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Instructors: is no combat better?



 
 
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  #35  
Old March 9th 04, 09:58 PM
Kevin Brooks
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"Howard Berkowitz" wrote in message
...
In article k.net,
"Dudley Henriques" wrote:

"ArtKramr" wrote in message
...
Subject: Instructors: is no combat better?
From: "Dudley Henriques"
Date: 3/9/04 10:44 AM Pacific Standard Time
Message-id: .net


Great stuff as usual Dudley. But even though I was forewarned I was
still
surprised to see them come in on their backs. BTW, we could tell an
experienced pilot from a novice just by how aggressive and fast he

got
set and
swept in on us. The timorous would never come in inverted and always
pass

over
us as he completed his run while Bill Henderson (Pittsburgh) in the
top

turret
would track him coming an going.
Of course passing under us was the better way to go since the top
turret

had a
far greater field of action than the hand held waist guns fired by Bo

Taylor
(Texas). while on his knees. Lousy position. Clumsy way to shoot.

worst
gun on
the Marauder.


One thing's for sure. Everybody learned fast or they didn't learn at

all.

Seriously, would anyone care to speculate that if aircraft gunner was
still a tactically useful skill, how much virtual reality simulator time
(e.g., in at least a 3-axis-of-motion device) would a gunner get before
going to a combat unit? Aggressor simulators only, or perhaps a few
pilots that have flown the aggressor ship manipulating the target?

I suspect temperature, noise, fumes, etc. would all be part of the
simulator.


Heck, they used "simulators" of a sort like that during WWII. My dad, who
was a gunner on a B-29, remembers standing in the back of a truck that drove
along while the trainee took shots at model aircraft.

Brooks


  #36  
Old March 9th 04, 10:48 PM
BUFDRVR
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And who have I ever called a coward?

To summerize: everyone who never participated in the European Theater from
1943-1945.


BUFDRVR

"Stay on the bomb run boys, I'm gonna get those bomb doors open if it harelips
everyone on Bear Creek"
  #37  
Old March 9th 04, 10:50 PM
Howard Berkowitz
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In article , "Kevin Brooks"
wrote:

"Howard Berkowitz" wrote in message
...



Seriously, would anyone care to speculate that if aircraft gunner was
still a tactically useful skill, how much virtual reality simulator
time
(e.g., in at least a 3-axis-of-motion device) would a gunner get before
going to a combat unit? Aggressor simulators only, or perhaps a few
pilots that have flown the aggressor ship manipulating the target?

I suspect temperature, noise, fumes, etc. would all be part of the
simulator.


Heck, they used "simulators" of a sort like that during WWII. My dad, who
was a gunner on a B-29, remembers standing in the back of a truck that
drove
along while the trainee took shots at model aircraft.


Right. But let's assume full modern simulator capability. What would
that have done for combat effectiveness? A truck, for example, is going
to be "flying" much more straight and level, there won't be the noise of
multiple defensive guns or the sound of your plane being hit, assorted
fumes, cold, etc. The model plane is probably not being controlled by
one of the best of pilots (or their doppelganger in an intelligent
simulator).
  #40  
Old March 9th 04, 11:03 PM
ArtKramr
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Subject: Instructors: is no combat better?
From: Howard Berkowitz
Date: 3/9/04 2:50 PM Pacific Standard Time
Message-id:

In article , "Kevin Brooks"
wrote:

"Howard Berkowitz" wrote in message
...



Seriously, would anyone care to speculate that if aircraft gunner was
still a tactically useful skill, how much virtual reality simulator
time
(e.g., in at least a 3-axis-of-motion device) would a gunner get before
going to a combat unit? Aggressor simulators only, or perhaps a few
pilots that have flown the aggressor ship manipulating the target?

I suspect temperature, noise, fumes, etc. would all be part of the
simulator.


Heck, they used "simulators" of a sort like that during WWII. My dad, who
was a gunner on a B-29, remembers standing in the back of a truck that
drove
along while the trainee took shots at model aircraft.


Right. But let's assume full modern simulator capability. What would
that have done for combat effectiveness? A truck, for example, is going
to be "flying" much more straight and level, there won't be the noise of
multiple defensive guns or the sound of your plane being hit, assorted
fumes, cold, etc. The model plane is probably not being controlled by
one of the best of pilots (or their doppelganger in an intelligent
simulator).


The problem with simulators is that no one ever died in one.




Arthur Kramer
344th BG 494th BS
England, France, Belgium, Holland, Germany
Visit my WW II B-26 website at:
http://www.coastcomp.com/artkramer

 




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