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#21
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A real life pilot's first sim experience
george writes:
Thats the secret Jay. To have the sim set up by a real pilot who is type rated for the particular aircraft. No, that isn't necessary. Just crank up the realism and get some realistic controls, a good monitor, and a fast machine. MSFS was largely written by real pilots. Or do pilots who write software not count? I found MFS (1990) to be nothing like flying a real aircraft.. That was two decades ago. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#22
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A real life pilot's first sim experience
Jay, I'm sure you're right when you say with enough additional
components one can get the MSFS to be more realistic. I was interested in the out of the box experience, I tried the thing again with realism set high, and yes, it torqued to the side, and was a lot 'touchier' than the out of the box unit. My limited experience with Mooneys (I have only logged time in a Ranger simulate that Joe bar landing gear retraction, boys and girls and an M20J) tells me its soul is a beautiful, intellegent, and responsive woman. I wouldn't want mine to know I was messing around with another Mooney. "It's only simulation, dear, with a younger and faster model" would make my next flight difficult :-). I am only a sample of 1, but was led to understand controlling a sim airplane from a primititive keyboard was difficult. It was not. I 'flew' with not nearly the level of precision that would be acceptable in RL, but never the less up and down arrowed well enough to not bend electrons. I am also more aware that an important part of the flight experience is wrapping the airplane around me. The seating is low, legs are in tunnel, view to the side in flight is great, and the control 'feel' is exquisite . RL flying for me is steak, I was hoping for hamburger, and got candy cotton. I don't want to build a pseudo Mooney in my office. I'm sure doing all of that would get the experience well out of the candy cotton level and even past hamburger helper, but it's not that important to me. I appreciate the offer of sim time with your rig, and if I find myself in your corner of the world (or as a way point) I'll take advantage of it. My bio technology real life world is not randomly distributed, but rather is in clusters. So far the upper midwest is one of the leaner areas (exclusive of the area around Rochester MN). BTW, there are a couple of good B school theses hidden in that question: how come Rochester MN, or Cleveland OH? I'm going off frequency now. On Mar 1, 12:29 pm, "Jay Honeck" wrote: This is what I think of PC simulators also. Tony and Danny, you guys got it wrong. Way wrong. You can't fly a flight sim program with a KEYBOARD. Try to drive your car by pushing arrows on a keyboard, and let's see how far you get. You'll be wrapped around a tree in a few blocks. You can't expect realism from a sim without real flight controls. With a real yoke/throttle/prop/mixture, and rudder pedals (with brakes), trust me, you'll find it real enough. And, as others have pointed out, you also have to set the realism levels up. Out of the box, MSFS is designed for 12-year-olds who have no clue what they're doing. Slide the realism controls all the way to the right, and I guarantee that you will NOT track straight down the runway on take-off! See our set-up hehttp://alexisparkinn.com/flight_simulator.htm I'll let you fly it all day. I'll set you up in your Mooney, in any weather, day or night, at any airport. You'll go away with a different attitude toward Microsoft Flight Simulator, guaranteed. -- Jay Honeck Iowa City, IA Pathfinder N56993www.AlexisParkInn.com "Your Aviation Destination" |
#23
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A real life pilot's first sim experience
On Mar 2, 9:22 am, Mxsmanic wrote:
george writes: Thats the secret Jay. To have the sim set up by a real pilot who is type rated for the particular aircraft. No, that isn't necessary. Just crank up the realism and get some realistic controls, a good monitor, and a fast machine. MSFS was largely written by real pilots. Or do pilots who write software not count? I found MFS (1990) to be nothing like flying a real aircraft.. That was two decades ago. and crap is crap is crap ! |
#24
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A real life pilot's first sim experience
On Mar 1, 12:29 pm, "Jay Honeck" wrote:
See our set-up hehttp://alexisparkinn.com/flight_simulator.htm I'll let you fly it all day. I'll set you up in your Mooney, in any weather, day or night, at any airport. You'll go away with a different attitude toward Microsoft Flight Simulator, guaranteed. -- Jay Honeck Iowa City, IA Pathfinder N56993www.AlexisParkInn.com "Your Aviation Destination" Mr. Honeck, that's a very impressive set up you have, I hope I get to your hotel for a test flight someday, looks like great fun. I assume N56993 is a Cherokee Pathfinder, roughly similar to my Cherokee 180. I see what appear to be CH rudder pedals in the photos. How do they compare to your Pathfinder. I've tried the pedals and found them to be much more sensitive than my Cherokee's pedals. I think it may be partly due to their very light feedback pressure. Is there some way to increase the rudder pressure feedback? |
#25
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A real life pilot's first sim experience
I found MFS (1990) to be nothing like flying a real aircraft..
