MS Flight Sim X
"Grumman-581" writes:
I suspect that it is either it is the lack of depth perception without a
true 3D view or we're relying the G-forces that are produced when we're in a
turn to tell us how much to bank as compared to just reading the gauges...
Plus a limited field of vision, since it is difficult to "turn one's
head" in MSFS.
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