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#11
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Tweaking the throttle on approach
chris writes:
A good landing starts with a good approach. If you don't get your approach sorted out you are almost certain to stuff the landing up. I know. I guess I'm just impatient. I wouldn't be that way in real life, but in the sim it's often different, as one doesn't always have the time to fly for a long period, and I like to practice take-offs and landings at tiny airports as I encounter them. A good airspeed for crossing the fence is VSo x 1.3. Find out what your stall speed is, multiply by 1.3 and you have your speed at short finals. You can add a bit for the early part of the approach, for a 172 you might use 70-80 kt on approach, reducing to 55 kt on short finals. Hmm ... well, I've been coming in at around 100 kts, which just happens to be the full-flaps Vso plus 30%, as you suggest (in the Baron, Vso is 75 kts). So I guess I haven't been going as fast as I thought. After reading what some people suggest--that the aircraft should stall as it lands--I thought that perhaps I was coming in too fast. Usually I'll stay at right around 100 or so practically to touchdown. As I'm gliding above the runway I'll reduce power and let the aircraft settle on its own. It seems to be very smooth. The only disadvantage is that I need a longer runway. But most runways are more than long enough for my small plane, so there's no reason to rush down to the ground that I can see. Whatever light aircraft you fly will be similar, can't speak for the heavies though.. If you use much more than 80kt on approach it can be difficult to get rid of the speed while still descending. I try to come in with a good rate of descent at 100. Then, when I'm close to the runway and coming into ground effect, I stop the descent, which causes my airspeed to drop rapidly. As that brings me down, I progressively flare until the wheels touch. In heavies it's easier to some extent because the FMC will tell you what speed to make on the approach. And if you autoland, you just set the MCP for that speed or slightly above (136 in a lightly loaded 747-400) and it comes out fine. The main trap with heavies is that you can't change your configuration at the last minute--you have to be aligned and stable in your approach quite a distance out, because last minute tweaks can be difficult and dangerous. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#12
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Tweaking the throttle on approach
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#13
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XXX Tweaking the throttle on approach
DR writes:
The benefit of your simulator is that it doesn't destroy the landing gear on your sloppy landings and that is why it is nothing like real life. Actually it does. Sometimes the gear is destroyed (the extreme case), sometimes it is just damaged, sometimes the damage is subtle and you find out about it the hard way when it won't lock for the next landing. It lets you get away with the most terrible landings ... Not if you are using the add-ons intended for serious simmers, with realism cranked up. I even damaged a flap once and didn't find out about it until I encountered a sharp rolling tendency aloft whenever I fully extended the flaps (that one took a while to figure out, in part because I had trouble believing that the sim had actually simulated partial damage--but it had). (It always says excellent landing to me but that's not what my instructor ever says -and he's right I'd give myself typically 5-8/10). Based on your extolling the virtues of MSX I recently got the latest version and tried it out with the aircraft I'm training on. Basically I'd have to say it simulates a C172 very poorly and I'd say it's only use is for simulated instrument flying. Even so, it's response does not mimic my aircraft near the limits of the flight envelope -it behaves like a flying game really. Red Bull flying race? What a pile! Where do you put the realism settings? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#14
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Tweaking the throttle on approach
Jim writes:
Excellent advice on all points. Only thing I would add is to use these steps in basic trainer such as C172 until proficient, as in real life you must crawl before you can walk. Flying a complex aircraft in simulation is task intensive and frustrating. Does a Baron 58 count as complex? It seems easy to fly compared to the big iron. I fly mostly the Baron 58 as Dreamfleet's simulation is rigorously accurate, so it behaves just like the real thing. The C172 seems too easy, so either this is the world's easiest plane to fly in real life, or the sim is not as accurate as it could be. In real life, I'd want to fly the same thing I had flown in the sim, if I could find a place that would give me instruction in a Baron (a new one, not one of those WWII relics, but without the G1000 junk). Be careful not to float or balloon in ground effect. If you do balloon add a bit of power to stabilize and cut the throttle again and flare to landing. Hope this helps. I do seem to glide excessively just before touchdown. I have a phobia about expensive damage to the gear. I've hardly ever crashed in a way that would injure me in real life, but I've had a fair number of landings in which the gear was damaged (on one occasion I damaged flaps as well, not sure how). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#15
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Tweaking the throttle on approach
On Mar 6, 6:15 pm, Mxsmanic wrote:
