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contest task explanations .....



 
 
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  #1  
Old May 18th 10, 06:23 PM posted to rec.aviation.soaring
Ron Gleason
external usenet poster
 
Posts: 483
Default contest task explanations .....

I am looking for a document, web page etc that explains, in words and
pictures, the task types used in today's SSA sanctioned competitions?
Yes there is an explanation in the rule book, below is from the 2010
sports class rule book, but it is not easy to understand or visualize
for us newbies.

Thanks in advance

From the 2010 Sports Class rulebook

10.3.2 Task Types
10.3.2.1 Assigned Task - not used.
10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one
or more turnpoints, with a finish at the contest site.
10.3.2.2.1 The CD shall designate a minimum flight time.
10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated
turnpoints must be attempted in the designated
sequence, but a pilot may elect to finish after any turnpoint in the
sequence.
10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to
fly to additional turnpoints. Such pilot-selected turnpoints
must comply with any restrictions the CD has imposed under Rule
10.3.2.2.4, and no turnpoint may be repeated unless at least
two intervening turnpoints are claimed (the Start and the Finish are
not turnpoints).
10.3.2.2.4 The CD may restrict:
• The maximum number of turnpoints to a number less than the normal
maximum of 11
• The number of times any particular turnpoint may be claimed
• The choice of the first turnpoint (applies only if the CD designates
no turnpoints per Rule 10.3.2.2.2)
10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots
must use immediately prior to a finish. This final turnpoint
shall be no further than 10 miles from the finish (gate or cylinder
center).
10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or
more turn areas, with a finish at the contest site.
10.3.2.3.1 Turn areas are turnpoints with a designated radius defining
a cylinder.
10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of
one or more turnpoints and a radius for each which
shall be an integral number of miles not greater than 30.
10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can
be shorter than the restrictions imposed by Rule 10.3.1.1
  #2  
Old May 18th 10, 06:37 PM posted to rec.aviation.soaring
lanebush
external usenet poster
 
Posts: 113
Default contest task explanations .....

Try John's website with old contest corners.
http://faculty.chicagobooth.edu/john...Papers/#corner
I pieced enough info together to participate this year. Once you
start flying the contest it all starts to make sense. If you are hazy
on something like a "starting out the top" just ask someone else while
on the grid.

Lane
  #3  
Old May 18th 10, 06:43 PM posted to rec.aviation.soaring
John Seaborn[_2_]
external usenet poster
 
Posts: 19
Default contest task explanations .....

Try this. In the National rules (ssa.orgSailplane RacingRules) in
the back is an explanation and illustrations of how the tasks work. It
sounds like to have seen this already but take a close look at the
task illustrations. If you have specific questions post them here and
the RAS brain trust will help out.

Contest flying is really a great way to learn and improve XC skills.

John Seaborn
  #4  
Old May 18th 10, 07:13 PM posted to rec.aviation.soaring
Papa3
external usenet poster
 
Posts: 444
Default contest task explanations .....

On May 18, 1:23Â*pm, Ron Gleason wrote:
I am looking for a document, web page etc that explains, in words and
pictures, the task types used in today's SSA sanctioned competitions?
Yes there is an explanation in the rule book, below is from the 2010
sports class rule book, but it is not easy to understand or visualize
for us newbies.

