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#121
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MS Flight Sim As a Training Tool
Gig 601XL Builder writes:
If slow flight and stalling isn't modeled right you can't learn to fly in it. What parts of slow flight and stalling are being modeled incorrectly in MSFS? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#122
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MS Flight Sim As a Training Tool
Gig 601XL Builder writes:
Not a dime. The same amount you have spent on actual flying. So I should have as much authority to talk about it as you do flying real aircraft. Price has nothing to do with authority. It has a lot to do with the accuracy of the flight model, however. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#124
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MS Flight Sim As a Training Tool
It's a simulator for this sake of this conversation... according to the
FAA it's a game. I wouldn't even call it a PCATD. It is useful to an extent, but a very limited one (thats worth more than 5 bucks). Actually for pure clarity... I know the FAA doesn't clasify games, but as I said for this conversation I'm calling it a simulator. the weather being bad incorrect outside of the local area.... that is to say that things like mountain waves aren't represented, and the weather is a constant for the area you are in... if the "downloaded weather information" says that it is a certain weather it will be that certain weather within an x mile radius of the airport, then suddently turn into a wonderful sunny day. skids, bounces etc... I've tried very hard in those programs to wheelbarrel, skid, bounce, and either I crash the plane or just land very hard. their vs. they're... I apologize to the utmost extent, I'm sure noone here has ever made that or any other spelling error, and being the only one I bow my head in shame. |
#125
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MS Flight Sim As a Training Tool (head tracking device)
"Mxsmanic" wrote in message ... Gig 601XL Builder writes: That helps visibility not the sensation of the aircrafts movement. Sensations are only one small part of flying. Sensations are a HUGE part of flying. But since you have brought up senses let's look at the five senses and see how they are used in real flight and how they are simulated in the game MSFS. Vision- The average person has between 170 and 175 degrees of vision and uses it all in real flight. In SIM flight depending on screen used you might have 90 degrees. Yes this can be improved but the cost is significant and I'd guess the vast majority of MSFS users don't have multiple monitors. Touch- In real flight you feel the stick or yoke and the forces acting against it. You also feel the aircraft moving and changing direction. This movement when backed up with visual clues, either from outside the plane or instruments help you finely control the aircraft. In sim flight there are no forces acting on the stick/yoke with the exception of springs or in the best case force feedback which doesn't simulate reality well at all. Hearing- With a proper set up I'll give the sims a real A+ on this issue and will say that it is damn good a simulating reality. Smell and Taste really don't come into play with the exception of smelling smoke in the cockpit and in that case sims don't even try to simulate it. So out of five senses three are really used in flight and with the exception of hearing MSFS can't simulate the input for any of them very well without an expense that is much higher than most people are going to spend. |
#126
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MS Flight Sim As a Training Tool
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#127
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MS Flight Sim As a Training Tool
Jay Honeck writes:
Although I don't have it, there are some add-ons that apparently make ATC very real. I think in your situation, you could profit greatly from VATSIM. That would allow you to talk to other real people, instead of just the machine. The only restriction is that the VATSIM network requires that a given user name be used only by the user to whom it was issued (you could not register just one name and then share it among all your guests). However, registration is free. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#128
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MS Flight Sim As a Training Tool
Blanche writes:
Thank you Bob. That's 2 of us explaining the difference between a game and a real flight simulator. No, that's the FAA's definition of a flight simulator, which is not definitive. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#129
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MS Flight Sim As a Training Tool
Nomen Nescio writes:
He has supported it. "Been there, done that" is about as good as it gets for providing support. No, it's actually no support at all. It amounts to "because I say so," which is worthless. Now, tell us where MICROSOFT has claimed that their game has accurately simulated ALL aspects of the flight characteristics of ANY aircraft. I've not paid much attention to anything that Microsoft claims. Why are their claims important? BTW, I did a nonstop flight around the world in the fs9 Boeing 747, a couple of years ago, following the equator. With the default passenger loading. Do you think that can be done in the REAL plane? Not to my knowledge. So what? Neither does experience, math, physics, or empirical data. Try it. Moron! Moron! Moron! Repetition does not make ad hominem arguments valid or persuasive. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#130
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MS Flight Sim As a Training Tool
Gig 601XL Builder writes:
I find it interesting that you have not responded in any way to Dudley Henriques post in this thread. Why? There are many posts to which I do not respond, for various reasons. That you can't say he isn't an authority in either flight sims or actual flying is probably the reason. Don't infer; ask. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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