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#21
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I have been playing with FS2004 lately. I have the yoke and rudder pedals, and 2 monitors (the one on my left is for my base to final leg and I must say the realism is incredible. All phases of flying are very, very realistic to me. That's good to know. (The lefthand monitor -- that's a hoot! Great idea.) I tried it once when I was learning to fly. The model for the J-3 was all but unflyable, and of course I couldn't see anything to either side, so that was ridiculous. But even the landscape was unreal. It was full of landmarks I'd never seen, in the form of cell-phone towers, and the landmarks I actually depended on (Hampton water tower, North Hampton tennis court) were altogether absent. (I'm looking to my left and wondering if I could put a monitor there .....) all the best -- Dan Ford email: (put CUB in subject line) see the Warbird's Forum at www.warbirdforum.com and the Piper Cub Forum at www.pipercubforum.com |
#22
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I'm glad to here that I am not the only person that can't land worth a grain
of sand on the MSFS :-). In fact, I stopped flying it for that reason. I think what I am going to do is just use it for VOR training and when I get to my destination just recycle the flight, not even try to land. I am still using the 2002 version. My PC won't handle the 2004 version. Harry PP-ASEL "Snowbird" wrote in message om... (Charles Talleyrand) wrote in message . com... Does anyone here use Microsoft Flight Simulator to help them become a better pilot? I already know it can be used for fun, but does anyone use it to help them on their IFR landings, or to become familiar with their Garmin 430, or what not? Basically, anyone have any Microfost Flight Simulator tips for actual pilots? I basically use MSFS to drill procedures and practice instrument approaches (full approach only, no ATC). Used '98 now 2002 after the kind gift of someone upgrading to 2004. I find it helpful. It is useful to set up different wind conditions, instrument failures etc but it's most useful to me just for drilling procedures. I use the same mneumonics checklists timer etc as I do when I fly. I still can't land MSFS worth a darn. Whatever sensory cues I use to land, they aren't there in "as real as it gets". |
#23
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On Mon, 24 Nov 2003 19:18:52 -0600, "Matthew P. Cummings"
wrote: On Mon, 24 Nov 2003 08:58:14 +0000, Yossarian wrote: spin recovery, engine failures, and go-arounds. I use it to practice heavy crosswind takeoffs and landings too. What are you using for controllers? I've got the CH Products Yoke and rudder and this setup with FS9 is the most unrealistic thing I've ever seen for crosswind practice. If you're using the same, what are your settings? I've looked for months to find something usable and finally gave up on anything approaching reality, and I'd like to. In other words, what did you do to make the 172 fly like a 172? I don't normally fly the default planes. The best that I've found for spins and slips is the 172 that is available for download and www.realairsimulations.com. The download is free. Rich Russell |
#25
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control/performance works best to land MSFS. just set the power and trim
the pitch for a nice gradual descent and don't touch it. it will squeek 'em on. I'm surprised to hear people have trouble landing in FS. Maybe it's the way I have things setup, but it seems to be about as easy (or difficult) as in meatspace. Perhaps the 3ghz computer with hardware video acceleration makes the difference. |
#26
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Perhaps the 3ghz computer with hardware video acceleration makes the difference. Yea, fine, go ahead and rub it in. See if I care :-))))). Harry |
#27
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That is a pretty good 172, thanks. Much less twitchy than the default one.
