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WEHT Virtual reality headgear?



 
 
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  #1  
Old August 29th 03, 05:20 PM
Dave Labatt
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Default WEHT Virtual reality headgear?

Remember this was the big trend in the early 90's? I remember going to Vegas
and seeing a huge line of people waiting to play the original Wolfenstein
using a head gear. It sucked by the way. But there were tons of demos where
they said this was the next big gaming trend. You'd think by now they'd have
something really impressive.


  #2  
Old August 29th 03, 05:39 PM
Edward Tang
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On Fri, 29 Aug 2003 16:20:36 GMT, "Dave Labatt"
wrote:

Remember this was the big trend in the early 90's? I remember going to Vegas
and seeing a huge line of people waiting to play the original Wolfenstein
using a head gear. It sucked by the way. But there were tons of demos where
they said this was the next big gaming trend. You'd think by now they'd have
something really impressive.


There's still research being done on those things on the academic side
(I worked with a few implementations), but they still, uh, suck.

- Ed
  #3  
Old August 31st 03, 12:00 AM
Michael Mendelsohn
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Dave Labatt schrieb:
Remember this was the big trend in the early 90's? [..]
But there were tons of demos where
they said this was the next big gaming trend. You'd think by now they'd have
something really impressive.


Some video drivers (e.g. nVidia's) come with support for LCD
shutterglasses built-in that works with pretty much any directX game to
give you a stereoscopic (= full-depth ) image. If you've never tried it,
you'll be surprised at how much better most of your 3D games look!

IMO, the problem is, as long as the market share of these
technologically simple things is low, there won't be a push toward
affordable VR headgear either.

For lots more information on stereoscopic viewing including HMDs
(Head-Mounted Displays), visit http://www.stereo3d.com .

-mendel
  #4  
Old August 31st 03, 04:06 AM
e f
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Michael Mendelsohn wrote in message ...
Some video drivers (e.g. nVidia's) come with support for LCD
shutterglasses built-in that works with pretty much any directX game to
give you a stereoscopic (= full-depth ) image. If you've never tried it,
you'll be surprised at how much better most of your 3D games look!

IMO, the problem is, as long as the market share of these
technologically simple things is low, there won't be a push toward
affordable VR headgear either.

For lots more information on stereoscopic viewing including HMDs
(Head-Mounted Displays), visit http://www.stereo3d.com .

-mendel


And then, you have folks like me who have very poor or nonexistant
stereoscopic vision. I just hope when they make these new "no glasess
3D screens", it doesn't ruin it for those of us who don't see depth
well.

Some of those shutter glasess also make text hard to read, I have
heard.

I think I'd settle for a 21-22 inch OLED monitor I could tape to my
wall in front of my desk. Slap on a pair of headphones, maybe get a
rumble transducer for the desk or chair, and that would be virtual
reality enough for me. Oh, and please make the game fun, too. No
Tresspasser, please.
  #5  
Old August 31st 03, 11:10 AM
Michael Mendelsohn
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e f schrieb:
Michael Mendelsohn wrote in message ...
For lots more information on stereoscopic viewing including HMDs
(Head-Mounted Displays), visit http://www.stereo3d.com .


And then, you have folks like me who have very poor or nonexistant
stereoscopic vision.


On the computer, you can do more to tweak the stereo properties of the
game world than you with the real world.

Some of those shutter glasess also make text hard to read, I have
heard.


That seems implausible to me, as shutterglasses use the full resolution
of your monitor and I've NEVER had problems with text. If you have
problems with ghosting, you could probably adjust the driver so that the
text plane coincides with the monitor pane, i.e. the left eye view and
the right eye view project the text onto the same spot on the screen.
(You could read it even without shutterglasses then).

On the other hand, most consumer VR headgear uses something close to VGA
resolution, and that of course could mean that text is hard to read.

You cannot use LCD displays with shutterglasses because they can't
switch the picture fast enough.

-mendel
  #6  
Old August 31st 03, 04:55 PM
e f
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Default

Michael Mendelsohn wrote in message ...

And then, you have folks like me who have very poor or nonexistant
stereoscopic vision.


On the computer, you can do more to tweak the stereo properties of the
game world than you with the real world.


Yeah, but if you have weak or nonexistant depth perception in the
real world, a pair of 3D computer glasses really won't change that.

Just all you biopic folks have fun with your glasses and don't screw
it up for me.
  #7  
Old August 31st 03, 11:36 PM
Michael Mendelsohn
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e f schrieb:
Yeah, but if you have weak or nonexistant depth perception in the
real world, a pair of 3D computer glasses really won't change that.


You won't know until you've tried.
My wife said the same about herself (i.e. had it attested by a doctor),
and she
a) can see with LCD shutterglasses and
b) even managed to see "Magic Eye" random dot stereograms.

Btw, if you use a stereoscopic display, you'll see what you usually see
- a worldview with weak depth perception. You're not disadvantaged more
than you usually are. I expect that would go for the "no glasses" LCD
screens as well.

Cheers
mendel
  #8  
Old September 1st 03, 10:33 AM
Revvin
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There are 3D glasses available here (http://www.edimensional.com/) but not
sure how well they work for all games, some people who have tried them with
a few of the online flight sims I have played say that it somehow distorts
the crosshair making it uplayable and can make you sick but for some games
(I think Grand Prix LEgends was one that was mentioned) the glasses worked
really well, this was all a while ago so they may have improved it somewhat.

For motion tracking I use a TrackIR (http://www.naturalpoint.com/) it works
really well for IL-2 Sturmovik Forgotten Battles as that sim has built in
support for the device although you can use it in other sims that have a
mouse look feature. It's when a game has dedicated support this really
shines, it never looses it's centre position..infact I've got up, made a
drink then sat down and it's still found the centre position. It also has
built in support for MS FS2004 (and 2002 I believe) and more games such as
Lock On will support this device. It really increases the immersion to be
able to glance up over the canopy frame and lag pursuit a con or to glance
over to your wing or instrument panel with small movements of your head. I
don't use my joysticks top hat switch in IL-2 anymore.


"Dave Labatt" wrote in message
news
Remember this was the big trend in the early 90's? I remember going to

Vegas
and seeing a huge line of people waiting to play the original Wolfenstein
using a head gear. It sucked by the way. But there were tons of demos

where
they said this was the next big gaming trend. You'd think by now they'd

have
something really impressive.




  #9  
Old September 1st 03, 04:52 PM
Richard Hutnik
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"Dave Labatt" wrote in message y.com...
Remember this was the big trend in the early 90's? I remember going to Vegas
and seeing a huge line of people waiting to play the original Wolfenstein
using a head gear. It sucked by the way. But there were tons of demos where
they said this was the next big gaming trend. You'd think by now they'd have
something really impressive.


I am sure Eep is very disappointed this didn't catch on. It totally
ruins the chance of having a truely immersive game of chess. Chess
just isn't the same without a 3D VR headset. :-)

This reminds me, when is the world of the Lawnmower Man supposed to
arrive and VR be used as the tool of the antichrist, or something?

- Richard Hutnik
 




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