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#1
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WEHT Virtual reality headgear?
Remember this was the big trend in the early 90's? I remember going to Vegas
and seeing a huge line of people waiting to play the original Wolfenstein using a head gear. It sucked by the way. But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. |
#2
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On Fri, 29 Aug 2003 16:20:36 GMT, "Dave Labatt"
wrote: Remember this was the big trend in the early 90's? I remember going to Vegas and seeing a huge line of people waiting to play the original Wolfenstein using a head gear. It sucked by the way. But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. There's still research being done on those things on the academic side (I worked with a few implementations), but they still, uh, suck. - Ed |
#3
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Dave Labatt schrieb:
Remember this was the big trend in the early 90's? [..] But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. Some video drivers (e.g. nVidia's) come with support for LCD shutterglasses built-in that works with pretty much any directX game to give you a stereoscopic (= full-depth ) image. If you've never tried it, you'll be surprised at how much better most of your 3D games look! IMO, the problem is, as long as the market share of these technologically simple things is low, there won't be a push toward affordable VR headgear either. For lots more information on stereoscopic viewing including HMDs (Head-Mounted Displays), visit http://www.stereo3d.com . -mendel |
#4
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Michael Mendelsohn wrote in message ...
Some video drivers (e.g. nVidia's) come with support for LCD shutterglasses built-in that works with pretty much any directX game to give you a stereoscopic (= full-depth ) image. If you've never tried it, you'll be surprised at how much better most of your 3D games look! IMO, the problem is, as long as the market share of these technologically simple things is low, there won't be a push toward affordable VR headgear either. For lots more information on stereoscopic viewing including HMDs (Head-Mounted Displays), visit http://www.stereo3d.com . -mendel And then, you have folks like me who have very poor or nonexistant stereoscopic vision. I just hope when they make these new "no glasess 3D screens", it doesn't ruin it for those of us who don't see depth well. Some of those shutter glasess also make text hard to read, I have heard. I think I'd settle for a 21-22 inch OLED monitor I could tape to my wall in front of my desk. Slap on a pair of headphones, maybe get a rumble transducer for the desk or chair, and that would be virtual reality enough for me. Oh, and please make the game fun, too. No Tresspasser, please. |
#5
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e f schrieb: Michael Mendelsohn wrote in message ... For lots more information on stereoscopic viewing including HMDs (Head-Mounted Displays), visit http://www.stereo3d.com . And then, you have folks like me who have very poor or nonexistant stereoscopic vision. On the computer, you can do more to tweak the stereo properties of the game world than you with the real world. Some of those shutter glasess also make text hard to read, I have heard. That seems implausible to me, as shutterglasses use the full resolution of your monitor and I've NEVER had problems with text. If you have problems with ghosting, you could probably adjust the driver so that the text plane coincides with the monitor pane, i.e. the left eye view and the right eye view project the text onto the same spot on the screen. (You could read it even without shutterglasses then). On the other hand, most consumer VR headgear uses something close to VGA resolution, and that of course could mean that text is hard to read. You cannot use LCD displays with shutterglasses because they can't switch the picture fast enough. -mendel |
#6
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Michael Mendelsohn wrote in message ...
And then, you have folks like me who have very poor or nonexistant stereoscopic vision. On the computer, you can do more to tweak the stereo properties of the game world than you with the real world. Yeah, but if you have weak or nonexistant depth perception in the real world, a pair of 3D computer glasses really won't change that. Just all you biopic folks have fun with your glasses and don't screw it up for me. |
#7
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e f schrieb:
Yeah, but if you have weak or nonexistant depth perception in the real world, a pair of 3D computer glasses really won't change that. You won't know until you've tried. My wife said the same about herself (i.e. had it attested by a doctor), and she a) can see with LCD shutterglasses and b) even managed to see "Magic Eye" random dot stereograms. Btw, if you use a stereoscopic display, you'll see what you usually see - a worldview with weak depth perception. You're not disadvantaged more than you usually are. I expect that would go for the "no glasses" LCD screens as well. Cheers mendel |
#8
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There are 3D glasses available here (http://www.edimensional.com/) but not
sure how well they work for all games, some people who have tried them with a few of the online flight sims I have played say that it somehow distorts the crosshair making it uplayable and can make you sick but for some games (I think Grand Prix LEgends was one that was mentioned) the glasses worked really well, this was all a while ago so they may have improved it somewhat. For motion tracking I use a TrackIR (http://www.naturalpoint.com/) it works really well for IL-2 Sturmovik Forgotten Battles as that sim has built in support for the device although you can use it in other sims that have a mouse look feature. It's when a game has dedicated support this really shines, it never looses it's centre position..infact I've got up, made a drink then sat down and it's still found the centre position. It also has built in support for MS FS2004 (and 2002 I believe) and more games such as Lock On will support this device. It really increases the immersion to be able to glance up over the canopy frame and lag pursuit a con or to glance over to your wing or instrument panel with small movements of your head. I don't use my joysticks top hat switch in IL-2 anymore. "Dave Labatt" wrote in message news Remember this was the big trend in the early 90's? I remember going to Vegas and seeing a huge line of people waiting to play the original Wolfenstein using a head gear. It sucked by the way. But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. |
#9
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"Dave Labatt" wrote in message y.com...
Remember this was the big trend in the early 90's? I remember going to Vegas and seeing a huge line of people waiting to play the original Wolfenstein using a head gear. It sucked by the way. But there were tons of demos where they said this was the next big gaming trend. You'd think by now they'd have something really impressive. I am sure Eep is very disappointed this didn't catch on. It totally ruins the chance of having a truely immersive game of chess. Chess just isn't the same without a 3D VR headset. :-) This reminds me, when is the world of the Lawnmower Man supposed to arrive and VR be used as the tool of the antichrist, or something? - Richard Hutnik |
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