If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#152
|
|||
|
|||
On Thu, 20 Nov 2003 02:54:40 GMT, (John) wrote:
S Widewing what i wright here was Exactly for Aces High. Im in 2 years now =20 What you say for a fight in DA between Fester and a Real Top Gun pilot ? It would be interesting In AH i am *HadesEE* S check 6 Against any of the top guys in Aces High, I'd give any current Top Gun pilot a maximum of 60 seconds after the merge before he's hanging in his parachute wondering what had just happened. It's not easy coming into an unfamiliar environment and having to compete against the best on the planet at this type of simulation. Remember, some of these guys have more than 10,000 hours of combat sim time. That's why many real fighter jocks come in, figure they'll do well and promptly cancel their account when they: A) Realize that the learning curve is enormously steep. B) Realize getting fully familiar with their chosen aircraft takes many hours in it. C) Learn the strengths and weaknesses of enemy aircraft (over 70 possible). D) Having to gear up their Situational Awareness to survive in an environment where 50 to 100 aircraft are within visual range. E) Figure out that some fat guy sitting at a desk in Idaho has a better understanding of ACM than they do. Aces High can be a humbling experience for pilots and non-pilots alike. If they stay around long enough to learn, they usually develop into excellent players. Getting past the initial shock is the big hurdle. About 10% of the Aces High community are actual pilots. One more thing; this is not an arcade type flight sim. The flight physics are as accurate as is possible. If you have no flying experience, or minimal simulator experience, you'll be lucky to get off the ground, much less survive in a fight. It takes time and patience just to master the basic skills to successfully operate these virtual aircraft. Once you have some proficiency, then you can begin to explore ACM and develop some skills. As to Navaids and general navigation, you get a map and a compass. Fortunately, the map always shows your location.. Otherwise you would have to navigate by landmarks. My regards, Widewing (C.C. Jordan) http://www.worldwar2aviation.com http://www.cradleofaviation.org |
#153
|
|||
|
|||
"ArtKramr" wrote in message ... Subject: PC flight simulators From: "Scet" Date: 11/18/03 10:28 PM Pacific Standard Time Message-id: been made using technology that is less than 2 years old?" You have no idea of the level of sophistication they have achieved, which includes environmental conditions including weather and sea states. Remember Art, these aren't made by Microsoft I think the general subject was about PC's, not AirForce real simulators. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer That's right Art it is, and since it is, I'll ask this question for the third time, have you seen any of the current, (as in less than 12 months old,) PC sims in use, and if you have what and where was it? I can't help but feel your evading the question. Scet |
#154
|
|||
|
|||
Subject: PC flight simulators
From: "Scet" Date: 11/19/03 10:14 PM Pacific Standard Time Message-id: "ArtKramr" wrote in message ... Subject: PC flight simulators From: "Scet" Date: 11/18/03 10:28 PM Pacific Standard Time Message-id: been made using technology that is less than 2 years old?" You have no idea of the level of sophistication they have achieved, which includes environmental conditions including weather and sea states. Remember Art, these aren't made by Microsoft I think the general subject was about PC's, not AirForce real simulators. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer That's right Art it is, and since it is, I'll ask this question for the third time, have you seen any of the current, (as in less than 12 months old,) PC sims in use, and if you have what and where was it? I can't help but feel your evading the question. Scet The question and subject is the use of PC's to learn to fly. Your question evades that issue and is therefore disengenious. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#155
|
|||
|
|||
"ArtKramr" wrote in message ... During WW II we had a simulator at Lake Charles. It was a real B-26 Martin Marauder truncated and mounted in a hanger. When youi climbed into it you could smell the cordite, urine, vomit and 100 octane.You strapped yourself in and you could smell the leather on the seats. It behaved llike a real plane in every sense including the feel of the controls, the operation of the Norden bombsight and the results of doing bomb runs in that simulator. Now that is a simulator. Damned, I didn't know they did full motion simulators in WWII. It must have been, you said "it behaved like a real plane in every sense." MSFS doesn''t quite cut it.. But in those years with a war on, flying was a serious life and death affair, especially in Marauders. . No nonsense allowed. |
#156
|
|||
|
|||
