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#11
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MS Flight Sim As a Training Tool
Can you log it? No, for one the flight models are rubbish.
Actually, I've found this is NOT true. What I *thought* were bad flight models was actually the computer lagging just a split millisecond behind my control inputs. It was imperceptible, and everything *looked* smooth -- but it was obviously there. When we hooked everything up to a truly world-class computer, the impact was immediate and everyone noticed it. Suddenly, the "flight models" were dead-on, because the controls were finally responding in real time. -- Jay Honeck Iowa City, IA Pathfinder N56993 www.AlexisParkInn.com "Your Aviation Destination" |
#12
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MS Flight Sim As a Training Tool
Really?
Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. |
#13
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MS Flight Sim As a Training Tool
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#14
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MS Flight Sim As a Training Tool
fromTheShadows wrote:
wrote: Really? Spin the plane, stall it and put it in a spin... the models are not full, it won't do a spin. I'm not a pilot, but there add-on aircraft that according to their developers will spin. The description for the (free) RealAir Cessna 172 specifically states that "it will side-slip and spin". Great I'm getting into one of these arguments... Anyway, the only readily available simulator that can be bought at a store that simulates aerodynamics "properly" is x-plane, in fact the engine that is used to simulate the physics of an airfoil does so completley without using benchmarks of real world aircraft, just their virtual models, and does it accuratley. X-plane is also endorsed by the FAA as a PCATD... or something along those lines, I don't remember exactly what, but it's a lot better (from a physics standpoint) than Microsoft's release. |
#15
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MS Flight Sim As a Training Tool
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#16
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MS Flight Sim As a Training Tool
Jon Kraus writes:
Oh really. Have you flown in any clouds so you can make that statement honestly? In my always humble opinion there is a huge difference between flying IMC for real and playing a computer game. MSFS isn't exactly a computer game, although the latest version tries to be. If MSFS were "as real as it gets" then why can't your time playing be logged? For the same reason you can't just install any replacement lamp in your aircraft. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#17
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MS Flight Sim As a Training Tool
Judah writes:
I think it's hard to simulate that without a full motion simulator... For IFR, a simulator with no motion would also be useful. You may have to learn to ignore distracting sensations, but it's also useful to learn to fly with no sensations at all. After all, in IMC you may not have distracting sensations--you may simply feel that your in comfy, level flight, even as the plane turns or does other unwanted things. I've seen a lot of discussion of spatial disorientation, but none of simply losing all cues altogether, even though that would be quite an issue in IMC flight. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#18
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MS Flight Sim As a Training Tool
"fromTheShadows" wrote in message ... wrote: Great I'm getting into one of these arguments... I'm not trying to be argumentative at all. You said that MSFS aircraft won't spin, and that isn't necessarily true. I even went so far as to state that I'm not a pilot and so am only going off what the developers say. It's my understanding is that MSFS has no Physics engine it is table based where as X-Plane does have a Physics engine. The better add-on planes for MSFS just have more data in the tables but still there is no way a table based simulator can have every possible combinations. Even X-Plane's physics engine isn't as good as that in some of the more complex games such as "Half Life." It really surprises me that someone hasn't come along and used a modified Half-Life engine in a flight sim. |
#19
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MS Flight Sim As a Training Tool
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#20
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MS Flight Sim As a Training Tool
Jay Honeck writes:
Actually, I've found this is NOT true. What I *thought* were bad flight models was actually the computer lagging just a split millisecond behind my control inputs. It was imperceptible, and everything *looked* smooth -- but it was obviously there. The sensitivity adjustments in MSFS produce a lag. That is, when you set the control sensitivity low, what MSFS actually does is lag the response to controls, so they seem less "sensitive." If you want instant response, dial the sensitivity up to maximum on all controls. When we hooked everything up to a truly world-class computer, the impact was immediate and everyone noticed it. Suddenly, the "flight models" were dead-on, because the controls were finally responding in real time. I suppose that's a factor, too. If you are getting less than 25 frames per second, the controls are probably lagging to some extent, although the frame lag is worse. -- Transpose mxsmanic and gmail to reach me by e-mail. |
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