Thanks in advance

From the 2010 Sports Class rulebook

10.3.2 Task Types
10.3.2.1 Assigned Task - not used.
10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one
or more turnpoints, with a finish at the contest site.
10.3.2.2.1 The CD shall designate a minimum flight time.
10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated
turnpoints must be attempted in the designated
sequence, but a pilot may elect to finish after any turnpoint in the
sequence.
10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to
fly to additional turnpoints. Such pilot-selected turnpoints
must comply with any restrictions the CD has imposed under Rule
10.3.2.2.4, and no turnpoint may be repeated unless at least
two intervening turnpoints are claimed (the Start and the Finish are
not turnpoints).
10.3.2.2.4 The CD may restrict:
• The maximum number of turnpoints to a number less than the normal
maximum of 11
• The number of times any particular turnpoint may be claimed
• The choice of the first turnpoint (applies only if the CD designates
no turnpoints per Rule 10.3.2.2.2)
10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots
must use immediately prior to a finish. This final turnpoint
shall be no further than 10 miles from the finish (gate or cylinder
center).
10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or
more turn areas, with a finish at the contest site.
10.3.2.3.1 Turn areas are turnpoints with a designated radius defining
a cylinder.
10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of
one or more turnpoints and a radius for each which
shall be an integral number of miles not greater than 30.
10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can
be shorter than the restrictions imposed by Rule 10.3.1.1


Hey Ron,

Sitting in the rain right now at Mifflin, so I've got some time on my
hands. I'll take a stab at a Turn Area Task just for gits and
shiggles.

TAT: A Turn Area Task allows the CD to pick a turnpoint or
turnpoints and put a circle around them which typically has a radius
of somewhere between 5 and 20 miles (but it can be as small as 1 and
as large as 30). If you fly anywhere within the circle around the
turnpoint, you get credit for achieving that turnpoint. On to the
next one. Repeat until you have touched the inside of all assigned
turnpoint cylinders. Come home. Drink beer. You get credit for the
actual distance flown. So, to use a simple example, with a single
turnpoint and a 20 mile radius (40 mile diameter), the difference
between just touching the nearest point to the start versus going to
the very back of the turnpoint is 80 miles (40 miles out and
back). When there are multiple turnpoints, the actual distance
flown gets a little more complicated, as the geometry is
interdependent. Again, just for instance, if you went to the right
half of Turnpoint 1, then your credited distance to Turnpoint 2 will
depend a bit on where you turn in that second turnpoint. The scoring
program figures out the maximum total distance for you. You can get
pretty good at visualizing (here, a picture is worth a thousand
words). Current moving map software helps a lot.

Okay, not so complicated. So why would I do anything other than just
barely nick every single cylinder and come charging home to win the
day? Not so fast cowboy... it's a Time Limited task. The CD tells
you the minumum time for the task. Say 3 hours. So, you will be
"charged" with flying for 3 hours, even if you only actually fly for 2
hours. Unless there is a really compelling reason to come home early,
this is a self-inflicted "penalty" in that you gave up all of the
distance you could have achieved in that extra hour. At its
simplest, the scoring is "Distance Flown/Minimum Assigned Time".
There ARE tactical considerations and nuances which include the under-
time adjustment and whether you're better off being right AT the
assigned time or a little over. That's Tactics 201, which is in the
second semester.

Why: There are 3 primary (perceived) advantages to this task. 1) It
reduces leaching and gaggling. You have to make more decisions;
with any reasonable radius on a turn, it creates a relatively large
area for KS or IT to go and hide. 2) Allows you to avoid certain
weather or terrain issues. Raining to the left of course. Stay
right. Not comfortable driving back into the boondocks? Stay over
the more forgiving part of the area. 3) Accomodates wide range of
aircraft and pilot performance in the same basic task. Your 3
hours at 40 mph (120 miles) vs. KS 3 hours at 60 mph (180 miles) lets
you both come back home happy at completing a task. Especially in a
lot of East Coast events, we run out of day before the slowest
finishers have a chance to complete the longer (distance) task that it
would take to challenge the top pilots.

That's a very quick-and-dirty description lacking the circles and
arrows and annotations that would really make it easy. But, it's a
start.

  #5  
Old May 18th 10, 07:20 PM posted to rec.aviation.soaring
Brian[_1_]
external usenet poster
 
Posts: 399
Default contest task explanations .....

Looks like Papa3 gave a pretty good description of the tasks.
So I will try for an overly simplifed version.

There are currently 3 task types.