"Corey C. Jordan" wrote Against any of the top guys in Aces High, I'd give any current Top Gun pilot a maximum of 60 seconds after the merge before he's hanging in his parachute wondering what had just happened. It's not easy coming into an unfamiliar environment and having to compete against the best on the planet at this type of simulation. Remember, some of these guys have more than 10,000 hours of combat sim time. That's why many real fighter jocks come in, figure they'll do well and promptly cancel their account when they: A) Realize that the learning curve is enormously steep. B) Realize getting fully familiar with their chosen aircraft takes many hours in it. C) Learn the strengths and weaknesses of enemy aircraft (over 70 possible). D) Having to gear up their Situational Awareness to survive in an environment where 50 to 100 aircraft are within visual range. E) Figure out that some fat guy sitting at a desk in Idaho has a better understanding of ACM than they do. But put that same Aces High desk jock in a real fighter, and you'll have some poor crew chief spending the afternoon cleaning puke out of the cockpit. If the jet comes back. Familiarity in the particular environment. Spend a few hundred (or thousand) hours working a particular tool (be it jet or sim) and you might get pretty good. But being good in one does not instantly translate into being good in the other. A true Top Gun, but Aces High neophyte is working off a different set of reflexes and responses. And conversely, the Aces High ace has internalized the peculiarities and limitations of the PC sim environment. Pete |
#157
|
|||
|
|||
"Bjørnar Bolsøy" skrev i en meddelelse ... I was wondering if anyone in this NG play simulators? If so, which one? What's the best out there, currently. Regards... Hi I must admit that I havent bothered reading all the post in this thread, as most of them seems too be about the realisem of simulatores, so sorry if this one has been mentioned before. There is a new sim coming out this winter called Lock On - Mordern Air Combat (LO-MAC). A demo is availble on their homepage on http://www.lo-mac.com. The grafics look great, and there are several different flyable aircrafts to choose from. Regards ------------------------ Søren Augustesen E-mail: Homepage: http://www.angelfire.com/falcon/sore...sen/index.html |
#158
|
|||
|
|||
|
#159
|
|||
|
|||
Subject: PC flight simulators
From: Andreas Maurer Date: 11/20/03 7:24 AM Pacific Standard Time Message-id: On 20 Nov 2003 02:47:43 GMT, (ArtKramr) wrote: When we climbed into it the pilots went into the cockpit, and went through turning on all their switches and starting and running up the engines as if for a real takeoff. Real engines or simulated ones? Simulated On course we had extensive flak that shook the simulator violently. How was that simulated? Hydraulics? How were the visuals of exploding flak shells simulated? Hydraulics I think. We never saw wthe bursts only heard thenand felt the concussion. We were jumped by fighterand returned fire. Cool... how were the visuals of the fighters done? Did you use real guns t return the fire (I'm sure yur gunners needed something to aim at)? Projected on a screen opened the vent and a strong relative wind blew the nose clear of smoke. Interesting.. so your sim was mounted in some kind of wind channel? No. It was just a blower motor that went on when the flap was opened. I got on the intercom and asked Paul to hold us steady through the run. How could he do that? Did he also have visuals or was he relying on instruments only? He could't.But I forgot that in the excitement of the realism. We laughed about it later. I forgot that the simulator was pre-programed and there were certain things that were going to happen that was beyond our control. I see... pre-programmed. So you were more or less sitting in a movie theatre, correct? Well in a sense yes.But how we navigated and bombed was not pre programmed. The results were real scores in real time. Interesting stuff... you'd love to see one of the custom cockpits that have been built for the "game" MS Flight Simulator. These days people are using cut-off Boeing-737 noses. Yes I would. But it is not likely that I ever will. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#160
|
|||
|
|||
But put that same Aces High desk jock in a real fighter, and you'll have some poor crew chief spending the afternoon cleaning puke out of the cockpit. If the jet comes back. Familiarity in the particular environment. Spend a few hundred (or thousand) hours working a particular tool (be it jet or sim) and you might get pretty good. But being good in one does not instantly translate into being good in the other. A true Top Gun, but Aces High neophyte is working off a different set of reflexes and responses. And conversely, the Aces High ace has internalized the peculiarities and limitations of the PC sim environment. Pete I would opine that the real value of MSFS for the neophyte would be the ability to become familiar with navigation aids, switch ology, and general characteristics. In particular, the navigation side is not too bad. Al Minyard |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
AOPA Stall/Spin Study -- Stowell's Review (8,000 words) | Rich Stowell | Aerobatics | 28 | January 2nd 09 02:26 PM |
new theory of flight released Sept 2004 | Mark Oliver | Aerobatics | 1 | October 5th 04 10:20 PM |
Flight Simulator 2004 pro 4CDs, Eurowings 2004, Sea Plane Adventures, Concorde, HONG KONG 2004, World Airlines, other Addons, Sky Ranch, Jumbo 747, Greece 2000 [include El.Venizelos], Polynesia 2000, Real Airports, Private Wings, FLITESTAR V8.5 - JEP | vvcd | Home Built | 0 | September 22nd 04 07:16 PM |
FAA letter on flight into known icing | C J Campbell | Instrument Flight Rules | 78 | December 22nd 03 07:44 PM |
Sim time loggable? | [email protected] | Instrument Flight Rules | 12 | December 6th 03 07:47 AM |