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#21
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Realistic Instrument Training using MSFS 2004
This happens with no scenery displayed (in the clouds).
MSFS does calculate scenery even when showing whit. You need to turn down the detail level (and dynamic scenery - very important!). Also, check the realism settings. All but P-factor (totally unrealistic) should be high. -- Thomas Borchert (EDDH) |
#22
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Realistic Instrument Training using MSFS 2004
When I have to look
up a procedure or find an intersection and take my attention away from the instruments: that's when the worms can come out of the ground! Ah, that's why single pilot IFR in Germany requires a two-axis autopilot (with alt hold) by law. -- Thomas Borchert (EDDH) |
#23
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Realistic Instrument Training using MSFS 2004
I noticed all the comments on holding altitude.
I ,too, found it nearly impossible until I used the add on realtrim free from avsim lib http://library.avsim.net/ File Description: RealTrim is a Microsoft Flight Simulator 2004(tm) module that makes trimming aircrafts more realistic and resemble real-life. It can be activated via key-press when the sim-pilot moves the joystick from deflection to neutral, hence converting the movement of the joystick into movement of the trim wheel. This matches real-life where back/forward pressure on the elevator applied by the pilot is trimmed out by ONE operation: moving the trim-wheel. As the sim-pilot smoothly moves the joystick into neutral position RealTrim automatically adjusts the elevator trim by a corresponding amount. The airplane keeps its current pitch configuration - only ONE control input is required instead of the pilots having to move the joystick into neutral WHILE tapping the trim-key at the same time. RealTrim also comes with an option to reduce trim increments making it more precise to adjust trim in flight with the trim up/down keys. Its not exactly like trimming off control presssure but close and it sure beats playing with the trim wheel wrote in message oups.com... Hi All, I'm a longtime lurker here, but now I have a question I hope the group can help me with. I am working toward my instrument rating (21 hours so far), and want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. I also noticed that even when the scenery flies by smoothly (when I'm in VMC!) the instruments seem to update at a slower rate. Not quite a slide show, but harder than it should be to control. I've tried fiddling with the realism and sensitivity settings to no avail. I have noticed a number of folks posting on this group use this simulator to maintain proficiency, and I was just wondering how you have it set up. FYI...I'm using the CH products USB Flight Sim yolk, and the CH USB rudder pedals. The computer seems plenty fast enough with a 256MB graphics card. Like I mentioned before, everything is very smooth except for the instruments refreshing. Thanks everyone! Steve |
#24
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Realistic Instrument Training using MSFS 2004
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#25
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Realistic Instrument Training using MSFS 2004
Thomas Borchert writes:
Ah, that's why single pilot IFR in Germany requires a two-axis autopilot (with alt hold) by law. Everything is either required or prohibited by law in Germany. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#26
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Realistic Instrument Training using MSFS 2004
Thomas Borchert writes:
That's not really what you can practice with MSFS. It's just not close enough to the real thing. That depends on the aircraft, and the situation. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#27
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Realistic Instrument Training using MSFS 2004
On Feb 13, 11:48 pm, Mxsmanic wrote:
writes: I'm a longtime lurker here, but now I have a question I hope the group can help me with. I am working toward my instrument rating (21 hours so far), and want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. Difficult in what way? If you have an autopilot, use it. Flying by instruments concerns the method(s) through which you obtain situational awareness, not the methods you use to control the aircraft. I guess I have to disagree with you there. The first priority should be keeping the airplane from stalling/spinning/spiraling into the ground (AVIATE, navigate, communicate). This is easy when using an autopilot, but unfortunately autopilots aren't as common on light single engine aircraft as one would hope. And if there is one, it's usually just a single axis (heading only). Failure to Aviate seems to be the most popular method of killing yourself in instrument conditions. The second priority is navigation. This is where you need situation awareness so you don't fly into mountains, and can find the runways. Navigating can also kill you (CFIT, midairs). . Finally, it's important to let ATC know what you are doing (communication). Not too many people have died by failing to communicate. Trimming the aircraft is time-consuming in MSFS because it's hard to tell when you have the trim just right. You can save time by using the autopilot to hold altitude and set trim, at which