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flight sotware for iphone?



 
 
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  #31  
Old July 5th 16, 01:33 AM posted to rec.aviation.soaring
Sean[_2_]
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Default flight sotware for iphone?

I have a 1 yr old Oudie 2 for sale, if interested PM me. Also includes a case. Suction cup mount, original box and all accessories that came in the box as well.

Sean
  #32  
Old July 5th 16, 08:32 AM posted to rec.aviation.soaring
krasw
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Default flight sotware for iphone?

SYM UI is hugely configurable, for example I have set most of the navboxes to act as shortcut buttons. Maybe the problem is that people lack motivation or skill to build UI to their liking. I still experiment with UI setup, after flying hundreds of hours with it.
  #33  
Old July 6th 16, 02:09 AM posted to rec.aviation.soaring
waremark
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Default flight sotware for iphone?

No, I have not experienced the Pro version of iGlide. I do not see how those actions can be performed more easily than in SYM, can you explain the process of task setting for example on iGlide?

As well as personal preference on UI, other aspects which come into this are the type of tasks you fly and your level of willingness to learn and customise the software.
  #34  
Old July 6th 16, 07:18 AM posted to rec.aviation.soaring
jfitch
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Default flight sotware for iphone?

On Tuesday, July 5, 2016 at 6:09:30 PM UTC-7, waremark wrote:
No, I have not experienced the Pro version of iGlide. I do not see how those actions can be performed more easily than in SYM, can you explain the process of task setting for example on iGlide?

As well as personal preference on UI, other aspects which come into this are the type of tasks you fly and your level of willingness to learn and customise the software.


The best way to compare them is to own and use them both for awhile. I am probably in the top 1% of people willing to learn and customize the software. If you have to spend a lot of time learning and customizing, the UI isn't that great, is it?
  #35  
Old July 13th 16, 03:21 AM posted to rec.aviation.soaring
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Default flight sotware for iphone?

I am now the proud owner of an iPad mini 4, and now I need to get a GPS receiver so I can use IGlide. It looks like there are two options. Sky pro xgps160 (uses blue tooth), or bad elf gps for lightning connector. Does anyone have any experience with these?

  #36  
Old July 13th 16, 04:13 PM posted to rec.aviation.soaring
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Default flight sotware for iphone?

On Tuesday, July 12, 2016 at 10:21:54 PM UTC-4, wrote:
I am now the proud owner of an iPad mini 4, and now I need to get a GPS receiver so I can use IGlide. It looks like there are two options. Sky pro xgps160 (uses blue tooth), or bad elf gps for lightning connector. Does anyone have any experience with these?


I have the Garmin GLO and it works very well. 12 hour battery life, you can pair more than one device to it and it also receives GLONASS. Connection is wireless, so you can position the GLO where it can see the sky all the time and put the phone where you want.

I've also found that the iPhone 6 GPS works pretty darn well (east coast, U..S. flying)- within a couple hundred feet at worst, usually much better. Using just the iPhone I have lost the GPS signal from time to time -pretty infrequently, and it always reacquires after a few seconds.

In fact, the phone GPS works so well, I would only use the external GPS for flights I wanted to log accurately or lengthy XC flights that you want a stable GPS signal for. The advantage of the external GPS is, of course, you have two receivers instead of one. I'll point out that the glider I'm flying also had a 302 in it as a completely separate backup. The GLO has no screen on it, so you couldn't rely on it to give you heading info if you iPhone quit for some reason (say, it overheats because of sunlight and shuts down for awhile to cool off). If the Bad Elf has a way to guide you to a waypoint and you have no backup GPS device, that would swing the balance for me to the Bad Elf.

And +1 for iGlide. EASY to use and plenty of features. Once you swallow the Pro purchase price, you don't need to look back and each time you upgrade your phone, you get new hardware without needing to include new software cost in it. I've had no problems reading the screen in flight and use a suction cup mount from a GoPro with a phone holder for it.

I have added an external battery pack for the iPhone. I keep it in the side pocket and if the phone gets below 50%, I plug it in and it recharges the phone. Pretty simple. I've had no failures with the iPhone but that's the kind of thinking that lulls you into believing you'll *never* have a failure. I believe in planning accordingly, so always have backup systems (separate GPS and paper map) with me.
  #37  
Old July 18th 16, 04:09 AM posted to rec.aviation.soaring
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Default flight sotware for iphone?