1. Assigned Task,

Fly to all the assigned points in order and return.

2. Modified Assigned task.

Fly to as many of the assigned points as you want to (in order).
If you complete them all you may add additional points of your
choosing.
A minimum time on course will be assigned, if you come back under this
minimum time, your time on course will be scored as the minimum time.

3. Turn Area Task

Same as the Assigned task however the turn points may have a very
large Radius.
A minimum time on course will be assigned, if you come back under this
minimum time, your time on course will be scored as the minimum time.


Of course this doesn’t talk about scoring or strategy.

Brian
  #6  
Old May 18th 10, 07:45 PM posted to rec.aviation.soaring
Ron Gleason
external usenet poster
 
Posts: 483
Default contest task explanations .....

On May 18, 11:43*am, John Seaborn wrote:
Try this. In the National rules (ssa.orgSailplane RacingRules) in
the back is an explanation and illustrations of how the tasks work. It
sounds like to have seen this already but take a close look at the
task illustrations. If you have specific questions post them here and
the RAS brain trust will help out.

Contest flying is really a great way to learn and improve XC skills.

John Seaborn


Thanks John but I still have not seen any pictures. I do see that
there is good explanation within the document http://ssa.org/files/member/SRAGuide.PDF

I will keep looking. BTW for 2010 there is not NATIONAL RULES book. I
looked at 2007 version and see text but no pictures. Guess I will
download WINSCORE and produce some pictures that way.

Thanks

  #7  
Old May 18th 10, 08:03 PM posted to rec.aviation.soaring
Ron Gleason
external usenet poster
 
Posts: 483
Default contest task explanations .....

On May 18, 11:43*am, John Seaborn wrote:
Try this. In the National rules (ssa.orgSailplane RacingRules) in
the back is an explanation and illustrations of how the tasks work. It
sounds like to have seen this already but take a close look at the
task illustrations. If you have specific questions post them here and
the RAS brain trust will help out.

Contest flying is really a great way to learn and improve XC skills.

John Seaborn


Sorry for all the replies but just found what I was looking for. The
illustrations are in Appendix A within all the 2010 rules books.

Thanks again
  #8  
Old May 19th 10, 04:52 AM posted to rec.aviation.soaring
Frank[_12_]
external usenet poster
 
Posts: 100
Default contest task explanations .....

On May 18, 3:03*pm, Ron Gleason wrote:
On May 18, 11:43*am, John Seaborn wrote:

Try this. In the National rules (ssa.orgSailplane RacingRules) in
the back is an explanation and illustrations of how the tasks work. It
sounds like to have seen this already but take a close look at the
task illustrations. If you have specific questions post them here and
the RAS brain trust will help out.


Contest flying is really a great way to learn and improve XC skills.


John Seaborn


Sorry for all the replies but just found what I was looking for. *The
illustrations are in Appendix A within all the 2010 rules books.

Thanks again


As you read the explanations, keep in mind that the Assigned Task is
actually an Assigned Area Task (Turn Area Task) with all turnpoint
radii set to 1 mile. Two pilots flying the same "Assigned Task" can
actually wind up with distinctly different mileages if one pilot just
nicks the front edge of each turnpoint cylinder while the other goes
to the back of each one. Visualize a 'cats cradle' AT with 5
turnpoints. The 'long' pilot will actually fly 10 miles further than
the 'short' one.

Regards,

Frank
  #9  
Old May 19th 10, 12:21 PM posted to rec.aviation.soaring
Discusa
external usenet poster
 
Posts: 2
Default contest task explanations .....

On May 18, 2:13Â*pm, Papa3 wrote:
On May 18, 1:23Â*pm, Ron Gleason wrote:



I am looking for a document, web page etc that explains, in words and
pictures, the task types used in today's SSA sanctioned competitions?
Yes there is an explanation in the rule book, below is from the 2010
sports class rule book, but it is not easy to understand or visualize
for us newbies.