point you can turn off the AP and fly by hand, if you wish. I also noticed that even when the scenery flies by smoothly (when I'm in VMC!) the instruments seem to update at a slower rate. To some extent, that depends on the aircraft model. There's a setting in MSFS that controls gauge quality that might help. Add-ons sometimes have a separate setting for gauge update speeds (which are independent of scenery update speeds). The only setting I saw in MSFS for gauge quality is for 3D. I don't use that mode when flying instruments, but maybe there's another setting I haven't found yet. In any case, if you are using the simulator for instrument practice rather than flying practice, frame rates are a bit less important, unless you are taking off or landing. Set the weather to a constant heavy fog, and frame rates should improve all around. I've been using the advanced weather to set 200 ft ceilings 8/8 overcast stratus with 10,000ft tops, and 1/2 mile visibility. Will heavy fog be present at 5000 ft? I'll try it. The default aircraft on MSFS don't have the resolution of some add-ons, so you may see them snap from one degree to the next on a dial, instead of moving smoothly. Instruments such as those from Reality XP behave as smoothly as in real life, but they cost extra (some aircraft include them). I've seen those advertised before, but I haven't met anyone who has tried one. If they are that much better, I would be very willing to buy one. Thanks. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#28
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Realistic Instrument Training using MSFS 2004
"Mortimer Schnerd, RN" wrote:
wrote: ... want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. Absolutely the real aircraft is easier. You can feel the pressure against your hand in the real airplane. MSFS has never duplicated that accurately. Neither X-Plane. As Steve, I tried using both X-Plane and MSFS 2002 to reinforce the procedures while getting my SEL private rating. Specially landing procedures. (Here I slow down, here I open the flaps one notch, etc.) In the final stages, when I was getting consistently good comments on my landings from my flight instructors (on three planes: C152, C172, Cherokees) I still couldn't hold a stable approach on a simulator. (And I also got a CH yoke & pedals, not via a joystick.) Roberto Waltman [ Please reply to the group, return address is invalid ] |
#29
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Realistic Instrument Training using MSFS 2004
On Feb 14, 7:06 am, Thomas Borchert
wrote: This happens with no scenery displayed (in the clouds). MSFS does calculate scenery even when showing whit. You need to turn down the detail level (and dynamic scenery - very important!). Also, check the realism settings. All but P-factor (totally unrealistic) should be high. -- Thomas Borchert (EDDH) I didn't know that scenery was still calculated even when not visible. I will dial everything down. Thanks! |
#30
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Realistic Instrument Training using MSFS 2004
On Feb 14, 8:22 am, "john hawkins" wrote:
I noticed all the comments on holding altitude. I ,too, found it nearly impossible until I used the add on realtrim free from avsim libhttp://library.avsim.net/ File Description: RealTrim is a Microsoft Flight Simulator 2004(tm) module that makes trimming aircrafts more realistic and resemble real-life. It can be activated via key-press when the sim-pilot moves the joystick from deflection to neutral, hence converting the movement of the joystick into movement of the trim wheel. This matches real-life where back/forward pressure on the elevator applied by the pilot is trimmed out by ONE operation: moving the trim-wheel. As the sim-pilot smoothly moves the joystick into neutral position RealTrim automatically adjusts the elevator trim by a corresponding amount. The airplane keeps its current pitch configuration - only ONE control input is required instead of the pilots having to move the joystick into neutral WHILE tapping the trim-key at the same time. RealTrim also comes with an option to reduce trim increments making it more precise to adjust trim in flight with the trim up/down keys. Its not exactly like trimming off control presssure but close and it sure beats playing with the trim wheel Another great idea. Thanks wrote in message oups.com... Hi All, I'm a longtime lurker here, but now I have a question I hope the group can help me with. I am working toward my instrument rating (21 hours so far), and want to use MSFS to practice (cheaply). I do fine with holding a heading, but I find it very difficult to maintain an altitude. The real plane is much much easier. I also noticed that even when the scenery flies by smoothly (when I'm in VMC!) the instruments seem to update at a slower rate. Not quite a slide show, but harder than it should be to control. I've tried fiddling with the realism and sensitivity settings to no avail. I have noticed a number of folks posting on this group use this simulator to maintain proficiency, and I was just wondering how you have it set up. FYI...I'm using the CH products USB Flight Sim yolk, and the CH USB rudder pedals. The computer seems plenty fast enough with a 256MB graphics card. Like I mentioned before, everything is very smooth except for the instruments refreshing. Thanks everyone! Steve |
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