Not being the professional my self, but an avid desktop pilot, my
understanding is that trap values are a meassure of the maximum bringback
fuelweight that would allow the AC to trap the wire on the carrier. 4.0
would mean 4000 lbs JP4, which might be considered a bit on the skimpy side,
espc. in bad weather, at night or with a wounded bird, what with no easy
divert field close by.
I'm not certain of the numbers (and others will hopefully correct me) but I
think that 4.0 is near minimums to two attempts at the deck if there is
other traffic in the pattern, when flying the F4
and cheers for the info, I'm brushing up on my Vietnam knowledge in
anticipation of recieving my next boardgame: "Downtown", which looks at
strike warfare in routepack 5 and 6 (AFAIR)
cheers,
Morten
"Rob van Riel" wrote in message
om...
(Pechs1) wrote in message
...
robvr- Navy Phantoms were capable of carrying a 20mm gunpod, but there
is an
abundance of references stating this weapon was worse than useless for
air to air use, and thus not carried. BRBR
The biggest obstacle was the weight of the thing and how ya had to
'bring it
back'.
Makes sense.
If ya had 2 and 2 and the pod, max trap was in the 4.0 range. Plus wing
tanks got the crap beat outta them on the boat.
Almost makes sense, mainly because I never flew anything myself, let
alone a Navy jet. Would 2 and 2 mean 2 Sparrow, 2 Sidewinder? What do
max trap values mean? I know enough to know this has something to do
with landing parameters, but I couldn't tell you what to save my life.
Rob