![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#41
|
|||
|
|||
![]() "Mxsmanic" wrote in message ... Gig 601XL Builder writes: A physics engine can take the necessary variables and create a simulated reality that can be significantly more flexible than a table based system. True, which is why something like X-Plane can work for craft that aren't ordinary airplanes. But for ordinary airplanes, you can take shortcuts and get identical results. This might be true if MSFS only tried to simulate one or two aircraft in a limited amount of flight evelopes but it doesn't. It cuts corners so it can simulate everything from an ultalight to a 747. And because it trys to model so many aircraft MSFS would be the best example of where a well designed physics engine would be useful. The problem is MS for some reason I can't quite figure out wnats to use all the CPU cycles to run the graphics and not just the physics of the enviroment but much of the rendering as well. Instead of designing the software to offload the graphics to a dedicated graphics card. Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? Many of those who fly aircraft have little or no experience with flight simulation. I think it's a macho thing. Well this doesn't apply to me. I've owned every version of MSFS, except for X, since the one I bought the day I bought an Apple IIe. I did download the X demo and I was really unimpressed. Since there were so few planes on the Demo I tried out the ultralight which I had never done on any of the other versions for some reason. I set the realizam to full and the weather as bad as possible and was still able to fly the little guy. It should have ripped the thing apart or at very least blown me over. |
#42
|
|||
|
|||
![]()
Recently, Mxsmanic posted:
Gig 601XL Builder writes: Many of those of us that actually fly aircraft have told you many times that MSFS doesn't correctly simulate real flight correctly. What's arbitrary in that? Many of those who fly aircraft have little or no experience with flight simulation. I think it's a macho thing. Some of us have a lot more sim experience than anyone whose sim experience began with the use of personal computers. And, we, too have told you that MSFS isn't all that correct in its representation of flight. Yes, it's can be fun, interesting and useful to those who also fly real planes, but that's a different matter altogether. Neil |
#43
|
|||
|
|||
![]() "Jay Honeck" wrote in message ups.com... I shot a full approach into Cedar Rapids (CID) terminating in an ILS to Rwy 9 at minimums. By the time I broke out, after flying the published procedure, I was sweating! This thing was just plain as real as it gets, and (in my rusty, haven't practiced instrument flight in a long while) I was working my butt off. Yep. I often shoot practice approaches on FS2004 before doing the exact approaches in the actual airplane, or if the weather isn't complaint (Columbia Gorge winds, usually) and I have to cancel a practice flight. -c |
#44
|
|||
|
|||
![]() "Jon Kraus" wrote in message ... Oh really. Have you flown in any clouds so you can make that statement honestly? Yes. I agree with Jay. I used MFS2004 to practice a VFR flight from TTD to Paine Field, and then set it to real-time weather (IFR) to fly back. The next day, I made the actual flight. The flight sim didn't model the C-7 that I got to see popping out of one cloud and disappearing into another or possible spatial disorientation issues, but on the IFR panel on the sim you have to ignore physical stimulus (lack thereof) and you're pretty much under the hood. -c |
#45
|
|||
|
|||
![]() wrote in message ps.com... Really? Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. Neither will the Arrow II that I fly. At least, it's not approved for spins. So what's the difference? -c |
#46
|
|||
|
|||
![]() "Neil Gould" wrote in message .. . Some of us have a lot more sim experience than anyone whose sim experience began with the use of personal computers. And, we, too have told you that MSFS isn't all that correct in its representation of flight. Okay. I'm IFR rated and on occasion when I can't fly, I take my approach plates and shoot them in FS2004 in the Mooney or C-172. It allows me to remember to set and ident freqs, follow the instruments, time the approach (I use my kneeboard and timer), plan the course with an E6B and fly it with a sectional. Teaches reliance on the instruments (you can simulate instrument failures), reinforces use of checklists such as GUMPS and procedures for radio navigation as well as remain sharp on concepts such as reverse sensing and maintaing course headings. My flying experience began in high school on the first MS Flight Simulator. It helped me through groundschool and my private because I was already familiar with navigating using one or two VORs and quickly interpreting and responding to instruments. I highly recommend it. It won't make you, say, IFR current, but it'll sure polish your edge for much less than it costs to shoot practice approaches each month. I guess that's why they have flight simlators. -c |
#47
|
|||
|
|||
![]() "gatt" wrote in message ... wrote in message ps.com... Really? Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. Neither will the Arrow II that I fly. At least, it's not approved for spins. So what's the difference? -c It is an example that there is a problem with the flight model. If there is a problem there where else is there a problem. |
#48
|
|||
|
|||
![]()
That said, the X-Plane reviews for the home PC are pretty darn good.