"Richard Russell" wrote in message ... On Mon, 24 Nov 2003 19:18:52 -0600, "Matthew P. Cummings" wrote: On Mon, 24 Nov 2003 08:58:14 +0000, Yossarian wrote: spin recovery, engine failures, and go-arounds. I use it to practice heavy crosswind takeoffs and landings too. What are you using for controllers? I've got the CH Products Yoke and rudder and this setup with FS9 is the most unrealistic thing I've ever seen for crosswind practice. If you're using the same, what are your settings? I've looked for months to find something usable and finally gave up on anything approaching reality, and I'd like to. In other words, what did you do to make the 172 fly like a 172? I don't normally fly the default planes. The best that I've found for spins and slips is the 172 that is available for download and www.realairsimulations.com. The download is free. Rich Russell |
#28
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In article , Snowbird wrote:
I find it helpful. It is useful to set up different wind conditions, instrument failures etc but it's most useful to me just for drilling procedures. I use the same mneumonics checklists timer etc as I do when I fly. I still can't land MSFS worth a darn. Whatever sensory cues I use to land, they aren't there in "as real as it gets". On the subject of MSFS takeoffs and landings, I did an interesting experiment a while ago with FS98 and the Cessna 182. My goal was to see how recoverable total engine failures at 50-100' AGL were, depending on the type of departure. I believe the results are reasonably reliable (judging by reading NTSB reports). In summary, the takeoff and climbout at Vx is almost unrecoverable in a sudden engine stoppage below about 100 feet - even with a very quick recovery, you don't have the energy to flare and you smash into the runway. A quick recovery results in survivable crash forces - a delayed recovery of the "magic two seconds" that supposedly is the delay that most people have in reacting to a sudden engine stoppage results in what I would expect to be a fatal or serious injury crash. Going off on a tangent, I'm not so sure that the "two seconds reaction time" is all that accurate for a properly trained pilot - I've had power failures on takeoff, and my recovery action was instant. I had a launch failure whilst taking a winch launch recently in a glider. When winch launching, you are pitched up at about 50 degrees nose up, and any delay in recovery will result in a stall (the recovery is immediately push the stick ALL THE WAY forward until you are in an attitude a bit steeper than normal glide, and wait until the airspeed reaches normal flying speed, then recover to normal glide attitude). When the cable backreleased at around 800 feet, I didn't waste *any* time shoving the stick all the way forward. I've also had cases of a C-85 engine momentarily stopping altogether at 40' AGL on normal climbout due to a stuck valve - my recovery action was immediate and I landed on the remaining runway. In winch launching gliders, cable failures aren't all that uncommon, and all the people I've witnessed suffering launch failures have taken immediate recovery action (good job too, because one I saw recently at a glider club over in the UK was at an altitude that any delay in recovery would have resulted in a probable fatal crash). -- Dylan Smith, Castletown, Isle of Man Flying: http://www.dylansmith.net Frontier Elite Universe: http://www.alioth.net "Maintain thine airspeed, lest the ground come up and smite thee" |
#29
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On Fri, 28 Nov 2003 12:13:08 -0000, Dylan Smith
wrote: In article , Snowbird wrote: I find it helpful. It is useful to set up different wind conditions, instrument failures etc but it's most useful to me just for drilling procedures. I use the same mneumonics checklists timer etc as I do when I fly. I still can't land MSFS worth a darn. Whatever sensory cues I use to land, they aren't there in "as real as it gets". On the subject of MSFS takeoffs and landings, I did an interesting experiment a while ago with FS98 and the Cessna 182. My goal was to see how recoverable total engine failures at 50-100' AGL were, depending on the type of departure. I believe the results are reasonably reliable (judging by reading NTSB reports). In summary, the takeoff and climbout at Vx is almost unrecoverable in a sudden engine stoppage below about 100 feet - even with a very quick recovery, you don't have the energy to flare and you smash into the runway. A quick recovery results in survivable crash forces - a delayed recovery of the "magic two seconds" that supposedly is the delay that most people have in reacting to a sudden engine stoppage results in what I would expect to be a fatal or serious injury crash. I'm not sure about 100ft but I have twice done a practice PFL on take-off with a PA28 from 200ft. Landed and took off again within 6000ft. Only one onboard and real life not FS! The only thing to watch is lateral drift with a crosswind as the runway moves sideways - E-mail (Remove Space after pilot): pilot |
#30
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In article ,
wrote: I'm not sure about 100ft but I have twice done a practice PFL on take-off with a PA28 from 200ft. Landed and took off again within 6000ft. Only one onboard and real life not FS! The only thing to watch is lateral drift with a crosswind as the runway moves sideways - At Vx or Vy though? In my flight sim tests, a complete engine stoppage at 50', climbing out at Vy was easily recoverable with a normal landing. At Vx though, a crash was the normal outcome. -- Dylan Smith, Castletown, Isle of Man Flying: http://www.dylansmith.net Frontier Elite Universe: http://www.alioth.net "Maintain thine airspeed, lest the ground come up and smite thee" |
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