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Hi Tony;
Basically what it amounts to is this; and I'll address only the desk tops here if you don't mind, as these are the simulators most often discussed by people interested in the "value" of simulated training as opposed to actual flight training in the air. Although the same factors apply to a military pilot candidate, the program there is highly regimented and deserves separate treatment as an isolated issue. Just addressing the general aviation format, the first eight to ten hours you spend in an airplane with a flight instructor, or the period before solo (as the case may be) are perhaps the most important you will spend in flight during your entire tenure as a pilot. It's here you will become accustomed to the subtleties involved in the mental, physical, and psychological aspects of piloting an airplane. It's here that you develop the habit patterns, reflexes, hand eye coordination, deductive reasoning that requires physical action, and a whole other mess of stuff with big words :-) There's a huge amount of "use of the senses" involved in the initial learning process. It's here that you develop a "feel" for the airplane in it's environment...and how that "feel" interfaces with what you have to do to function correctly in this new environment. A desktop flight simulator simply can't duplicate these things for you. You have to actually experience them to relate to them. For example, in flying, we deal with control pressures, NOT control movement!! This is an important distinction. To make the airplane do something, or correct something the airplane is doing, you apply a SPECIFIC amount of control pressures to accomplish this. You don't move the controls a specific amount, because that amount will differ with airspeed!!! A desktop simulator can duplicate control movement for you, but it won't allow you to "feel" the pressures. (Force feedback is a joke for actual pressures) The result of learning this way is that although you might know that you need to move the controls a specific way to accomplish something, you can't feel the effect of what you're doing, and that's bad!! There's even a limitation on EXACT procedures if you examine the scenario closely enough. The desktop simulator program, in order to accomodate a screen projected simulation within specific constraints, displays a panel that in some cases is simply "representative" of the real thing. This can also be misleading to a beginning student. The bottom line is this. The desktops have their uses it's true. I have found that with proper supervision, they are quite good at allowing a descent instrument training session. They allow you to practice procedure that could be quite costly in the airplane. But, as I said before, I would never use a simulator for a beginning student....EVER!!! There is, I believe, a future in aviation for well designed flight simulation. Over time, and with advanced students going for instrument and multi-engine ratings, I believe these programs will prove quite useful. They will save the user a ton of money, but again, I stress that this use will find it's niche in the higher end of the training spectrum and NOT the initial (before solo) area of the learning curve. Hope this helps a bit! Dudley Henriques International Fighter Pilots Fellowship Commercial Pilot/ CFI Retired For personal email, please replace the z's with e's. dhenriquesATzarthlinkDOTnzt "Tony Volk" wrote in message ... The big problem PC 'pilots' will run into if they have really gotten into 'flying' the PC is that when they get into a real airplane to learn to fly the instructor will be concentrating on teaching them how to control the aircraft by looking !outside! at the real world and not concentrating on the gauges. As instructors, I have a couple of questions for Walt and Dudley (I certainly agree that PC sims are nothing near a perfect substitute for air under your ass). First, wouldn't flight sims help in the important area of understanding the principles of flight? I would expect that compared to someone straight off the street, someone who had flown sims would know a lot more off the bat about the basic physics of flight, as well as how an airplane works. A significant advantage I'd think (at least during that stage of instruction). Second, are you referring to PC pilots in general, or just those that fly commercial flight sims. Questions about required control pressure would only seem to be valid if you were flying a similar plane in both (I don't think my experiences flying the virtual Su-27 have much to do with flying a Cessna). Also, as far as looking outside goes, I have two general comments. First, there's a really neat invention that may partially alleviate that. It's basically a helmet-mounted sight that changes the view on your monitor based on how you move your head (within limits). Second, and just as a bit of anecdote, I've heard that's actually common amongst USN fighter who go to Top Gun (or FWS now) to not look out often enough and rely too heavily on their radar/avionics. So perhaps the problem isn't limited to PC pilots! Regards, Tony |
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On Mon, 17 Nov 2003 22:51:23 GMT, "Dudley Henriques"
wrote: The desktop sims, especially Microsoft's effort, are a wonder of software engineering for the layman. I've worked with MS on their new simulator, and it's a great program that offers a substantial look into our world for those who might not ever get the chance to fly otherwise. At Dryden MS Flight Simulator offered a substantial looking into the Edwards world for those who might (and did) get the chance to fly. We used the FS visuals for our computerized real-time interactive mapping (RIM) and, later, our more extensive round-earth global RIM (GRIM). We use this in the control room to display the ground track of the research aircraft and to manage our use of the air space. We have all the restricted areas, spin areas, PIRAs, landmarks, roads, runways, etc, programmed into this model but it's really obvious that it started as MS FS, particularly when you're running it in God's-eye view. I don't know the whole story of its origin, but I know we were looking for some way to retire the big 30x30" plotters that we used for the ground track of the research aircraft (from the FPS-16 tracking radar). MS gave us the source code when we asked and we customized it quite thoroughly. We can enter altitude restrictions into the restricted areas, for example, And GRIM uses a round-earth model, because we needed it for the SR-71. The original computer was an SGI, but I don't know what we're using now. Our system is unlikely to bear any real resemblance to the current version of FS, have begun its divergence so long ago. We have shared the code with a number of other flight organizations, including Pax and LaRC. Mary -- Mary Shafer Retired aerospace research engineer |