That was two decades ago. and crap is crap is crap ! George, c'mon. In 1990, I was running Flight Simulator on a computer (a 386, if I recall) with less power than a Palm Pilot has today. Take a look at FS2004, on a good system. You will be absolutely blown away. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#26
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A real life pilot's first sim experience
I see what appear to be CH rudder pedals in the photos. How do they
compare to your Pathfinder. I've tried the pedals and found them to be much more sensitive than my Cherokee's pedals. I think it may be partly due to their very light feedback pressure. Is there some way to increase the rudder pressure feedback? Well, we're going WAY off-topic here, but yes, the rudder pedals have been an "issue" with our Kiwi from the start. The basic trouble is this: The CH pedals are differential, meaning that they are linked together, When you push the left one down, the right one comes back, and vice versa. Thus, the only way to keep pressure feedback on the pedals is to "train" yourself to keep pressue on BOTH pedals, so that when you push one, the pressure of your other foot is keeping you from slamming it all the way to the floor. After practice, this works fine -- but newbies invariably oscillate down the taxiways and runways, pushing the pedals to the stops. Also, it's then very easy to apply the brakes, so you have to train yourself to only use your heels on the rudders. Since this is a prototype for sims we want to install at the Iowa Children's Museum, we're talking about eliminating the rudders altogether, and just leaving "auto rudder" on in the program, in order to keep the kids from running off the runway all the time. I'm looking for a better solution, because I want absolute realism. Unfortunately, in the absence of "force-feedback" rudder pedals, I don't know what else to try. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#27
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A real life pilot's first sim experience
In article .com,
"Jay Honeck" wrote: I'm looking for a better solution, because I want absolute realism. Get in Atlas. :-/ you can't have absolute realism in a simulation. -- Bob Noel Looking for a sig the lawyers will hate |
#28
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A real life pilot's first sim experience
On Mar 2, 4:30 pm, "Jay Honeck" wrote:
I found MFS (1990) to be nothing like flying a real aircraft.. That was two decades ago. and crap is crap is crap ! George, c'mon. In 1990, I was running Flight Simulator on a computer (a 386, if I recall) with less power than a Palm Pilot has today. Take a look at FS2004, on a good system. You will be absolutely blown away. It might be Jay but I was playing with a Bantam B22 (Microlight) back then and the MSFS lost out. I'm not knocking the 3 axis with all the bells and whistles just flying the electrons doesn't do anything for me. |
#29
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A real life pilot's first sim experience
On Mar 2, 4:30 pm, "Jay Honeck" wrote:
I found MFS (1990) to be nothing like flying a real aircraft.. That was two decades ago. and crap is crap is crap ! George, c'mon. In 1990, I was running Flight Simulator on a computer (a 386, if I recall) with less power than a Palm Pilot has today. Besides which your sim is named after our little fat nonfler :-) |
#30
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A real life pilot's first sim experience
I'm looking for a better solution, because I want absolute realism.
Unfortunately, in the absence of "force-feedback" rudder pedals, I don't know what else to try. Rig up some real rudder pedals (the right distance apart), with springs. Connect them via bungee cords or other springs to the CH pedals. If you do it right, you'll be able to press either (real) rudder pedal independently, but have that motion transferred to the CH in the differential way it needs. The force fed back to your legs would come from the (big) springs, and the force from the (wimpy) CH pedals would be transferred to the (real) pedals via the (only needs to be wimpy) bungee cords. Jose -- Humans are pack animals. Above all things, they have a deep need to follow something, be it a leader, a creed, or a mob. Whosoever fully understands this holds the world in his hands. for Email, make the obvious change in the address. |
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