I ended up spending the extra bucks for the iPad cellular, which includes a GPS chip. Yesterday and today were the first flight tests for IGlide on the iPad mini 4. And wow is it fantastic!

Task planning, including in flight decisions about how deep to fly into a cylinder, is a breeze. You just touch the way point, move it, and IGlide instantly recalculates the task distance and ETA to finish. The map is easy to read, very detailed, and scalable in any proportion.

The only wrinkle that I didn't like is that the "glide ratio" to a waypoint is the ratio that puts you in the ground there, not the ratio that puts you there at your safety altitude. My other minor complaint is that I does not recognize a start out the top of the start cylider. But you can start the task manually, so it's a minor inconvenience, but I suppose the joy of starting out the top of the cylinder makes up for that!

Overall it's really fantastic. Maybe I'll be able to retire that old pocket pc after all.
  #38  
Old July 18th 16, 06:20 AM posted to rec.aviation.soaring
jfitch
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Default flight sotware for iphone?

On Sunday, July 17, 2016 at 8:09:07 PM UTC-7, wrote:
I ended up spending the extra bucks for the iPad cellular, which includes a GPS chip. Yesterday and today were the first flight tests for IGlide on the iPad mini 4. And wow is it fantastic!

Task planning, including in flight decisions about how deep to fly into a cylinder, is a breeze. You just touch the way point, move it, and IGlide instantly recalculates the task distance and ETA to finish. The map is easy to read, very detailed, and scalable in any proportion.

The only wrinkle that I didn't like is that the "glide ratio" to a waypoint is the ratio that puts you in the ground there, not the ratio that puts you there at your safety altitude. My other minor complaint is that I does not recognize a start out the top of the start cylider. But you can start the task manually, so it's a minor inconvenience, but I suppose the joy of starting out the top of the cylinder makes up for that!

Overall it's really fantastic. Maybe I'll be able to retire that old pocket pc after all.


There is a quirk in iGlide that you should be aware of when flying AAT type tasks. The statistics including finish ETA etc. will show be based on: the your excursion into the cylinder, or the actual waypoint, whichever is furthest. If you turn short of the actual waypoint, the statistics will be off.. The way to fix this is to move the waypoint within the cylinder by touching and dragging it to a point closer than your actual turn. iGlide will then calculate the furthest excursion and snap the waypoint to that location.

Another quirk is that until you exit the cylinder, statistics for the rest of the task are calculated assuming you have not yet reached the waypoint and still need to. For example if you have a large cylinder around the last waypoint before the finish, as you glide towards the finish (but still inside the cylinder) you will see the altitude and time required to finish increase, even though you are getting closer to it. As soon as you exit the cylinder, it is all updated correctly. This is mainly a problem only on large cylinders.

I mention these things not to detract from the program which I think is the best out there, but because they are not well documented in the manual and can be confusing until you understand what is going on.
  #39  
Old July 18th 16, 02:08 PM posted to rec.aviation.soaring
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Default flight sotware for iphone?

jfitch...I look forward to your review of the "new" WinPilot Live.

Jerry posted" We have put a lot of effort into making WinPilot more stable." I certainly hope this is true as stability is more important than all the new whistles and bells.



  #40  
Old July 18th 16, 11:57 PM posted to rec.aviation.soaring
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Default flight sotware for iphone?


Regarding the second quirk...

"Another quirk is that until you exit the cylinder, statistics for the rest of the task are calculated assuming you have not yet reached the waypoint and still need to. For example if you have a large cylinder around the last waypoint before the finish, as you glide towards the finish (but still inside the cylinder) you will see the altitude and time required to finish increase, even though you are getting closer to it. As soon as you exit the cylinder, it is all updated correctly. This is mainly a problem only on large cylinders."

Once you have decided you are headed to the next cylider (but are still in the previous one), you can push the route button, then select the next cylinder and "activate" it. This tells iGlide you are done with the cylinder you are in and are headed to the next one. Once you activate the cyluder you are heading to iGlide marks the cylinder you're still in green, and then it recalculates the time and altitude required.

 




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