this is how real pilots actually do this stuff out in the real world. A difference of a few knots or a few degrees is not going to wreck your navigation plan anyway. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon |
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On Jul 2, 10:47*pm, Mxsmanic wrote:
FlyCherokee writes: I would've climbed a bit higher, for safety, in that terrain. I considered that, but it was a daylight flight and the C152 is rather anemic, and a review of the maximum elevation figures in the quadrants I planned to cross revealed nothing higher than 2900. I think I might have filed for 5500 and then changed my mind once in the air. In addition to considering the max elevations of peaks, ridges, towers, etc in the area, I generally like about 3000 AGL minimum for safety in case of engine failure. That doesn't necessarily mean 3000 over the highest thing in the area, but 3000 over the predominant terrain level (to leave enough gliding time and range) No, I did not. I had forgotten that navigation log is a widespread aviation misnomer for a navigation plan. I didn't have a written plan, nor did I log my progress. In general I eschew anything that might require writing, because there is no space on the table for writing things by hand, and because the room is generally dark except for the monitor, making writing difficult. Even when following the VORs, airways, etc, you need a basic nav log to predict and keep track of your position throughout the flight. * You should work this into your sim flying. It is one of the differences between actual flying and simulator experience: In actual flight training, a flight instructor would emphasize the importance of a nav log, and would not let you fly cross country without one. You would feel the need yourself, because being lost (for real) in a small airplane is a scary and life-threatening situation; sooner or later the fuel is going to run out and you are going to land, if not on a runway, then somewhere, but you are surely coming down. It's very important (and just plain good airmanship) to always know where you are, and the nav log is one of the basic tools for doing this. If you think you have little room on your table for writing, then please go to your local small airport and ask to sit in a 172. Then imagine getting jerked around in turbulence while trying to unfold and refold a sectional chart, while computing wind speed on the E6B, and updating you nav log on a tiny clipboard that's strapped to your right leg, all while maintaining course and altitude and scanning for traffic! Thus far I've made virtually no attempt to do anything by the clock, although I suppose I should. The inability to determine my actual ground speed discourages me from trying to calculate anything involving speed vs. time.. In order to determine my position through dead reckoning, I need to know my ground speed. But in order to determine my ground speed, I need to know my position. If I know neither ground speed nor position, it's not immediately obvious to me how I'm going to solve for either of them. The clock and compass are your most fundamental nav tools, and certainly you can estimate your ground speed! I think your missing some of the most fun parts of navigating!; i.e., a course line on a chart, a compass, a clock, and a bunch of waypoints to check your position/speed and progress. You estimate your ground speed by setting up waypoints along your course, timing your motion between them, and then computing ground speed. Or, better, get yourself an E6B flight computer which will calculate this and the actual wind. Then you use that calculated wind to recompute the predicted times to your subsequent waypoints. Use ground features for waypoints, e.g., crossing rivers, lakes, highways, etc. If there is nothing suitable, then use crossing VOR radials as waypoints. If none of those, then I would chart a different course so that I had something to verify my position. I think the basic flying handbooks from the FAA show to do these computations. A possibility might be accurate knowledge of winds aloft, but how accurate is this information going to be? Today's winds-aloft forecasts are more than good enough for navigation. Also, you will directly calculate the winds at your altitude when you reach your first waypoint. By the way, Flight Simulator is perfect for this kind of practice. It works well for me. My failure or success in the sim should accurately mirror what my result in real life would be. For 40 or 50 dollars, I think Flight Simulator does a remarkably good job in this area. |
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On Jul 3, 8:40*am, FlyCherokee wrote:
For 40 or 50 dollars, I think Flight Simulator does a remarkably good job in this area. For flight planning and getting familiar with IFR procedures, absolutely. For flying a real plane absolutely NOT. Mx thinks he can go from MSFS to a real plane when he says Quoting Mx below My failure or success in the sim should accurately mirror what my result in real life would be. He is sadly mistaken as it does not accurately mirror results IN A REAL PLANE. |
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FlyCherokee writes:
In addition to considering the max elevations of peaks, ridges, towers, etc in the area, I generally like about 3000 AGL minimum for safety in case of engine failure. That doesn't necessarily mean 3000 over the highest thing in the area, but 3000 over the predominant terrain level (to leave enough gliding time and range) Point taken. Does this depend on the type of terrain or do you apply it as a universal rule? Or do you relate it to the number of suitable airfields within range? I had not given engine failure much thought. Most of this comes from the complacency that results when one knows that the engine cannot fail (in a sim, failures occur only if the sim has been set to allow them). Here again, I note that if I had stuck to my original filed altitude, I'd have about eight miles of gliding range, which, along my originally filed route, would keep me within range of an airfield for the entire flight. So I have another reason not to cut corners on the altitude. The terrain is moderately smooth in the area and flat spots for an emergency landing probably wouldn't be too hard to find from any position along the original route, but I do not relish the thought of crashing through sagebrush on desert dirt. I note that had I taken the 148 