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#11
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This should settle it!
Incorrect statement.
Do yourself a favor and don't discuss this with the village idiot. This group has been through the process numerous times. He only pretends to be interested in learning. You won't change his mind since his belief that he is special is rooted in the belief that he "flies" when he plays MSFS. -- Thomas Borchert (EDDH) |
#12
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This should settle it!
C J Campbell writes:
I have a real problem with instructors who begin by running down other instructors, the FAA, the manufacturers, etc. It demonstrates a serious authority problem, a very dangerous attitude. Apparently he does not like the instructional techniques that have proven successful for years. Invite him to this newsgroup. He'd fit right in. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#13
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This should settle it!
C J Campbell wrote:
On 2007-04-15 06:01:45 -0700, "Oz Lander" said: http://overtheairwaves.com/ I refer to the first article on this page. Settle what? I disagree with him vehemently on several points, not least the usefulness of view limiting devices. I was mostly referring to his thoughts on how use of a simulator is nothing like flying the real thing. -- Oz Lander. I'm not always right, But I'm never wrong. |
#14
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This should settle it!
Oz Lander writes:
I was mostly referring to his thoughts on how use of a simulator is nothing like flying the real thing. So you notice the parts you agree with and ignore the parts you don't? -- Transpose mxsmanic and gmail to reach me by e-mail. |
#15
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This should settle it!
"Mxsmanic" wrote in message ... writes: Incorrect statement. Learning to fly on instruments also entails learning to firmly shut out the "seat of the pants" sensations. The "seat of the pants" sensations are not there when flying a desktop computer so its incorrect to say that instrument flying can be "accurately simulated" on a desktop. This only makes a difference if you are conditioned to interpret physical sensations in certain ways. Everyone I know is preconditioned from birth, by the earth's gravitational field, to accept what we commonly know as "up" to, in fact, be "up". We then learn to interpret the direction of the "pull" of gravity to be in the direction opposite of "up". Anyone without vertigo or similar physical ailment or without external input (suchs as changes in velocity or direction, or riding in a spacecraft in ballistic flight) should be able to know his orientation with his eyes closed. Again, as a non-pilot, I would think that the primary purpose of a simulator, in the context of IFR flying, would be to practice navigational routines or to familiarize yourself with a particular a/c type so that when presented with a real-life instrument flying situation in that a/c the procedures are not compromised by the increased stress of confusing sensory inputs. But, by reading the responses by actual pilots and instructors, I get the sense that sims are more useful as instructional tools for IFR than I thought. BS, Tony P. |
#16
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This should settle it!
" It might help to start with instrument flight and then continue with visual flight, instead of the other way around. Of course, that might make VFR skills more difficult to acquire. That should narrow down the flock of potential pilots. Just scare the hell out of them right outta the gate. tp |
#17
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This should settle it!
"muff528" wrote in message
news:5xzUh.1813$xP.346@trnddc04... ... Again, as a non-pilot, I would think that the primary purpose of a simulator, in the context of IFR flying, would be to practice navigational routines or to familiarize yourself with a particular a/c type so that when presented with a real-life instrument flying situation in that a/c the procedures are not compromised by the increased stress of confusing sensory inputs. But, by reading the responses by actual pilots and instructors, I get the sense that sims are more useful as instructional tools for IFR than I thought. Sims seem to be a quite useful as part of a training process if they are accompanied with approptiate instruction. They also appear to be good for "keeping a hand in it" if you already have some experience and training. However, neither airplanes or sims are a good way to "learn yourself to fly by trial and error" - while you are less likely to get killed with the sim, you aren't really going get a good grounding in the essential basics that you would pick up in just a few hours with an instructor (or even just another competent pilot). One could keep at it and keep asking questions as they come up, but without someone looking over your shoulder pointing out when you go wrong, you don't know what questions you haven't thought of asking - eh? -- Geoff The Sea Hawk at Wow Way d0t Com remove spaces and make the obvious substitutions to reply by mail When immigration is outlawed, only outlaws will immigrate. |
#18
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This should settle it!
On Sun, 15 Apr 2007 12:39:23 -0700, C J Campbell wrote:
I am convinced that it is harder to fly an airplane with a view limiting device than it is in actual instrument conditions. There are certain aspects of instrument flying that are poorly simulated by view-limiting devices. Two examples that come to mind are the low approach (ie. looking for the airport rather than simply removing the device in 10 miles visibility) and the lack of illusions such as a false horizon from the clouds. Just as simulation have a role, so do view limiting devices. But there's nothing that's a *perfect* simulation for flying in IMC. That really needs to be part of IFR training. A friend "graduated" (passed his IFR checkride) with almost no actual time (from one of those "get your license in 10 days" places). He was sufficiently aware of this lack that his next step was to take one of those "IMC flying tours" (which also sounded like a lot of fun {8^). I worry about the IFR pilots that don't. - Andrew |
#19
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This should settle it!
muff528 wrote:
Now, I'm not a pilot (real or imagined) but I'm surprised that ANY simulator time is credited toward the actual "40 hours required for the instrument rating". I would think that the simulator would be a good tool to acclimate the student to the environment prior to making the requisite 40 hours of actual flight time but not to replace flying time. (Is simulator time credited hour-for-hour?) Flight Simulator time (or more likely Flight Training Device time, since most pilots don't have the opportunity to use a simulator) can only be logged when it is conducted by an authorized instructor. To that end, the instructor should know how to properly use the simulator. By that I mean he shouldn't just spend an hour with the student flying an enroute course in IMC. It should be used to simulate conditions that are dangerous to practice in a real aircraft. Things like teaching an ILS to minimums in actually IMC or teaching how to fly a missed approach with weather below minimums. These types of activities are much safer taught simulated (either FTD/simulator or under the hood). A simulator is more realistic (oddly enough) than flying under the hood. At least as far as practicing to minimums. Even with the best hood, you get visual cues out of your peripheral vision. The other very useful part of using a simulator for instrument training is practicing partial panel work. In a real airplane, the instructor reaches over and puts a cover on your attitude indicator and directional gyro and says you lost your vacuum pump and the back up isn't working. OK, now you fly your approach with out them. No big deal. In a simulator, your instructor silently fails the vacuum system and you have to figure it out. The hardest part about flying partial panel isn't the actual flying, but recognizing that you have in fact lost an instrument (or two). Once you know, the rest is easy (by comparison). Note, however, we are talking about real simulators and flight training devices (or at worst PCATDs, which have even more restrictions), not games like MS Flight Simulator. My opinion is that they can serve a very real and valuable purpose in instrument training. I wouldn't recommend them for primary or commercial training, but for the limited scope I've mentioned here, they are excellent tools. I would agree with the original article, however, that their overuse is a bad thing. There are some that make more use of them than I feel is beneficial. Just because the regulations allow it doesn't make it a good thing. -m -- ## Mark T. Dame ## CP-ASEL, AGI ## insert tail number here ## KHAO, KISZ "There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another which states that this has already happened." -- The Restaurant at the End of the Universe, Douglas Adams |
#20
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This should settle it!
Mark T. Dame writes:
Note, however, we are talking about real simulators and flight training devices (or at worst PCATDs, which have even more restrictions), not games like MS Flight Simulator. You do yourself a disservice by underestimating "games" like MSFS. It's a bad attitude for a pilot to have--one of the danger signs. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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