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FS2004, fix for hypersensitive rudder?



 
 
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  #11  
Old August 21st 03, 07:21 AM
Petar Lazarevski
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"Gman" wrote in message
news:RRf%a.153096$YN5.100936@sccrnsc01...
I've got a Saitek x36F and the rudder is way too sensitive, even with

turned
down to the minimums....
Time for a fix!



Are you talking about the rudder or about nosewheel steering? I find rudder
even not sensitive enough while landing in crosswind...nosewheel is,
however, too sensitive and does not resemble real life steering
which should desrease with speed build up or even cease....




  #12  
Old August 21st 03, 09:25 AM
Ariel
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I've just posted this on alt.games.microsoft.flight-sim, before I checked
this group...

I've had FS2004 in for a while, and like others I've been looking at the
visual goodies and old aircraft etc (very nice too). But now the initial
exploring is over, I have just done a bit of standard flying around the good
old Meigs area (familiar from all previous versions) in the two Cessnas,
mainly to look at frame-rates and fine-tune the visual settings. However, a
bigger problem has jumped out and hit me... rudder control.

The first thing I found was that the rudder in both aircraft is horrendously
over-sensitive. So...straight to the Control Sensistivity adjustments - no
good. Even at minimum sensitivity the rudder is awful. Taxying, or using
rudder to hold straight on the runway with a light cross-wind component,
both result in violent pedulum lateral swinging developing. Even when
flying straight and level a rudder input has the same effect - lateral
undamped swings with no basic aerodynamic stability. Balanced turns now
seem almost impossible.

I'm using a CH Pro Throttle, and have configured the mini joystick as the
rudder input - not too realistic, I know - but with a little familiarity it
has always worked OK with FS2002 and previous versions, as well as in IL2 FB
(which has convincingly real flight model dynamics in this area). I've
tried resetting the inputs in the stick software as well, but cannot get it
working in a realistic manner.

So am I alone here? It seems to me that the rudder input flight modelling
in the default FS9 Cessnas (haven't gone further yet) has been buggered.
Lateral stability has been destroyed. Is it me? Or what? Anyone else
found the same?

Graham


"K" wrote in message
...
anyone?

This is annoying me in the extreme, despite having the sensitivity all the
way down the slightest movement on the rudder almost spins you off the
taxiway especially with the Cessnas. Trying to stick to the runway
centreline is almost impossible with the slightest crosswind. FS2002,

which
i still have installed, is perfectly weighted.

Anyone have a fix or is it solemthing that needs patching?

K




  #13  
Old August 22nd 03, 01:27 AM
Marty Ross
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I agree -- it could possibly be the fault of the nosewheel modeling in the
software, and not that of the rudder...

"Petar Lazarevski" wrote in message
...

"Gman" wrote in message
news:RRf%a.153096$YN5.100936@sccrnsc01...
I've got a Saitek x36F and the rudder is way too sensitive, even with

turned
down to the minimums....
Time for a fix!



Are you talking about the rudder or about nosewheel steering? I find

rudder
even not sensitive enough while landing in crosswind...nosewheel is,
however, too sensitive and does not resemble real life steering
which should desrease with speed build up or even cease....






  #14  
Old August 22nd 03, 03:29 AM
Gman
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I'm using the rudder on a cub and I can cut some mean donuts around the taxi
ways....

Petar Lazarevski wrote:
"Gman" wrote in message
news:RRf%a.153096$YN5.100936@sccrnsc01...

I've got a Saitek x36F and the rudder is way too sensitive, even with


turned

down to the minimums....
Time for a fix!




Are you talking about the rudder or about nosewheel steering? I find rudder
even not sensitive enough while landing in crosswind...nosewheel is,
however, too sensitive and does not resemble real life steering
which should desrease with speed build up or even cease....





 




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