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#11
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contest task explanations .....
If you get time can you explaine what class to sign up for? I thought the Sport class was for newbies, a easier task and shorter min time. But I see lots of very experienced racing pilots signing up in the sport class. Also the time for sports and 15 meter used the same min time and course on your first day at Mifflin. * *Thanks * *Glenn Sports is aimed at handicapped racing for a wide variety of gliders, and as an "entry" class, especially at regionals. The task will typically be "easier" in that the CD will usually set a shorter distance. He will not necessarily set a shorter time. There's nothing about being new that means you can't fly for 4 hours on a great day, just that you are not expected to go as far in that time. The official direction in the rules is to use as much of the soaring day as possible, in large part because many pilots are sick of taking a week off work and then flying for 2 hours while their OLC buddies rack up the miles. But the philosophy will vary from contest to contest. The rules are a flexible tool for contest organizers to use in order to create a fair valid and safe competition to please the assembled pilots. They are not a mandate for every detail of how a contest should run. The real advice is "pick your contest" more than "pick your class." If you go to a small regional in the midwest, or a regional that advertises a training camp for new pilots, expect shorter tasks. If you go to one of the local, even lower-key contests (Sky Soaring in the Chicago area is running one next weekend), expect an even lower key atmosphere. If you choose to go to mifflin on a booming ridge day, expect a really long task. To call anything less would be a real disservice to the pilots who come for just that purpose. John Cochrane |
#12
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contest task explanations .....
If you get time can you explaine what class to sign up for? I thought the Sport class was for newbies, a easier task and shorter min time. But I see lots of very experienced racing pilots signing up in the sport class. Also the time for sports and 15 meter used the same min time and course on your first day at Mifflin. * *Thanks * *Glenn Glenn - Sports class is not a "newbie only" class, but it's the best class for newbies. The Sports class is likely to have slightly less-challenging - or at least more-survivable - tasks at the regional level (especially on marginal days). You don't have to worry about water ballast and a couple of other nuances, so there's less to think about. Finally, there are lower barriers to entry in terms of qualifications and required equipment (more "off the shelf" PDA loggers are allowed, for example). As someone who just started flying competitions last year, the best advice I have for you is to enter the Sports class in a regional and then concentrate on getting yourself and your airplane prepared. The contest strategy will make sense once you get into it. :-) --Noel |
#13
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contest task explanations .....
....and now my attempt at a very brief description of the 3 major task
types in the USA (although diagrams are a lot better than words with these) - First rule of sailplane racing: Its all about your average speed. You're trying to fly as fast as possible, while completing the task you have been assigned. Another way of saying the same thing is to say that you want to complete the task in the shortest possible time. Remember that Speed = Distance / Time. If you take less time (or fly farther), your average speed goes up. If you take more time to fly a certain distance, your average speed goes down. Keep this mind, it will come up later in this post. ----- Assigned Task (AT): ----- Get a list of waypoints. Fly within 1 statute mile of each one of them, in the right order. Come home safe. Very straightforward, but inflexible (i.e. if weather changes or if the sailplanes in the contest have different performance levels). ----- Turn Area Task (TAT) or Assigned Area Task (AAT): ----- Get a list of waypoints. Each waypoint has a cylinder around it, and each cylinder can have a different size (radius). To complete the task, or fly into the cylinder surrounding each waypoint, in the proper order. The trick with a TAT/AAT is that you have a minimum time. How does this relate to the "average speed" issue I raised at the beginning of this post? If you come home before the minimum time elapses, the "unused minutes" are added onto your total time - thereby lowering your average speed. To prevent coming home early you must sometimes fly deeper into one or more of the cylinders (maybe even to a part of a cylinder that's farthest from all the other waypoints). The bigger cylinders give you more options on how "deep" to fly and what course to fly (following cloud-streets, staying away from blue holes, avoiding bad weather, dodging hostile terrain, etc). Slower pilots or lower-performing sailplanes can fly the entire task by just touching each cylinder, faster pilots/sailplanes can fly deep into each cylinder in the same amount of time - so everyone can complete the task. This allows the TAT/AAT to accomodate a wide range of pilot skill, sailplane types, and weather situations. ----- Modified Assigned Task (MAT): ----- Think of this as the "multiple-choice task". It starts off like a TAT/ AAT, but after you fly the required waypoints you have the _option_ of flying to additional waypoints that you choose (you will have to fill out a card while you fly or when you land, listing the waypoints that you are claiming you flew to). The only major restriction is that you cannot repeat the same two waypoints over and over again - you must fly to a different waypoint, before circling back to repeat either of the last two waypoints you've been to. Scoring is similar to a TAT/ AAT, with a minimum time. Strategy can be more complicated than the other task types, but don't worry about strategy now. Mostly these tasks tend to be called on marginal days, when the contest staff aren't sure what the weather is going to be like - although they have the potential to be used in more interesting ways. Enjoy, --Noel |
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