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Old January 6th 07, 06:21 AM posted to rec.aviation.piloting
Jay Beckman
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Posts: 353
Default Confusion about when it's my navigation, and when it's ATC


"gpsman" wrote in message
ups.com...
Nomen Nescio wrote: brevity snip/groups adjusted
Falcon 4.0 is like that for me. Does it actually behave like a F-16?
I dunno. It behaves like a PLANE and that's important to me, although
there are a few things I've noticed that I would bet are quite
different in a real F-16. But I don't care because I am trying to learn
the GAME and be good at the GAME. Since I'll probably never get
a chance to fly, or even fly in, an F-16, the differences just don't
matter
to me (although I did get to sit in one and embarrass my wife by making
jet noises and shouting "Fox one").
I enjoy it for what it is and have no delusions that I really know
how to fly an F-16. And if a REAL F-16 pilot told me about what it was
like to
fly a REAL F-16, I wouldn't be arguing about the differences in the
Falcon 4.0 flight models..........I'd STFU and take notes.


Now that's funny!

Falcon 3.0 was advertised as the declassified version of the software
used to train NG pilots. I have no idea how realistic it remained, but
it was real enough to make me sweat and hold my breath as I struggled
to not have my ass shot out of the sky.

I don't remember exactly what year I purchased it, but the machine I
first ran it on was a 486/25 (in DOS).

THAT... was one kickass game!
http://www.f4hq.com/default.php?page=default
-----

- gpsman


FWIW..

I've always been a fan of the entire Falcon series. It's come a very long
way from when it ran in wire frame, then CGA (Cyan, Pink and black) and on
through F3/4 and it's current itteration of Allied Force.

Back in the late '80s I got a chance to visit the AZ ANG section of the
Tucson International Airport. For those who may not know, they do a brisk
F16 training business at TUS and they run a lot of foreign pilots through
there as well.

Besides the book learning, they had several different "devices" to help
pilots learn the switchology. This ranged from simple wall posters, to a
wooden mockup (nice polished maple...) where the panel sections, switches
and dials were twice normal size to aid in finding them by feel, to a couple
of full-fidelity (but non moving) sims built from real F16 cockpit tubs.
They also had a radar/weapons trainer which I found facinating more because
of who made it than for what it was used. The stick and throttle were off
the shelf Thrustmaster and all you saw sitting at it was a wire-frame HUD
display. "Out there somewhere" were wire-frame adversaries to lock up,
close with and shoot at. The manufacturer was...(drumroll)...**Spectrum
Holobyte.**

This was the genesis of the Falcon series for the home PC.

Jay B