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#31
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"Pechs1" wrote in message ... Certainly it's better to shoot them in the lips from miles away. BRBR BUT if you find yourself in amongst them, you better have the skill to survive and win. Many after getting into the F-4 thought closein fighting was dead and they became dead. In a multi bogey envirnment, with so many A/C looking similar, with a VID requirement, you are going to go to the merge. Sure you don't pull your pants down and grovel, but you had better have the skills to visually fight your enemy. P. C. Chisholm CDR, USN(ret.) Old Phart Phormer Phantom, Turkey, Viper, Scooter and Combat Buckeye Phlyer I didn't mean to suggest you abandon the skill (albeit in rereading my post, that appears to be the implication). Rather, I think we don't emphasize some of the underlying problems encountered in the "knife fight in a phone booth" engagement. R / John |
#32
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#33
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Tony- Of course, stealthily smacking him in the teeth BVR from outside his
range is really the best way to go! BRBR Remember that stealth, and P. C. Chisholm CDR, USN(ret.) Old Phart Phormer Phantom, Turkey, Viper, Scooter and Combat Buckeye Phlyer |
#34
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John- I didn't mean to suggest you abandon the skill (albeit in rereading my
post, that appears to be the implication). Rather, I think we don't emphasize some of the underlying problems encountered in the "knife fight in a phone booth" engagement. BRBR I knew what you meant John, I was posting for those w/o real world experience that the days of being w/i visual range of a bad guy are not over. In fact, with stealth, multi A/C looking similar, poor GCI, and the fog of war, visual engagements are going to increase, not decrease. Ya better be able to see and defeat the bad guy. P. C. Chisholm CDR, USN(ret.) Old Phart Phormer Phantom, Turkey, Viper, Scooter and Combat Buckeye Phlyer |
#35
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John Carrier wrote:
Current training often reflects the preferred methods of engagement: AMRAAM at F-pole, break to notch the bogey's system, and then leave without a merge. The best thing about this group is reading the posts from the guys who have been there, and done that. But sometimes the jargon frustrates this armchair naval aviatior wannabe. If the assembled august personages don't mind, some translations please. (Using only unclassified information, of course.) I've read about the "F-pole" before in the group. From context, I understand the F-pole is the ideal place in time and space to launch a BVR missile shot. How is it calculated and why does it have such a strange name? What does it mean to "break to notch the bogey's system?" Again, from context I assume this is a manuever designed to make it more difficult for the bad guy to track you using sensors like radar (and others?). Is this the same as "beaming?" What kind of maneuvers are used and how do they defeat the bogey's ability to track at beyond visual range? Does this manuever also defeat an enemy's ground-based sensors? Or does it assume that they have been degraded by other means? |
#36
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GENERALLY SPEAKING...In 2v1 "the hard way", I've always felt that giving up
energy for the first shot is a good move since it essentially makes the fight a "2v2." One can certainly be stupid about what kind of angles you're giving the "free" fighter (as well as late entering wild cards), but how many times have we also seen folks "preserving their Ps" so well that they do little but execute bogey-gathering turns? Since I'm already at a gross disadvantage, if I'm given a shred of an opportunity to dictate the fight, I'm gonna do it by going offensive first. If I get even slightly offensive and the free fighter makes any kind of mistake (for example, "extending" with his wingman defensive) it is now two 1v1s that I can fight sequentially. There are plenty of scenario driven "yeah, buts" and "what ifs," but its nice to be able to "point" when you need/want to. I didn't read each of the comments, but hasn't anybody talked about AA-11s, Python 4/5s and AIM-9x with HMCS or similar capabilities? Its now less about pointing the jet than it is the HMCS and the weapon. "Doug "Woody" and Erin Beal" wrote in message ... On 6/19/04 7:15 AM, in article , "John Carrier" wrote: Been there and done that as well, albeit in an A-4. It's the sticky little problem of the wild card that gets thrown into that otherwise controllable mix. Particularly sticky, even after a 2 kill result, because you must leave the hostile arena (perhaps 50-100 NM from feet wet) starting with 150 knots and a wee bit less fuel than you'd probably like. Perhaps we've entered an era in which air supremacy is a given. In every encounter we've experienced since Vietnam, we've so thoroughly owned the arena that we could do our thing with impunity with regard to the airborne threat (of course ground fire, etc can still rear its ugly head ... particularly if you get low). In sanitized airspace, your 1v2 may well be guaranteed to remain a 1v2 and your egress can be a fuel efficient profile. You have a good point. For instance, I often find myself arguing that multi-plane engagement training (4v4 minimum... Which seem to be getting rarer and rarer) are still necessary, but since we've seen such air supremacy, I fear that dwindling budgets will further limit multi-plane 4vX events in the future. Or not. Current training often reflects the preferred methods of engagement: AMRAAM at F-pole, break to notch the bogey's system, and then leave without a merge. That's good. But it's sometimes (often?) BFM oriented: call all the forward quarter shots, then continue to the merge and "fight's on!" Maybe not so good. How many of your kick ass, take names engagements ended with a 3rd bogey entering the arena at an inopportune time? How many had a bugout that lasted more than 30 seconds? That situation--essentially a 3v1 with a head start on the first two--has only happened once, and the third guy shot me. But had I not taken the energy excursions to shoot his brethren, I'd have been fighting all three of them with no kills whatsoever. I'm not arguing against the relative merits of your aircraft or your consummate skill. But I am suggesting that more often than not, our "training" leaves out some of the important stuff. IIRC the last guys to enjoy similar success (3 kills in one engagement) had to ride the helo back to the ship, and were damn lucky to do so. I have little "consummate skill," and we both know that the Hornet has its limitations--a fact I freely acknowledge. I agree that our training sometimes gets too artificial (and as training rules tighten down it gets even more limited as time goes on). I know you're not Hornet bashing or Hornet pilot bashing. The art is: When do you trade energy for nose position? You wait for a moment in the fight (if ever) when you're willing to trade your airspeed for angles, pull, and shoot. Then gain it back by locking both arms. This is not cosmic. No pilot goes to the merge thinking that he should immediately slow down. Your points are good ones--it's not often that we bug for more than 30 seconds... or even supersonic (because of range limits), and that mindset needs to be refreshed every now and then. --Woody |