#3
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"Mary Shafer" wrote in message ... On Mon, 17 Nov 2003 22:51:23 GMT, "Dudley Henriques" wrote: The desktop sims, especially Microsoft's effort, are a wonder of software engineering for the layman. I've worked with MS on their new simulator, and it's a great program that offers a substantial look into our world for those who might not ever get the chance to fly otherwise. At Dryden MS Flight Simulator offered a substantial looking into the Edwards world for those who might (and did) get the chance to fly. We used the FS visuals for our computerized real-time interactive mapping (RIM) and, later, our more extensive round-earth global RIM (GRIM). We use this in the control room to display the ground track of the research aircraft and to manage our use of the air space. We have all the restricted areas, spin areas, PIRAs, landmarks, roads, runways, etc, programmed into this model but it's really obvious that it started as MS FS, particularly when you're running it in God's-eye view. I don't know the whole story of its origin, but I know we were looking for some way to retire the big 30x30" plotters that we used for the ground track of the research aircraft (from the FPS-16 tracking radar). MS gave us the source code when we asked and we customized it quite thoroughly. We can enter altitude restrictions into the restricted areas, for example, And GRIM uses a round-earth model, because we needed it for the SR-71. The original computer was an SGI, but I don't know what we're using now. Our system is unlikely to bear any real resemblance to the current version of FS, have begun its divergence so long ago. We have shared the code with a number of other flight organizations, including Pax and LaRC. Mary -- Mary Shafer Retired aerospace research engineer Hi Mary, I found MS extremely competent and good to work with.....a very professional bunch. Dudley Henriques International Fighter Pilots Fellowship Commercial Pilot/ CFI Retired For personal email, please replace the z's with e's. dhenriquesATzarthlinkDOTnzt |
#4
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My humble opinion, coming from a background of hundreds of hours of playing
PC combat sims, is that Mr Art "in 1943 I flew a simulator" Kramer (mmm....a clue to his cranky disposition perhaps?) is mostly right in a rude, blustery, obnoxious sort of way. However, when I was fortunate enough to be able to afford to charter a Hawker Hunter out of Thunder City, Cape Town, South Africa, I was very at home on the stick and was immediately capable of basic flight manouvres, it took only seconds to get over the initial tendency to make 'too big' movements. That's because I got a serious fright when I yanked on the stick, the Hunter is as agile as a cat!. The pilot only took over for the seriously rough aerobatics (and of course take off and landing). So, unrealistic as they may be and although they will never make me a pilot, PC flight sims teach you more than you may think or are willing to admit. Whilst on the subject, I am having a debate on the subject of whether planes like the BF109 and FW190 were really as unstable and prone to stalls and spins at the drop of a hat as modelled in the PC sim IL2 Sturmovik, Forgotten Battles. I am taking a Kramer view (but more politely because they're my friends) and saying that the air war would never have been won if planes of that era could barely fly. Does anyone know of real stories/reports on this issue or maybe know someone of Art's vintage who flew them? I have already read of a Mustang pilot who says the sim feels about right if the 'stalls and spins' setting is turned off. "Tex Houston" wrote in message ... "Bjørnar Bolsøy" wrote in message ... I was wondering if anyone in this NG play simulators? If so, which one? What's the best out there, currently. Regards... I put "flight sim" in "Newsgroup Subscriptions" and got 13 hits. You will probably get more play there. Tex |
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Almost forgot, the debate extended into 'blackouts and redouts'. I blacked
out at around 5 G's in the Hunter and the pilot reckons he has bult up a tolerance quite a bit hight than that (I'm glad, otherwise who would have been watching where we were going?!) In the sim, a hard pull on the stick and the screen goes black, very annoying and I believe unrealistic. How many G's could those WWII planes pull without tearing off the wings? Should 'blackouts and redouts' even be modelled in a WWII sim? I know the sim, I'm hoping to get the reality here......... All things considered Art, maybe you should sit this one out. |
#6
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Subject: PC flight simulators
From: Date: 11/19/03 4:48 AM Pacific Standard Time Message-id: bpfoq6$1q5c$1@newsreader02 I know the sim, I'm hoping to get the reality here......... Never the twain shall meet on a PC. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#7
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Then instead of being obtuse, answer my questions about the real planes. Oh
wait, none of your posts actually contain any facts do they? Maybe you don't know......... "ArtKramr" wrote in message ... Subject: PC flight simulators From: Date: 11/19/03 4:48 AM Pacific Standard Time Message-id: bpfoq6$1q5c$1@newsreader02 I know the sim, I'm hoping to get the reality here......... Never the twain shall meet on a PC. Arthur Kramer 344th BG 494th BS England, France, Belgium, Holland, Germany Visit my WW II B-26 website at: http://www.coastcomp.com/artkramer |
#9
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#10
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"Bjørnar Bolsøy" wrote in message ... I was wondering if anyone in this NG play simulators? If so, which one? What's the best out there, currently. IL-2 Sturmovik Forgotten Battles is the best WWII sim on the market IMHO. For modern, well for fun I would have to say Jane's USAF, for realism, honestly I cannot say as most of the ones I have played seem to come up a bit short, but Jane's F-15, IAF and Longbow were good in their day. |
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