Jim writes: Excellent advice on all points. Only thing I would add is to use these steps in basic trainer such as C172 until proficient, as in real life you must crawl before you can walk. Flying a complex aircraft in simulation is task intensive and frustrating. Does a Baron 58 count as complex? It seems easy to fly compared to the big iron. It has retractable gear and variable pitch props, means it's complex. Not to mention multi-engine. I fly mostly the Baron 58 as Dreamfleet's simulation is rigorously accurate, so it behaves just like the real thing. The C172 seems too easy, so either this is the world's easiest plane to fly in real life, or the sim is not as accurate as it could be. In real life, I'd want to fly the same thing I had flown in the sim, if I could find a place that would give me instruction in a Baron (a new one, not one of those WWII relics, but without the G1000 junk). You would be very ill-advised to try and start your flight training in a twin. There's way too much stuff to cope with when you're trying to learn how to take off, fly s+l and land.. Best to learn on something small, slow, forgiving, and you can move up later. I found even going from a C152 to an Archer, I got way behind the aircraft - too much happening too fast, and the Archer doesn't have two engines, CSU's or retract. And the difference in cruise is only 35kt or so, but enough to get me seriously behind the aircraft!! Be careful not to float or balloon in ground effect. If you do balloon add a bit of power to stabilize and cut the throttle again and flare to landing. Hope this helps. I do seem to glide excessively just before touchdown. I have a phobia about expensive damage to the gear. I've hardly ever crashed in a way that would injure me in real life, but I've had a fair number of landings in which the gear was damaged (on one occasion I damaged flaps as well, not sure how). If you are floating you are going too fast or trying to hold it off too long. From reading your earlier post, you identified the VSo of the Baron as 75. My research came up with 69-72 as stall speeds. Which makes VSo x1.3 = 89-93kt. You probably don't want to be going for a full stall landing in a twin, so come in at about 90kt, raise the nose a bit to flare and let it settle onto the runway. Don't try and hold it off, that's what a Cessna pilot should do, but probably not a twin pilot. Just make sure your mains touch before your nose wheel. Mind you, I am not a twin pilot so that could all have been rubbish. :-) |
#16
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Tweaking the throttle on approach
chris wrote:
It has retractable gear and variable pitch props, means it's complex. And flaps...it has to have flaps. Not to mention multi-engine. The number of engines doesn't matter. By the way a twin with two HP wouldn't be HP either. |
#17
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Tweaking the throttle on approach
Mxsmanic wrote: writes: If not aligned at the threshold in a real plane, you should go around. You should strive to become aligned with the centerline soon after turning onto final, and then hold it there. It can be done with practice. Don't forget you'll need a crab angle to take care of crosswind. I'm pretty sure I've seen videos of real pilots (in small aircraft) turning to align with the runway _after_ the threshold, but I suppose that just because they do it doesn't make it a smart idea. I may have misunderstood your earlier post about being misaligned when crossing the threshold. I originally thought you meant that you were not positioned over the centerline (bad), but maybe you meant that your airplane's centerline was not parallel to the runway centerline. If so, then that is not unusual, or bad, but you MUST align before touchdown. (Use rudder to straighten out, and opposite aileron to prevent lateral drift) In extreme cases I've slipped forward down to the glide path, which works very well for descending rapidly without going to fast, but my problem there is getting myself straight and aligned while exiting the slip. Yes, straightening out after a slip seems to be harder in the sim than in the real plane. |
#18
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Tweaking the throttle on approach
On Mar 5, 11:56 pm, Mxsmanic wrote:
writes: If not aligned at the threshold in a real plane, you should go around. You should strive to become aligned with the centerline soon after turning onto final, and then hold it there. It can be done with practice. Don't forget you'll need a crab angle to take care of crosswind. I'm pretty sure I've seen videos of real pilots (in small aircraft) turning to align with the runway _after_ the threshold, but I suppose that just because they do it doesn't make it a smart idea. When we speak of aligning with the runway, we mean that the _flight path_ should be straight down the centerline. This does not necessarily mean (and often doesn't) that the airplane axis is aligned down its center. Most often you have some kind of crosswind, and many pilots hold a crab angle (to maintain the flight path) down almost to the ground, and then "kick it out" (straighten out) just before touchdown. This is the turning you've seen. Kev |
#20
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Tweaking the throttle on approach
On Tue, 06 Mar 2007 16:26:52 -0500, Ron Natalie
wrote: chris wrote: It has retractable gear and variable pitch props, means it's complex. And flaps...it has to have flaps. Not to mention multi-engine. The number of engines doesn't matter. By the way a twin with two HP wouldn't be HP either. or 200 for that matter. Isn't is still "greater than 200"? Roger Halstead (K8RI & ARRL life member) (N833R, S# CD-2 Worlds oldest Debonair) www.rogerhalstead.com |
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