Thanks in advance


From the 2010 Sports Class rulebook


10.3.2 Task Types
10.3.2.1 Assigned Task - not used.
10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one
or more turnpoints, with a finish at the contest site.
10.3.2.2.1 The CD shall designate a minimum flight time.
10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated
turnpoints must be attempted in the designated
sequence, but a pilot may elect to finish after any turnpoint in the
sequence.
10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to
fly to additional turnpoints. Such pilot-selected turnpoints
must comply with any restrictions the CD has imposed under Rule
10.3.2.2.4, and no turnpoint may be repeated unless at least
two intervening turnpoints are claimed (the Start and the Finish are
not turnpoints).
10.3.2.2.4 The CD may restrict:
• The maximum number of turnpoints to a number less than the normal
maximum of 11
• The number of times any particular turnpoint may be claimed
• The choice of the first turnpoint (applies only if the CD designates
no turnpoints per Rule 10.3.2.2.2)
10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots
must use immediately prior to a finish. This final turnpoint
shall be no further than 10 miles from the finish (gate or cylinder
center).
10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or
more turn areas, with a finish at the contest site.
10.3.2.3.1 Turn areas are turnpoints with a designated radius defining
a cylinder.
10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of
one or more turnpoints and a radius for each which
shall be an integral number of miles not greater than 30.
10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can
be shorter than the restrictions imposed by Rule 10.3.1.1


Hey Ron,

Sitting in the rain right now at Mifflin, so I've got some time on my
hands. Â*I'll take a stab at a Turn Area Task just for gits and
shiggles.

TAT: Â* A Turn Area Task allows the CD to pick a turnpoint or
turnpoints and put a circle around them which typically has a radius
of somewhere between 5 and 20 miles (but it can be as small as 1 and
as large as 30). Â* If you fly anywhere within the circle around the
turnpoint, you get credit for achieving that turnpoint. Â* On to the
next one. Â* Repeat until you have touched the inside of all assigned
turnpoint cylinders. Â*Come home. Â*Drink beer. Â* You get credit for the
actual distance flown. Â* So, to use a simple example, with a single
turnpoint and a 20 mile radius (40 mile diameter), the difference
between just touching the nearest point to the start versus going to
the very back of the turnpoint is 80 miles (40 miles out and
back). Â* Â* When there are multiple turnpoints, the actual distance
flown gets a little more complicated, as the geometry is
interdependent. Â*Again, just for instance, if you went to the right
half of Turnpoint 1, then your credited distance to Turnpoint 2 will
depend a bit on where you turn in that second turnpoint. Â* The scoring
program figures out the maximum total distance for you. Â* Â*You can get
pretty good at visualizing (here, a picture is worth a thousand
words). Â* Â* Current moving map software helps a lot.

Okay, not so complicated. Â*So why would I do anything other than just
barely nick every single cylinder and come charging home to win the
day? Â* Not so fast cowboy... it's a Time Limited task. Â* Â*The CD tells
you the minumum time for the task. Â* Â*Say 3 hours. Â* Â*So, you will be
"charged" with flying for 3 hours, even if you only actually fly for 2
hours. Â*Unless there is a really compelling reason to come home early,
this is a self-inflicted "penalty" in that you gave up all of the
distance you could have achieved in that extra hour. Â* Â*At its
simplest, the scoring is "Distance Flown/Minimum Assigned Time".
There ARE tactical considerations and nuances which include the under-
time adjustment and whether you're better off being right AT the
assigned time or a little over. Â* That's Tactics 201, which is in the
second semester.

