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Realistic Instrument Training using MSFS 2004
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Realistic Instrument Training using MSFS 2004
rod wrote:
Kill the scenery. This takes a lot of computer power. If you use IFR conditions where everything is white outside (no detail at all) I'll wager your altitude control will be more realistic. I almost forgot: be sure to lube the center shaft of that yoke with a little bit of silicon grease and wiggle the controls around quite a bit before each flight. The CH yoke has a tendency to catch otherwise, leading to jerky control inputs. -- Mortimer Schnerd, RN mschnerdatcarolina.rr.com |
#13
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Realistic Instrument Training using MSFS 2004
wrote in message oups.com...
Hi All, I'm a longtime lurker here, but now I have a question I hope the group can help me with. I am working toward my instrument rating (21 hours so far), and want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. I also noticed that even when the scenery flies by smoothly (when I'm in VMC!) the instruments seem to update at a slower rate. Not quite a slide show, but harder than it should be to control. I've tried fiddling with the realism and sensitivity settings to no avail. I have noticed a number of folks posting on this group use this simulator to maintain proficiency, and I was just wondering how you have it set up. FYI...I'm using the CH products USB Flight Sim yolk, and the CH USB rudder pedals. The computer seems plenty fast enough with a 256MB graphics card. Like I mentioned before, everything is very smooth except for the instruments refreshing. Thanks everyone! Steve Perhaps you're focusing on the wrong factors there, Steve. Any training value of hobby-type simulators lies in practicing procedures, and not in merely learning to control that simulated airplane. Procedures-training is much more than just a video game. Concentrate more on the procedures, less on the simulator. As others said here, you'll have to accept imperfect simulation. That said, though, it's smart to keep the simulated speeds and times generally similar to those of the airplane you fly in real life. You want those procedures to become comfortable habit patterns, so they don't demand your undue attention as other things turn to worms. After 21 IFR hours, I'm sure you know by now what that means. :-) |
#14
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Realistic Instrument Training using MSFS 2004
On Feb 13, 10:03 pm, "Mortimer Schnerd, RN"
mschnerdatcarolina.rr.com wrote: wrote: I'm a longtime lurker here, but now I have a question I hope the group can help me with. I am working toward my instrument rating (21 hours so far), and want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. Absolutely the real aircraft is easier. You can feel the pressure against your hand in the real airplane. MSFS has never duplicated that accurately. I also noticed that even when the scenery flies by smoothly (when I'm in VMC!) the instruments seem to update at a slower rate. Not quite a slide show, When I'm flying the sim IFR (which is 99% of the time... I fly a real airplane when I want to see something), I have the sim set to fly solid IFR with 300 foot ceilings at night. I waste very little resources on outside views. FYI...I'm using the CH products USB Flight Sim yolk, and the CH USB rudder pedals. The computer seems plenty fast enough with a 256MB graphics card. Yolks are the yellow parts of eggs; I think you mean the yoke. But I digress. On the top of the left horn of that yoke is a vertical toggle; assign the trim to that toggle so it's just like the electric trim in a Cherokee. Trim is everything in getting your altitude hold under control. You know, the first thing to go when you don't fly enough solid IFR is your instrument scan. That's where the flight sim comes in very handy. I had been out of flying for 15 years and then passed a IFR comp check with minimal difficulty because I got my scan going with MSFS. I was all over the sky to start with (in the sim) but by the time I climbed into a real airplane with a CFII, my scan was sharp again. And the leading cause of difficulties in flying IFR is a slow scan. You fixate on something while everything else is going to hell in a handbasket. -- Mortimer Schnerd, RN mschnerdatcarolina.rr.com I guess the yolk's on me! Indeed I am not trying to fly using the yellow part of an egg. I do have the trim set up the way you describe. I will also try putting grease on the YOKE like you suggested in another post. I have noticed that with the yoke at rest and everything in trim, the springs never seem to return it to the exact same position after making an control input. This just makes things harder. I can see where grease may help. I will keep up the good fight (at least it seems that way sometimes) and see if I can quicken my scan, and never ever fixate. Thanks for responding. |
#15
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Realistic Instrument Training using MSFS 2004
On Feb 13, 10:41 pm, "John R. Copeland"
wrote: wrote in ooglegroups.com... Hi All, I'm a longtime lurker here, but now I have a question I hope the group can help me with. I am working toward my instrument rating (21 hours so far), and want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. I also noticed that even when the scenery flies by smoothly (when I'm in VMC!) the instruments seem to update at a slower rate. Not quite a slide show, but harder than it should be to control. I've tried fiddling with the realism and sensitivity settings to no avail. I have noticed a number of folks posting on this group use this simulator to maintain proficiency, and I was just wondering how you have it set up. FYI...I'm using the CH products USB Flight Sim yolk, and the CH USB rudder pedals. The computer seems plenty fast enough with a 256MB graphics card. Like I mentioned before, everything is very smooth except for the instruments refreshing. Thanks everyone! Steve Perhaps you're focusing on the wrong factors there, Steve. Any training value of hobby-type simulators lies in practicing procedures, and not in merely learning to control that simulated airplane. Procedures-training is much more than just a video game. Concentrate more on the procedures, less on the simulator. As others said here, you'll have to accept imperfect simulation. That said, though, it's smart to keep the simulated speeds and times generally similar to those of the airplane you fly in real life. You want those procedures to become comfortable habit patterns, so they don't demand your undue attention as other things turn to worms. After 21 IFR hours, I'm sure you know by now what that means. :-) I was trying to use the simulator as both a procedures trainer, and to help me with my scan and ability to precisely control an airplane by reference to instruments alone. And yes I know all about things turning into worms! My biggest issue right now is that when (in a real airplane) I'm only focusing on the instruments, things go very well. When I have to look up a procedure or find an intersection and take my attention away from the instruments: that's when the worms can come out of the ground! Thanks for your time. |
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Realistic Instrument Training using MSFS 2004
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Realistic Instrument Training using MSFS 2004
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#18
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Realistic Instrument Training using MSFS 2004
Mark Hansen writes:
Next, look into your graphics card. There may be upgraded drivers for it that will improve the performance. If not, you may want to look into a better graphics card. Flight simulators (including MSFS) are normally CPU-bound, so a faster graphics card may not make any difference. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#19
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Realistic Instrument Training using MSFS 2004
I do fine with
holding a heading, but I find it very difficult to maintain an altitude. That's not really what you can practice with MSFS. It's just not close enough to the real thing. What you CAN practice, is procedures. The whole timing, cockpit organisation and everything. Figuring out hold entries, setting up stuff, how much time is there from IAF to FAF to touchdown, those things. You need to really sit down with the kneeboard and approach charts. I wouldn't/didn't bother with radio work, since it is so unrealistic. If you do this with approached you actually use during training, that helps quite a bit. If you want the sim to be smoother, try dialing back on the graphics settings. You don't need dynamic scenery, you don't need cloud detail or scenery detail. That helps a lot. -- Thomas Borchert (EDDH) |
#20
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Realistic Instrument Training using MSFS 2004
This happens with no scenery displayed (in the clouds).
MSFS does calculate scenery even when showing whit. You need to turn down the detail level (and dynamic scenery - very important!). Also, check the realism settings. All but P-factor (totally unrealistic) should be high. -- Thomas Borchert (EDDH) |
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