#37
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"Paul Michael Brown" wrote in message news John Carrier wrote: Current training often reflects the preferred methods of engagement: AMRAAM at F-pole, break to notch the bogey's system, and then leave without a merge. The best thing about this group is reading the posts from the guys who have been there, and done that. But sometimes the jargon frustrates this armchair naval aviatior wannabe. If the assembled august personages don't mind, some translations please. (Using only unclassified information, of course.) I've read about the "F-pole" before in the group. From context, I understand the F-pole is the ideal place in time and space to launch a BVR missile shot. How is it calculated and why does it have such a strange name? F-pole is range which results in the earliest bogey kill (least raid penetration and most chance to kill him before he kills you), maximum effective range. A function of your speed, his, and missile flight dynamics. Rule of thumb: 85% of maximum aerodynamic range for the missile. What does it mean to "break to notch the bogey's system?" Again, from context I assume this is a manuever designed to make it more difficult for the bad guy to track you using sensors like radar (and others?). Is this the same as "beaming?" What kind of maneuvers are used and how do they defeat the bogey's ability to track at beyond visual range? Does this manuever also defeat an enemy's ground-based sensors? Or does it assume that they have been degraded by other means? A nose low hard turn to place the bogey in the beam and high. Gives PD radars problems (no closure, the "notch"), gives pulse radars problems (clutter), minimizes his missile range (your vector is no longer toward his aircraft ... you don't contribute to missile performance), creates some problems for the missile (radar missiles generally prefer a bit of look-up or a a lot of look down). Given modern radar/missile capabilities, not a panacea, but if your AMRAAM is on the way, you've maximized your opportunities and minimized his. R / John |
#38
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I have little "consummate skill,"
Come on Woody. Modesty is not required here. I helped train you. You've got skill up the wazoo! R / John |
#39
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Particularly sticky, even after a 2 kill result, because you must
leave the hostile arena (perhaps 50-100 NM from feet wet) starting with 150 knots and a wee bit less fuel than you'd probably like. How long would it take a (now-lightly loaded) -14 or -18 to accelerate from 150 to 500 knots? 800 knots? Is there likely to be an undetected bad guy loitering close enough to be able to pounce on you before you reach that speed? I mean, it's possible that your jet will be knocked out of the sky by a recreational sky diver, but is it worth worrying about (a smart-ass way of asking will there likely ever be big, unAWACSed or datalinked dogfights)? The art is: When do you trade energy for nose position? You wait for a moment in the fight (if ever) when you're willing to trade your airspeed for angles, pull, and shoot. Then gain it back by locking both arms. This is not cosmic. No pilot goes to the merge thinking that he should immediately slow down. As Frijoles mentioned, how does the new generation of IR missiles and HMCS change this? Is it worth maintaining energy if the "newest" missile can pull more g's than your plane and has enough energy to just that even if it's launched from a bad angle? Are the newest IR missiles at this level of capability (does anyone know if the now 20-yr old R-73 is being updated)? Can you tell us any of this without violating national security? Thanks for the interesting and informative discussion! Tony p.s.- about the Python 4 from: http://www.israeli-weapons.com/weapo...n/Python4.html "A passing target on a reciprocal heading can be engaged in most of the forward hemisphere, if the Python fails its first opportunity to hit, it will maintain track on the target and continue a tail chase geometry pursuit on a reciprocal heading to the launch aircraft, running down the target for a tail-aspect hit. The missile is claimed to have sufficient turning performance to defeat high G evasive manoeuvre by any existing fighter aircraft" - I recognize it's probably optimistic manufacturer PR, but the capability looks pretty impressive any how |
#40
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Snip.
As Frijoles mentioned, how does the new generation of IR missiles and HMCS change this? Is it worth maintaining energy if the "newest" missile can pull more g's than your plane and has enough energy to just that even if it's launched from a bad angle? Are the newest IR missiles at this level of capability (does anyone know if the now 20-yr old R-73 is being updated)? Can you tell us any of this without violating national security? Thanks for the interesting and informative discussion! Marine F-18 friend got to play with the Germans and their Mig-29's a couple years ago. Somewhat similar match as the F-18 vs F-16. If they threw out the anchor and used the Bug's superior radius versus the Mig's somewhat superior rate, the Mig driver would call a shot well off boresight, and well before the Bug driver reached a firing solution. Given an all-aspect missile in the air, energy and airspeed (creating some tracking problems for the missile and displacement of your target aircraft from the countermeasures you'll deploy) versus no energy and no airspeed (a point source of IR in the sky) would be the preferred state. Hardly ideal, but preferred. R / John |
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