Coordinated turns and the little ball
Robert M. Gary writes:
I'm a flight instructor so I can feel 1/4 of a ball out, but that's
what I'm trained to do. However, in your simulator, I would not worry
about it. You're not going to be able to reproduce the environment
similar to the aircraft without having rudders, etc. When I play MSFS I
set it to autocoordination.
I have independent rudder enabled and the stick can be twisted to move
the rudder independently, but it's quite hard to precisely control the
rudder this way. Even so, I don't want to just ignore the rudder
completely. I'm doing okay in using rudder to stay aligned on runways
and to land in very modest crosswinds, but keeping a turn coordinated
is challenging (in part because you're moving the stick in several
different ways at once).
--
Transpose mxsmanic and gmail to reach me by e-mail.
|