If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Kev writes:
On the one hand, you could argue that with say, the Airbus computer overrides, even a non-pilot passenger could handle the sidestick and throttles and never stall in the air. The flip side is that, with Airbus, even an experienced pilot can crash. These are the unavoidable and interlocked advantages and disadvantages of fly-by-wire systems that have no full overrides. On the other hand, I'm always reminded of that story in one of the pilot mags a few years back, about the fully loaded 747 taking off from SFO. It lost an engine right away, and the young co-pilot tried to use the yoke instead of the rudder to straighten out. This popped up a spoiler on one side (kills lift so the plane banks) and the plane stopped climbing. The pilot and a jump-seater nearly had a heart attack, and yelled at the co-pilot to get off the yoke and use rudder. They missed a mountain by mere feet. Moral of the story? I dunno How had the co-pilot been trained? A simulator would have behaved just like the real thing, so that could not be the source of his error. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#12
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Mxsmanic wrote:
Kev writes: On the one hand, you could argue that with say, the Airbus computer overrides, even a non-pilot passenger could handle the sidestick and throttles and never stall in the air. The flip side is that, with Airbus, even an experienced pilot can crash. These are the unavoidable and interlocked advantages and disadvantages of fly-by-wire systems that have no full overrides. An experienced pilot can crash any aircraft, so that's no argument. The upside of the Airbus system is that the plane can automatically avoid the most common death traps, like stalls on go-around or microbursts. On the other hand, I'm always reminded of that story in one of the pilot mags a few years back, about the fully loaded 747 taking off from SFO. It lost an engine right away, and the young co-pilot tried to use the yoke instead of the rudder to straighten out. [..] They missed a mountain by mere feet. Moral of the story? I dunno How had the co-pilot been trained? A simulator would have behaved just like the real thing, so that could not be the source of his error. That's why I said I don't know the moral of the story At first, I wanted to argue that more real-life training before moving to airliners would've helped. But his reaction was par for a twin engine piston with a dead engine, where banking into the good engine is not uncommon. So you could argue that if he'd only ever been trained on a 747 sim, he might've not had that tendency to use the yoke. Kev |
#13
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Nomen Nescio writes:
define "simulator" Anything that simulates something else. If you consider the very crude simulation attempts made by NASA to be equivalent to the real thing, then you cannot possibly object to anyone training for the real thing in a modern full-motion simulator, which is far more advanced than what NASA had forty years ago. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#14
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Kev writes:
An experienced pilot can crash any aircraft, so that's no argument. The upside of the Airbus system is that the plane can automatically avoid the most common death traps, like stalls on go-around or microbursts. So can experienced pilots. Essentially Airbus tries to substitute wired-in logic decided upon by designers and engineers for pilot competence. What Airbus doesn't seem to understand is that you cannot simultaneously keep the pilot out of the loop in dangerous situations _and_ allow the pilot to handle dangerous situations. Unless, perhaps, Airbus is trying to eliminate the need for a pilot altogether, which I think is unwise and very premature at this point in time. That's why I said I don't know the moral of the story At first, I wanted to argue that more real-life training before moving to airliners would've helped. But his reaction was par for a twin engine piston with a dead engine, where banking into the good engine is not uncommon. So you could argue that if he'd only ever been trained on a 747 sim, he might've not had that tendency to use the yoke. Indeed. I think the most logical conclusion is that it's best to train with whatever you plan to fly (or with a simulator that simulates whatever you plan to fly). -- Transpose mxsmanic and gmail to reach me by e-mail. |
#15
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Nomen Nescio writes:
