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Realistic Instrument Training using MSFS 2004
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February 14th 07, 06:48 AM posted to rec.aviation.student,rec.aviation.ifr
Mxsmanic
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Posts: 9,169
Realistic Instrument Training using MSFS 2004
writes:
I'm a longtime lurker here, but now I have a question I hope the group
can help me with. I am working toward my instrument rating (21 hours
so far), and want to use MSFS to practice (cheaply). I do fine with
holding a heading, but I find it very difficult to maintain an
altitude. The real plane is much much easier.
Difficult in what way?
If you have an autopilot, use it. Flying by instruments concerns the
method(s) through which you obtain situational awareness, not the methods you
use to control the aircraft.
Trimming the aircraft is time-consuming in MSFS because it's hard to tell when
you have the trim just right. You can save time by using the autopilot to
hold altitude and set trim, at which point you can turn off the AP and fly by
hand, if you wish.
I also noticed that even when the scenery flies by smoothly (when I'm
in VMC!) the instruments seem to update at a slower rate.
To some extent, that depends on the aircraft model. There's a setting in MSFS
that controls gauge quality that might help. Add-ons sometimes have a
separate setting for gauge update speeds (which are independent of scenery
update speeds).
In any case, if you are using the simulator for instrument practice rather
than flying practice, frame rates are a bit less important, unless you are
taking off or landing.
Set the weather to a constant heavy fog, and frame rates should improve all
around.
The default aircraft on MSFS don't have the resolution of some add-ons, so you
may see them snap from one degree to the next on a dial, instead of moving
smoothly. Instruments such as those from Reality XP behave as smoothly as in
real life, but they cost extra (some aircraft include them).
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