Why: Â* There are 3 primary (perceived) advantages to this task. Â*1) It
reduces leaching and gaggling. Â* Â*You have to make more decisions;
with any reasonable radius on a turn, it creates a relatively large
area for KS or IT to go and hide. Â*2) Â*Allows you to avoid certain
weather or terrain issues. Â* Raining to the left of course. Â*Stay
right. Â*Not comfortable driving back into the boondocks? Â*Stay over
the more forgiving part of the area. Â*3) Â*Accomodates wide range of
aircraft and pilot performance in the same basic task. Â* Â* Your 3
hours at 40 mph (120 miles) vs. KS 3 hours at 60 mph (180 miles) lets
you both come back home happy at completing a task. Â* Especially in a
lot of East Coast events, we run out of day before the slowest
finishers have a chance to complete the longer (distance) task that it
would take to challenge the top pilots.

That's a very quick-and-dirty description lacking the circles and
arrows and annotations that would really make it easy. Â* Â*But, it's a
start.


If you get time can you explaine what class to sign up for? I thought
the Sport class was for newbies, a easier task and shorter min time.
But I see lots of very experienced racing pilots signing up in the
sport class. Also the time for sports and 15 meter used the same min
time and course on your first day at Mifflin.
Thanks
Glenn
  #10  
Old May 19th 10, 04:28 PM posted to rec.aviation.soaring
mattm[_2_]
external usenet poster
 
Posts: 167
Default contest task explanations .....

On May 19, 7:21Â*am, Discusa wrote:
On May 18, 2:13Â*pm, Papa3 wrote:



On May 18, 1:23Â*pm, Ron Gleason wrote:


I am looking for a document, web page etc that explains, in words and
pictures, the task types used in today's SSA sanctioned competitions?
Yes there is an explanation in the rule book, below is from the 2010
sports class rule book, but it is not easy to understand or visualize
for us newbies.


Thanks in advance


From the 2010 Sports Class rulebook


10.3.2 Task Types
10.3.2.1 Assigned Task - not used.
10.3.2.2 Modified Assigned Task (MAT) - Speed over a course of one
or more turnpoints, with a finish at the contest site.
10.3.2.2.1 The CD shall designate a minimum flight time.
10.3.2.2.2 The CD may designate from zero to 11 turnpoints. Designated
turnpoints must be attempted in the designated
sequence, but a pilot may elect to finish after any turnpoint in the
sequence.
10.3.2.2.3 A pilot who achieves all designated turnpoints may elect to
fly to additional turnpoints. Such pilot-selected turnpoints
must comply with any restrictions the CD has imposed under Rule
10.3.2.2.4, and no turnpoint may be repeated unless at least
two intervening turnpoints are claimed (the Start and the Finish are
not turnpoints).
10.3.2.2.4 The CD may restrict:
• The maximum number of turnpoints to a number less than the normal
maximum of 11
• The number of times any particular turnpoint may be claimed
• The choice of the first turnpoint (applies only if the CD designates
no turnpoints per Rule 10.3.2.2.2)
10.3.2.2.5 ‡ The CD may designate a final turnpoint that all pilots
must use immediately prior to a finish. This final turnpoint
shall be no further than 10 miles from the finish (gate or cylinder
center).
10.3.2.3 Turn Area Task (TAT) - Speed over a course through one or
more turn areas, with a finish at the contest site.
10.3.2.3.1 Turn areas are turnpoints with a designated radius defining
a cylinder.
10.3.2.3.2 The CD shall designate a minimum flight time, a sequence of
one or more turnpoints and a radius for each which
shall be an integral number of miles not greater than 30.
10.3.2.3.3 Turnpoint cylinders shall be chosen so that no task leg can
be shorter than the restrictions imposed by Rule 10.3.1.1


Hey Ron,


Sitting in the rain right now at Mifflin, so I've got some time on my
hands. Â*I'll take a stab at a Turn Area Task just for gits and
shiggles.