Then you don't have a simulator. MSFS is not a "simulator" as you define it. I'm glad you finally got the point that it's a toy. I understand why you are doing this, but you'll find that I have a lot of patience. "Just like the real thing" means within the context of the simulator's objectives. Many simulators qualify when used as intended. The various NASA simulators to which you've alluded each simulated some aspect of flight in a way that was "just like the real thing"; however, they all failed to match real life in one or more other respects (which they also have in common with all other simulators). Only real life perfectly matches real life. But many aspects of real life are not important for certain well-defined tasks. One can learn to perform these tasks perfectly from a simulator if the simulator perfectly simulates all the important aspects of the tasks. One can learn to use a GNS530 GPS perfectly inside Microsoft Flight Simulator, because simulations of the unit available for the simulator precisely duplicate its real-life functionality. You can go directly from the simulator to the real thing without missing a beat, and perform the task of operating it perfectly with no previous experience in using the real thing. The simulation of the unit does not include the three dimensional appearance of the unit or the texture of the control knobs and buttons, but these are unimportant to the task of operating the unit, and so the lack of simulation is irrelevant to the simulator's realism in context. And since your "flying experience" all comes from a toy that does not " behaved just like the real thing", you don't have a clue as to what "real" flying is like. Following that line of reasoning, the astronauts had no clue how to land on the moon, since they could only use simulator toys before actually attempting it. Many of their simulators were far less comprehensive than a typical PC simulator today. And since you don't have a clue as to what "real" flying is like, you have less of an understanding of flight that a 10 yo kid that got a Young eagles flight because they have been in something that "behaved just like the real thing". As you'll see from the above, I've invalidated this assertion. Therefore, if you want to learn about real flying, STFU and listen to people who have been in something that "behaved just like the real thing". Even if it's that 10 yo kid. I don't share your emotional investment in this debate, which allows me to remain objective and clear-headed. The role of simulation in all types of man-machine interfaces is vitally important today, and its importance is increasing. I've no doubt that the time will come when people will learn to fly at least commercial airliners without ever actually touching the real thing prior to a summary checkride, or even prior to actually carrying paying passengers. I don't see any technical obstacle to this. The only obstacles are psychological and emotional. Indeed, even today, someone with 5000 hours of intensive simulation experience covering a very wide array of in-flight possibilities would probably be a better pilot than someone with 5000 hours of real-world experience spent sitting idle in a cockpit watching the figures change on the FMC and trying not to fall asleep. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#16
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Mxsmanic wrote: Indeed, even today, someone with 5000 hours of intensive simulation experience covering a very wide array of in-flight possibilities would probably be a better pilot than someone with 5000 hours of real-world experience spent sitting idle in a cockpit watching the figures change on the FMC and trying not to fall asleep. An unrealistic comparison, I think. An airline pilot with 5000hrs of real-world experience has spent a significant number of hours getting beat up annually in a simulator exposed to a wide array of emergencies, simple and compound. Simulators are an excellent (and necessary) part of pilot training, but there are situations that can never be simulated, and it is their real-world experience that pilots call upon to save their aircraft when the shiite hits the fan. The best example I can think of is United #232 (Sioux City, 1989). I doubt Al Haines was ever trained to control a DC-10 without hydraulic power to the flight control surfaces. Yet he managed to steer the jet with differential thrust to a (scary) landing without the loss of all aboard. There will never be a replacement for experience IMO. |
#17
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Kingfish writes:
An unrealistic comparison, I think. An airline pilot with 5000hrs of real-world experience has spent a significant number of hours getting beat up annually in a simulator exposed to a wide array of emergencies, simple and compound. That would count as simulator experience. I said 5000 hours of real-world experience. The average airliner pilot has spent vastly more time in a real cockpit fighting off boredom than in a simulator coping with emergencies. Simulators are an excellent (and necessary) part of pilot training, but there are situations that can never be simulated ... A lot more situations can be simulated than experienced in real life (if one wishes to survive the experience), and it is thanks to simulators that pilots are better prepared for emergencies today. Many of the things they practice on simulators would never be safe to attempt in real life, and others are so rare that they are never likely to see them (but at least they'll be prepared if they do). In modern commercial air travel, which is very safe, there are many emergencies that no pilot has ever experienced in real life; this being so, it is