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Flaps on take-off and landing



 
 
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  #1  
Old September 15th 06, 02:04 AM posted to rec.aviation.piloting
Roy Smith
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Posts: 478
Default Flaps on take-off and landing

In article ,
Dale wrote:

In article ,
Roy Smith wrote:



Think it can't happen? It does. I once had a student who owned a C-206
for umpty years and was learning the Bonanza. Flap and gear levers in
opposite positions on the two models. Damn, am I glad the squat switches
worked.


Interesting 206 that had a "gear lever". G


207? Whichever of that series had folding legs.
  #2  
Old September 15th 06, 03:03 PM posted to rec.aviation.piloting
[email protected]
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Posts: 1,130
Default Flaps on take-off and landing


Roy Smith wrote:
In article ,
Dale wrote:

In article ,
Roy Smith wrote:



Think it can't happen? It does. I once had a student who owned a C-206
for umpty years and was learning the Bonanza. Flap and gear levers in
opposite positions on the two models. Damn, am I glad the squat switches
worked.


Interesting 206 that had a "gear lever". G


207? Whichever of that series had folding legs.


Retractable Cessna singles: 172RG, 177RG, 182RG, 210. Fixed
gear: 120, 140, 150, 152, 172, 177, 180, 182, 185, 190, 195, 205, 206,
207, 208.
The early 210 had struts, four seats, and 260 HP. The 205 was a
fixed-gear version of that airplane.

Dan

  #3  
Old September 14th 06, 01:03 PM posted to rec.aviation.piloting
Steve Foley[_1_]
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Posts: 119
Default Flaps on take-off and landing

"Mxsmanic" wrote in message
...
At what point does one normally set flaps before take-off? I've been
doing it only when aligning with the runway, on the theory that
extending flaps prior to that would just make me more vulnerable to
wind while on the taxiway or at the gate. Similarly, I retract the
flaps completely as soon as I'm completely on the runway for landing,
so that the wind doesn't push me around. Is this the correct way to
do it?


I put in 2 notches of flaps when I hit 60MPH on my take-off roll.


  #4  
Old September 14th 06, 02:07 PM posted to rec.aviation.piloting
Stubby
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Posts: 117
Default Flaps on take-off and landing

Steve Foley wrote:
"Mxsmanic" wrote in message
...
At what point does one normally set flaps before take-off? I've been
doing it only when aligning with the runway, on the theory that
extending flaps prior to that would just make me more vulnerable to
wind while on the taxiway or at the gate. Similarly, I retract the
flaps completely as soon as I'm completely on the runway for landing,
so that the wind doesn't push me around. Is this the correct way to
do it?


I put in 2 notches of flaps when I hit 60MPH on my take-off roll.


Does your POH describe how to use the flaps for short takeoffs, soft
field takeoffs, etc?
  #5  
Old September 14th 06, 03:35 PM posted to rec.aviation.piloting
Steve Foley[_1_]
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Posts: 119
Default Flaps on take-off and landing


"Stubby" wrote in message
. ..


Does your POH describe how to use the flaps for short takeoffs, soft
field takeoffs, etc?


Yes it does. Why do you ask?


  #6  
Old September 14th 06, 04:47 PM posted to rec.aviation.piloting
birdog
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Posts: 41
Default Flaps on take-off and landing

Interesting that no one mentioned airport elevation re; use of flaps on
takeoff. Or we only talking simulators here? Know of one instance where a
PT-19 ended up in a cornfield using full flaps from an elevated airport in
W. Va. Some small craft, such as a Cessna 150, can barely maintain level
flight with full flaps at our local - 1200'.


  #7  
Old September 14th 06, 05:23 PM posted to rec.aviation.piloting
Ron Natalie
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Posts: 1,175
Default Flaps on take-off and landing

birdog wrote:
Interesting that no one mentioned airport elevation re; use of flaps on
takeoff. Or we only talking simulators here? Know of one instance where a
PT-19 ended up in a cornfield using full flaps from an elevated airport in
W. Va. Some small craft, such as a Cessna 150, can barely maintain level
flight with full flaps at our local - 1200'.


I can tell you the Navion is pretty bizarre with full flaps on takeoff.
I made that mistake once. She breaks ground very fast but she won't
climb out worth crap.

This is actually not uncommon. In some planes it's a crapshoot as
to whether flaps help the short field performance. The 172 for instance
breaks ground quicker, but climbs slower to the 50' obstacle so it's
a wash. If you've got one of the old johnson-bar manual flap version
your optimal performance is to start the roll with the flaps up, drop
them to 10 degrees to break ground and once you get to Vx raise them back
up again.
  #8  
Old September 14th 06, 06:24 PM posted to rec.aviation.piloting
Chris W
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Posts: 69
Default Flaps on take-off and landing

out of curiosity, when flying the simulators do you use any kind of head
tracking device?

--
Chris W
KE5GIX

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  #9  
Old September 15th 06, 01:56 AM posted to rec.aviation.piloting
Mxsmanic
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Posts: 9,169
Default Flaps on take-off and landing

Chris W writes:

out of curiosity, when flying the simulators do you use any kind of head
tracking device?


I don't know if such devices are available for commodity simulators
like MSFS; there is no fundamental technical obstacle to employing
them, and perhaps someone out there is building them.

For more advanced simulators, head tracking can be used to selectively
enhance resolution on displays so as to provide extremely
high-resolution images without the need for hardware horsepower to
drive resolution in the entire visual field at once. Some simulators
use head tracking and virtual helmets or eyepieces to provide all
visual input, eliminating the need for screens.

I'd personally prefer a more conventional simulation because wearing a
special headset would be less like real life, althoug I suppose a good
virtual helmet or goggle set could probably do better than screens at
creating realistic visual input.

The main limiting factor is the cost of special hardware.

--
Transpose mxsmanic and gmail to reach me by e-mail.
  #10  
Old September 15th 06, 06:13 AM posted to rec.aviation.piloting
Chris W
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Posts: 69
Default Flaps on take-off and landing

Mxsmanic wrote:


I don't know if such devices are available for commodity simulators
like MSFS; there is no fundamental technical obstacle to employing
them, and perhaps someone out there is building them.


Head tracking equipment for the PC that works in MSFS and many other
programs do exist. With out it flight simulators are extremely boring
to me. You really need to look into them, they increase the level of
realism by an order of magnitude. The one I have is called TrackIR.
I'm sure there are others out there, but I don't know what they are.
The TrackIR works by using an inferred camera that you put over your
monitor and point it at your head. The low end version that I use comes
with a set of silver stickers that the inferred camera picks up really
well and tracks. You just stick them on a hat and go. Then it
exaggerates your head movements in the game, so say 10 degrees of
movement of your real head translates to 120 degrees of movement for the
game head. The first 3 or 4 times you use it, you will probably get a
head ache, but after you get used to it, the head aches stop. By the
way, the 10 to 120 degree numbers were just made up, the real ratio is
configurable with a little utility that shows your head on one side and
the game head on the other side so you can see what how much it moves.
They have a higher end version that not only tracks which way your head
is pointing but it also tracks movement from side to side, forward and
backward up and down and side to side tilt (think roll here). The basic
version just does pitch and yaw, which does work well. A friend has the
more advanced version and tells me he has to turn off the roll feature
because it becomes to disorienting while flying, but he does like using
the full functionality in the Nascar simulator.


--
Chris W
KE5GIX

Gift Giving Made Easy
Get the gifts you want &
give the gifts they want
One stop wish list for any gift,
from anywhere, for any occasion!
http://thewishzone.com
 




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