TAT: Â* A Turn Area Task allows the CD to pick a turnpoint or
turnpoints and put a circle around them which typically has a radius
of somewhere between 5 and 20 miles (but it can be as small as 1 and
as large as 30). Â* If you fly anywhere within the circle around the
turnpoint, you get credit for achieving that turnpoint. Â* On to the
next one. Â* Repeat until you have touched the inside of all assigned
turnpoint cylinders. Â*Come home. Â*Drink beer. Â* You get credit for the
actual distance flown. Â* So, to use a simple example, with a single
turnpoint and a 20 mile radius (40 mile diameter), the difference
between just touching the nearest point to the start versus going to
the very back of the turnpoint is 80 miles (40 miles out and
back). Â* Â* When there are multiple turnpoints, the actual distance
flown gets a little more complicated, as the geometry is
interdependent. Â*Again, just for instance, if you went to the right
half of Turnpoint 1, then your credited distance to Turnpoint 2 will
depend a bit on where you turn in that second turnpoint. Â* The scoring
program figures out the maximum total distance for you. Â* Â*You can get
pretty good at visualizing (here, a picture is worth a thousand
words). Â* Â* Current moving map software helps a lot.


Okay, not so complicated. Â*So why would I do anything other than just
barely nick every single cylinder and come charging home to win the
day? Â* Not so fast cowboy... it's a Time Limited task. Â* Â*The CD tells
you the minumum time for the task. Â* Â*Say 3 hours. Â* Â*So, you will be
"charged" with flying for 3 hours, even if you only actually fly for 2
hours. Â*Unless there is a really compelling reason to come home early,
this is a self-inflicted "penalty" in that you gave up all of the
distance you could have achieved in that extra hour. Â* Â*At its
simplest, the scoring is "Distance Flown/Minimum Assigned Time".
There ARE tactical considerations and nuances which include the under-
time adjustment and whether you're better off being right AT the
assigned time or a little over. Â* That's Tactics 201, which is in the
second semester.


Why: Â* There are 3 primary (perceived) advantages to this task. Â*1) It
reduces leaching and gaggling. Â* Â*You have to make more decisions;
with any reasonable radius on a turn, it creates a relatively large
area for KS or IT to go and hide. Â*2) Â*Allows you to avoid certain
weather or terrain issues. Â* Raining to the left of course. Â*Stay
right. Â*Not comfortable driving back into the boondocks? Â*Stay over
the more forgiving part of the area. Â*3) Â*Accomodates wide range of
aircraft and pilot performance in the same basic task. Â* Â* Your 3
hours at 40 mph (120 miles) vs. KS 3 hours at 60 mph (180 miles) lets
you both come back home happy at completing a task. Â* Especially in a
lot of East Coast events, we run out of day before the slowest
finishers have a chance to complete the longer (distance) task that it
would take to challenge the top pilots.


That's a very quick-and-dirty description lacking the circles and
arrows and annotations that would really make it easy. Â* Â*But, it's a
start.


If you get time can you explaine what class to sign up for? I thought
the Sport class was for newbies, a easier task and shorter min time.
But I see lots of very experienced racing pilots signing up in the
sport class. Also the time for sports and 15 meter used the same min
time and course on your first day at Mifflin.
Â* Â*Thanks
Â* Â*Glenn


In short, the Sports class is a class flown with handicaps and no
ballast.
Just about any plane you can think of has a handicap assigned to it
(there's
a list on the SSA website in the contest section), from a 1-26 to a
Duo Discus.
There's also a Club class which is occasionally flown that only allows
a narrower
range of performance (basically 1st or 2nd generation glass ships
qualify).
Sports class is offered at every regional contest, plus at a Sports
National
that is used to select the competitors on the US team at the World
Club class
contest. The Assigned Task is not allowed in Sports class, but is
allowed in
Club class (US Club class has only been held at Cordele so far).

The FAI classes (World, Standard, 15M, 18M, and Open) are flown
without
handicaps (exception: sometimes Standard is combined into 15M, or 15M
is combined into 18M, with a 3% handicap). Ballast may or may not be
allowed (up to each contest to decide, and the CD may bar ballast on
certain days). All task types are allowed. National contests held in
each
class each year to select the US team.

-- Matt
 




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