impossible for a pilot to depend on any real-world experience when dealing with such emergencies, since it is overwhelmingly probable that he is seeing such an emergency for the first time. Simulation greatly improves survival rates for such emergencies by giving pilots experience with them in the safe but realistic environment of a simulator. Without that simulation experience, quite a few of them would be killed when the real thing comes along. The real world doesn't train you for potentially deadly emergencies. ... and it is their real-world experience that pilots call upon to save their aircraft when the shiite hits the fan. They don't _have_ any relevant real-world experience. That's why they try simulation. The best example I can think of is United #232 (Sioux City, 1989). I doubt Al Haines was ever trained to control a DC-10 without hydraulic power to the flight control surfaces. Yet he managed to steer the jet with differential thrust to a (scary) landing without the loss of all aboard. Actually, there were four people controlling the plane, and it was being steered by a DC-10 flight instructor who had been deadheading on the flight. None of them had any previous experience with anything like this at all, so both real-world and simulator experience were irrelevant (although I seem to recall that the instructor had pondered similar scenarios in the past, but had not tried them). The crew succeeded in part because of proper CRM, not because of technical skills with something this foreign. They can (and do) learn CRM in simulators, rather than in real life where it can be dangerous. Luck also played a substantial role in this crash. The combined 103 hours of experience of the flight deck crew was definitely a factor, but it was experience that could have been acquired in either real life or a simulator. It was important in keeping them calm and cooperative and organized; flying the plane was only a small part of it. See http://www.airdisaster.com/eyewitness/ua232.shtml to learn the details, including the correct spelling of the captain's name. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#18
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Mxsmanic wrote:
Nomen Nescio writes: If you've flown one, you've flown them all. The numbers are different, that's all. Then why does flying one aircraft not entitle you to fly any aircraft? Nope. Real men flew a real machine and made a real landing on a real moon. They learned how to do it with a simulator. There was no training in the real thing. There are multiple types of "shuttle simulator". Go look at spaceflight.nasa.gov/shuttle/reference/factsheets/asseltrn.html for all the details. The pilot training includes a real aircraft configured to fly like the high-powered brick...er...shuttle: " Pilots training for a specific mission receive more intensive instruction in Orbiter approach and landing in Shuttle Training Aircraft (STA), which are four Gulfstream II business jets modified to perform like the Orbiter during landing. Because the Orbiter approaches landings at such a steep angle (17-20 degrees) and high speed (over 300 miles per hour), the STA approaches with its engines in reverse thrust and main landing gear down to increase drag and duplicate the unique glide characteristics of the Orbiter" As for the moon landings, there was a full-size training device, again, with similar characteristics as the moon lander. This is what Nomen referred to. More details at www1.dfrc.nasa.gov/Gallery/photo/LLRV/index.html |
#19
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
I'm not really sure where the contradictions are in this story, other
than the writer forgot (or doesn't know) that no one, NO ONE goes from flying spam cans to a major carrier without 1) substantial flying multi-engine/multi-jet time 2) substantion full-motion simulator time Living in Colorado I've been to the United training facility many times (and flown the 737 sim), and know instructors there. The pilots are required to spend a fair amount of time every year in the sims. I don't understand what would be different with this "new approach" to pilot training. I don't know any military that sends new pilots out without substantial hands-on, in-the-air training. |
#20
|
|||
|
|||
Co-pilots May Sim instead of Fly to Train
Shuttle Training
Aircraft (STA), which are four Gulfstream II business jets modified to perform like the Orbiter during landing. They sawed the wings off? Jose -- "There are 3 secrets to the perfect landing. Unfortunately, nobody knows what they are." - (mike). for Email, make the obvious change in the address. |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
AOPA Stall/Spin Study -- Stowell's Review (8,000 words) | Rich Stowell | Aerobatics | 28 | January 2nd 09 02:26 PM |
Video Display to provide projectors to train Navy pilots | Otis Willie | Naval Aviation | 0 | August 30th 06 09:43 PM |
The allure of the skies beckons wannabe pilots. | N9NWO | Piloting | 0 | March 8th 05 08:58 PM |
insurance for Sport Pilots! | Cub Driver | Piloting | 4 | September 11th 04 01:14 AM |
Older Pilots and Safety | Bob Johnson | Soaring | 5 | May 21st 04 01:08 AM |