If it makes you feel any better, we're running X-plane on the Kiwi, too. I find it no different to "fly" than MS FS2004 in most ways -- but much, much harder to use. The user interface is simply inferior, which (I suppose) is due to the awesome flexibility it offers. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#49
|
|||
|
|||
![]() "gatt" wrote in message ... "Neil Gould" wrote in message .. . Some of us have a lot more sim experience than anyone whose sim experience began with the use of personal computers. And, we, too have told you that MSFS isn't all that correct in its representation of flight. Okay. I'm IFR rated and on occasion when I can't fly, I take my approach plates and shoot them in FS2004 in the Mooney or C-172. It allows me to remember to set and ident freqs, follow the instruments, time the approach (I use my kneeboard and timer), plan the course with an E6B and fly it with a sectional. Teaches reliance on the instruments (you can simulate instrument failures), reinforces use of checklists such as GUMPS and procedures for radio navigation as well as remain sharp on concepts such as reverse sensing and maintaing course headings. My flying experience began in high school on the first MS Flight Simulator. It helped me through groundschool and my private because I was already familiar with navigating using one or two VORs and quickly interpreting and responding to instruments. I highly recommend it. It won't make you, say, IFR current, but it'll sure polish your edge for much less than it costs to shoot practice approaches each month. I guess that's why they have flight simlators. -c Gatt this thread and many others lately are here because of posts written by an idiot named Anthony aka msxmaniac who not only has never flown and aircraft and has no desire to, thinks that most of us that do fly don't know what the hell we are talking about because our real world experience doesn't jive with his playing of MSFS. There is no doubt that MSFS is great for use as you describe but it doesn't make anyone an aviation expert as Anthony thinks it does. |
#50
|
|||
|
|||
![]() "Jay Honeck" wrote in message oups.com... That said, the X-Plane reviews for the home PC are pretty darn good. If it makes you feel any better, we're running X-plane on the Kiwi, too. I find it no different to "fly" than MS FS2004 in most ways -- but much, much harder to use. The user interface is simply inferior, which (I suppose) is due to the awesome flexibility it offers. -- Jay, where you will really se the difference between the two is when the "aircraft" is outside the normal envelope. You mentioned the AOPA Cherokee 6 model in an earlier post. This is an example of a plane that has been well simulated in MSFS. On the other hand I came across a model of the 601XL like I'm building and when ever you stall it the engine quits and won't restart. And it doesn't matter if it is a power on or power off stall. I talked to the guy that designed it and he can't for the life of him figure out why it does it. |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
AOPA Stall/Spin Study -- Stowell's Review (8,000 words) | Rich Stowell | Aerobatics | 28 | January 2nd 09 02:26 PM |
FLIGHT SIMULATOR X DELUXE 2006-2007 (SIMULATION) 1DVD,Microsoft Flight Simulator 2004, and Addons, FLITESTAR V8.51 - JEPPESEN, MapInfo StreetPro U.S.A. [11 CDs], Rand McNally StreetFinder & TripMaker Deluxe 2004 [3 CDs], other | T.E.L. | Simulators | 0 | October 14th 06 09:08 PM |
CRS: V-22 Osprey Tilt-Rotor Aircraft | Mike | Naval Aviation | 0 | August 30th 06 02:11 PM |
Mini-500 Accident Analysis | Dennis Fetters | Rotorcraft | 16 | September 3rd 05 11:35 AM |
Washington DC airspace closing for good? | tony roberts | Piloting | 153 | August 11th 05 12:56 AM |