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Xprize and tethered space station



 
 
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  #11  
Old December 15th 03, 05:20 AM
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On Mon, 15 Dec 2003 04:50:09 GMT, Ron Wanttaja
wrote:

:On Mon, 15 Dec 2003 04:26:11 GMT, "Michael Pilla"
:wrote:
:
:"Ron Wanttaja" wrote:
:
:All right. Let's connect the two with a massless cable. Let's assume the
:Main Station remains fixed above the equator, and the Way Station just
:magically appears at its 200 nm position.
:
: SNIP
:
:I hadn't realized that you were a physicist, Ron -
:
:Ooooo, them's fightin' words.... :-)
:
:Ron Wanttaja

Ron ain't no physicist, he WORKS for a livin'.
  #12  
Old December 15th 03, 01:42 PM
Eric Miller
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"Larry" wrote in message
...
Just call up Moller -- the stuff is called "balonium" and is the primary
material from which the Skycar is built.

And here I thought it was made from "BSium"

:-)

(¯`·._.· £ãrrÿ ·._.·´¯)


LOL... too true about the Skycar.
I believe BSium is just high-grade, refined balonium =D

Eric


  #13  
Old December 16th 03, 12:46 AM
Andrew Case
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Ron Wanttaja wrote:
And when you come down, you have to get rid of all the 25,000 FPS. Orbital
spacecraft take some small portion away with rockets, and scrub off the
rest in atmospheric friction. The X-Prize folks have a far simpler
problem. Hopefully, that'll be addressed in the Y-Prize. :-)


Actually, getting rid of that excess velocity by aerobraking is also a bit
of a trick for an X-Prize class vehicle, at least if it's going straight
up and straight down. The problem is that you end up going quite fast
before you hit sensible atmosphere, and the atmosphere is actually pretty
thin, so you have to get rid of a lot of velocity fast (which implies high
g loads and high heating) or you end up at zero altitude with nonzero
speed. This is called "lithobraking" :-)

Coming in from orbit you can decelerate higher up, and take advantage of a
bit of lift to keep you in the thinner part of the atmosphere longer. A
ship like Rutan's can also do this to a certain extent since it will have
a substantial horizontal component of velocity.

.......Andrew
--
--
Andrew Case |
|
  #14  
Old December 16th 03, 01:33 AM
Rich S.
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"Andrew Case" wrote in message
...

Actually, getting rid of that excess velocity by aerobraking is also a bit
of a trick for an X-Prize class vehicle, at least if it's going straight
up and straight down. The problem is that you end up going quite fast
before you hit sensible atmosphere, and the atmosphere is actually pretty
thin, so you have to get rid of a lot of velocity fast (which implies high
g loads and high heating) or you end up at zero altitude with nonzero
speed. This is called "lithobraking" :-)

Coming in from orbit you can decelerate higher up, and take advantage of a
bit of lift to keep you in the thinner part of the atmosphere longer. A
ship like Rutan's can also do this to a certain extent since it will have
a substantial horizontal component of velocity.


Lessee here...........

When I arrive at a destination and, by cause of weather or whatever, I'm too
high - I don't dive to redline and beyond to lose altitude. I establish a
decent rate of descent and fly in circles, or out and back, to gradually
scrub off speed and altitude.

Straight down? Not me, unless I'm on fire! ;o)

Rich S.


  #15  
Old December 16th 03, 01:44 PM
nafod40
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Andrew Case wrote:
Ron Wanttaja wrote:

And when you come down, you have to get rid of all the 25,000 FPS. Orbital
spacecraft take some small portion away with rockets, and scrub off the
rest in atmospheric friction. The X-Prize folks have a far simpler
problem. Hopefully, that'll be addressed in the Y-Prize. :-)



you end up at zero altitude with nonzero
speed. This is called "lithobraking" :-)


Nice term. Like flying through cumulo-granite. : )

Coming in from orbit you can decelerate higher up, and take advantage of a
bit of lift to keep you in the thinner part of the atmosphere longer. A
ship like Rutan's can also do this to a certain extent since it will have
a substantial horizontal component of velocity.


The easy way is to come in like a capsule, with a throwaway, ablative
shield. The engineering is infinitely easier. OK, maybe not infinite,
but lots. The next NASA ship to fly will be capsule-like, I bet.

  #16  
Old December 16th 03, 03:39 PM
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Ron, I'm very confused... You wrote
:
:The big thing to remember is that this altitude/velocity combination is
:*inviolate*. Increase your velocity, and you climb into an elliptical
rbit with a higher average altitude or even shoot away, free of the
:Earth's gravity. Decrease the velocity, and you drop into an elliptical
rbit with a lower average altitude...too much lower, of course, and you
:impact the Earth.

OK, I think I understand. If you're in LEO and you want to go to a
higher orbit, you have to add not just altitude, but velocity. So you
point your self forward and up, light the rocket and climb and
accelerate.
:
:Left to their own devices, the Main Station would require an orbital
:velocity of about 10,000 FPS, and the Way Station about 25,000 FPS. The
:Main station would float in stately grace, fixed above a spot on the
:equator. In truth, though, it doesn't care about what's below it...all it
:knows is that it orbits the Earth once every day. The fact that the Earth
:turns to keep the same point underneath it is trivial. At the same time,
:the Way Station whizzes past underneath, 13 orbits per day.