radial directly, I'd be further away from suitable airfields (although that was not something that I had noticed or taken into consideration during flight planning). You should work this into your sim flying. It is one of the differences between actual flying and simulator experience: In actual flight training, a flight instructor would emphasize the importance of a nav log, and would not let you fly cross country without one. You would feel the need yourself, because being lost (for real) in a small airplane is a scary and life-threatening situation; sooner or later the fuel is going to run out and you are going to land, if not on a runway, then somewhere, but you are surely coming down. It's very important (and just plain good airmanship) to always know where you are, and the nav log is one of the basic tools for doing this. I'll look at some navigation logs and see what I can integrate into simulation. Maybe I'll make my own (I like electronic publishing), since it doesn't look like there is any standard. The ones I've seen have been very busy. Anyway, it is possible to become spooked during a simulation, too, if you are able to suspend disbelief and use a bit of imagination. If you aren't, simulation probably won't be enjoyable and won't provide much in the way of learning or useful experience. On occasions when I have been scared by a simulation, it has been when I got into trouble or crashed because of some mistake I made. The behavior of the sim was exactly like real life within the context of the mistake, and it occurred to me that if I had made the same mistake in real life, I'd be dead, which is a sobering thought. The incident that sticks in my mind was a flight during which I had become just a bit too complacent, allowing me to hit the side of a hill not long after takeoff (at night). All I saw was some trees and bushes suddenly right ahead of me, and then boom. In the postmortem analysis I saw what I had done wrong, but it significantly upset me because it was clear that there was no error in the simulation that I could use to pretend that it wasn't my fault--in real life, I would have hit that hill just as surely as I did in the sim, and for exactly the same reasons. The sim did a superb job of simulating my demise. If you think you have little room on your table for writing, then please go to your local small airport and ask to sit in a 172. Then imagine getting jerked around in turbulence while trying to unfold and refold a sectional chart, while computing wind speed on the E6B, and updating you nav log on a tiny clipboard that's strapped to your right leg, all while maintaining course and altitude and scanning for traffic! You make it sound like quite an ordeal. I hope you are describing a worst-case scenario. If I were flying for real, probably one of my first investments would be an electronic flight bag, in order to eliminate some of that clutter and confusion. Ideally an EFB that I could write on would be great (but I don't think such exists at the moment). The clock and compass are your most fundamental nav tools, and certainly you can estimate your ground speed! I think your missing some of the most fun parts of navigating!; i.e., a course line on a chart, a compass, a clock, and a bunch of waypoints to check your position/speed and progress. I'll try some exercises with a clock. Up to now, I've only very rarely used timing for navigation, mostly in holds. Usually the aircraft is equipped well enough to make it unnecessary, with the exception of the C152. Or, better, get yourself an E6B flight computer which will calculate this and the actual wind. Then you use that calculated wind to recompute the predicted times to your subsequent waypoints. I have an E6B, but it's very awkward to use. I have two little programs for my PDA that also perform calculations, but that's a bit awkward, too. But I guess I can try them again. Use ground features for waypoints, e.g., crossing rivers, lakes, highways, etc. I usually do okay with pilotage. The sim does not have breathtaking scenery, but the developers included most of the features you need to relate the terrain outside to the charts, making pilotage perfectly practical. If you see a highway and some power lines on the charts, you'll see them in the sim, too. Rivers rarely look as they do in real life, but you can still spot them and relate them to the charts. If there is nothing suitable, then use crossing VOR radials as waypoints. If I have two VOR receivers! My pokey little C152 has but one. If none of those, then I would chart a different course so that I had something to verify my position. I've done this in the past for pure pilotage. It seems to work pretty well. Today's winds-aloft forecasts are more than good enough for navigation. Also, you will directly calculate the winds at your altitude when you reach your first waypoint. But if you need to know winds aloft (hence ground speed) to find your first waypoint ... So you're saying that the winds aloft I get from NOAA are pretty good? The pages I found lack resolution, though--they show the whole United States, and I'd like to have more precise winds just for my flight route. There's a Java applet for that but it's not much of an improvement. For 40 or 50 dollars, I think Flight Simulator does a remarkably good job in this area. And with a few add-ons, you can improve it by at least an order of magnitude or better. Some flight controls are a good investment, and payware add-on aircraft are very important, since the default aircraft involve many deliberate compromises in order to reach a wider market. |
#7
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Hi,
In article , wrote: If there is nothing suitable, then use crossing VOR radials as waypoints. If I have two VOR receivers! My pokey little C152 has but one. You can do a VOR cross perfectly well with a single NAV radio. Andy |
#8
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In rec.aviation.piloting Mxsmanic wrote:
I'll look at some navigation logs and see what I can integrate into simulation. Maybe I'll make my own (I like electronic publishing), since it doesn't look like there is any standard. The ones I've seen have been very busy. I posted you a link to some PDF ones months ago, which you chose to ignore as you couldn't be bothered with such useless paperwork. Since you haven't a clue how they are used, saying you will make your own is laughable. They are "very busy" because there is a lot of information that has to go on them and the well formatted ones will print on standard paper and fold up conviently to fit a knee board. Real airplanes don't have a table in the cockpit. -- Jim Pennino Remove .spam.sux to reply. |