And that's where I'm confused. Isn't 10,000 fps at GEO a lot less
than the 25,000 FPS at LEO?

I understand that the actual distance, the circumference, of the orbit
at GEO is a lot bigger than at LEO, and I'd always thought that
accounted for lower satellites going "faster" around the earth in
radians or orbits per day.

It's the spinning ice skater/angular velocity thing that has me
confused. Pull in the arms, you spin faster, but drag slows you down.
Put out your arms, you go slower - your hands are going the same speed
in FPS as before, but they're going around a bigger circle.

Why is it that in going from LEO to GEO you're getting rid of speed?

Maybe this will do it. Say I'm in a nice, stable, circular orbit at
GEO. I want to drop to a nice, stable, circular orbit 100 miles
lower. I don't care about the orbital period, I just want to do it.
Which way do I point my nose before I light my rocket?
  #17  
Old December 16th 03, 05:34 PM
Dillon Pyron
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On Tue, 16 Dec 2003 15:39:29 GMT, wrote:

Ron, I'm very confused... You wrote
:
:The big thing to remember is that this altitude/velocity combination is
:*inviolate*. Increase your velocity, and you climb into an elliptical
rbit with a higher average altitude or even shoot away, free of the
:Earth's gravity. Decrease the velocity, and you drop into an elliptical
rbit with a lower average altitude...too much lower, of course, and you
:impact the Earth.

OK, I think I understand. If you're in LEO and you want to go to a
higher orbit, you have to add not just altitude, but velocity. So you
point your self forward and up, light the rocket and climb and
accelerate.


Just forward. Increase the velocity, increase the orbit. Just like a
plane, increase the speed, you climb, all other things being equal.

:
:Left to their own devices, the Main Station would require an orbital
:velocity of about 10,000 FPS, and the Way Station about 25,000 FPS. The
:Main station would float in stately grace, fixed above a spot on the
:equator. In truth, though, it doesn't care about what's below it...all it
:knows is that it orbits the Earth once every day. The fact that the Earth
:turns to keep the same point underneath it is trivial. At the same time,
:the Way Station whizzes past underneath, 13 orbits per day.

And that's where I'm confused. Isn't 10,000 fps at GEO a lot less
than the 25,000 FPS at LEO?


Yes. Here's the thing, the way station in LEO is attempting to be
geosynchronous, at the wrong orbit. To do so, it needs to go faster.
But, being tethered to the earth and the mass out beyond GEO keeps it
in place.


I understand that the actual distance, the circumference, of the orbit
at GEO is a lot bigger than at LEO, and I'd always thought that
accounted for lower satellites going "faster" around the earth in
radians or orbits per day.


Correct.


It's the spinning ice skater/angular velocity thing that has me
confused. Pull in the arms, you spin faster, but drag slows you down.
Put out your arms, you go slower - your hands are going the same speed
in FPS as before, but they're going around a bigger circle.

Why is it that in going from LEO to GEO you're getting rid of speed?

Maybe this will do it. Say I'm in a nice, stable, circular orbit at
GEO. I want to drop to a nice, stable, circular orbit 100 miles
lower. I don't care about the orbital period, I just want to do it.
Which way do I point my nose before I light my rocket?


Straight back, tangential to the orbit.

Go to sci.space and ask the questions. Your head will spin with the
math they answer your question with :-)

--
dillon

Life is always short, but only you can make it sweet
  #18  
Old December 16th 03, 06:12 PM
Rich S.
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"Dillon Pyron" wrote in message
...
On Tue, 16 Dec 2003 15:39:29 GMT, wrote:
OK, I think I understand. If you're in LEO and you want to go to a
higher orbit, you have to add not just altitude, but velocity. So you
point your self forward and up, light the rocket and climb and
accelerate.


Just forward. Increase the velocity, increase the orbit. Just like a
plane, increase the speed, you climb, all other things being equal.


So this explains why a J-3 can be in a geosynchronous orbit at 1000'
altitude, sittin' in one spot over I-90 while the cars whiz past!

Rich "Rocket Scientist" S.


  #19  
Old December 16th 03, 06:52 PM
nafod40
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wrote:

And that's where I'm confused. Isn't 10,000 fps at GEO a lot less
than the 25,000 FPS at LEO?

Why is it that in going from LEO to GEO you're getting rid of speed?

Maybe this will do it. Say I'm in a nice, stable, circular orbit at
GEO. I want to drop to a nice, stable, circular orbit 100 miles
lower. I don't care about the orbital period, I just want to do it.
Which way do I point my nose before I light my rocket?


Have you ever seen one of those charity things, where you drop your
penny into the slot and it starts it spinning around and around, and
keeps getting lower into the well, until at the last it is spinning way
fast just before falling into the hole?

That is exactly what's going on in space, but bigger. While you are
going around slower in GEO/close to rim of well, you have more energy
than the penny that is near the bottom of the well. You are higher.

To get the penny to go down to a lower orbit in the well, you have to
slow it down, i.e., point the rocket engine opposite the direction of
motion.


 




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