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In article ,
Mxsmanic wrote: So you're saying that the winds aloft I get from NOAA are pretty good? The pages I found lack resolution, though--they show the whole United States, and I'd like to have more precise winds just for my flight route. There's a Java applet for that but it's not much of an improvement. Aviationweather.gov is a good start. Here, for example, are winds aloft forecast for PHX and others in the region: http://aviationweather.gov/products/...e&fint=06&lvl= lo You can also get point sounding forecasts from NOAA's ARL: http://ready.arl.noaa.gov/READYcmet.php Put "PHX" into the box there and then get a sounding forecast with the 12km NAM model, and pick the Javascript animation type. In my experience these are highly accurate up to a day in advance, and reasonably accurate up to two days in advance. -- Mike Ash Radio Free Earth Broadcasting from our climate-controlled studios deep inside the Moon |
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On Jul 4, 11:44*am, Mxsmanic wrote:
Point taken. Does this depend on the type of terrain or do you apply it as a universal rule? Or do you relate it to the number of suitable airfields within range? I had not given engine failure much thought. Most of this comes from the complacency that results when one knows that the engine cannot fail (in a sim, failures occur only if the sim has been set to allow them). Here again, I note that if I had stuck to my original filed altitude, I'd have about eight miles of gliding range, which, along my originally filed route, would keep me within range of an airfield for the entire flight. So I have another reason not to cut corners on the altitude. The terrain is moderately smooth in the area and flat spots for an emergency landing probably wouldn't be too hard to find from any position along the original route, but I do not relish the thought of crashing through sagebrush on desert dirt. I note that had I taken the 148 radial directly, I'd be further away from suitable airfields (although that was not something that I had noticed or taken into consideration during flight planning). I like about 3000 AGL over hospitable terrain (flat, plenty of fields to land in, etc.). Over mountains, cities, etc, I'd be happier higher, and I don't fly over water outside of gliding range to land. I usually don't think at all about being near airports for emergencies, there is usually plenty of open space beneath me to land on. Don't count on the published glide ratio to estimate your glide distance. You need to save some altitude for what you lose during the initial moments when you're getting yourself together, acknowledging a failure, and establishing the glide, then allow some for maneuvering when your chosen landing spot starts looking not-so-good when you get closer to it, then allow for some more altitude to maneuver for the actual landing. I use 1 NM max per 1000 ft of altitude when I practice, preferably less. 1 NM per 1000 ft also just happens to be how far I can see over the cowling when in normal cruise attitude. I'll look at some navigation logs and see what I can integrate into simulation. Maybe I'll make my own (I like electronic publishing), since it doesn't look like there is any standard. The ones I've seen have been very busy. If I'm remembering it correctly, the one in Flight Simulator is good enough. You make it sound like quite an ordeal. I hope you are describing a worst-case scenario. Yes, usually you get only one thing at a time, but my point was that it's very small in the airplane, but you'll still have enough room to work on your log, you just strap a clipboard to your leg, and use that for a desk. If I were flying for real, probably one of my first investments would be an electronic flight bag, in order to eliminate some of that clutter and confusion. Ideally an EFB that I could write on would be great (but I don't think such exists at the moment). The electronic aides are becoming very popular, but I'm a dinosaur and like paper charts. I usually do okay with pilotage. The sim does not have breathtaking scenery, but the developers included most of the features you need to relate the terrain outside to the charts, making pilotage perfectly practical. If you see a highway and some power lines on the charts, you'll see them in the sim, too. Rivers rarely look as they do in real life, but you can still spot them and relate them to the charts. I think MS Flight Sim scenery is good enough for pilotage. In real flying, you want to choose really obvious landmarks for your waypoints; major rivers, major highway intersections, odd-shaped lakes, isolated small cities, things that are not easily confused in the air. These things are all reproduced very well in Flight Sim, they match up with sectional charts very well. If there is nothing suitable, then use crossing VOR radials as waypoints. If I have two VOR receivers! *My pokey little C152 has but one. No, you only need one, you just keep changing frequency to do your cross checks. I did all my Private training 34 years ago in a 150/152 with only one VOR, it's a little more work, that's all. But if you need to know winds aloft (hence ground speed) to find your first waypoint ... So you're saying that the winds aloft I get from NOAA are pretty good? *The pages I found lack resolution, though--they show the whole United States, and I'd like to have more precise winds just for my flight route. There's a Java applet for that but it's not much of an improvement. Yes, the winds aloft predictions and resolution are good enough for flight planning, have you tried aviationweather.gov? The general process for planning is to establish your desired course, then use the predicted winds and your known aircraft performance to determine your heading angle and predicted ground speed along your flight. Then take off and fly that heading. When you get near your first waypoint you use the difference between predicted and actual time vs. position to make a correction for the rest of the flight. In practice, it works pretty well, and the predicted winds are good enough to get you near your first waypoint. |
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