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![]() "gpsman" wrote in message ups.com... Nomen Nescio wrote: brevity snip/groups adjusted Falcon 4.0 is like that for me. Does it actually behave like a F-16? I dunno. It behaves like a PLANE and that's important to me, although there are a few things I've noticed that I would bet are quite different in a real F-16. But I don't care because I am trying to learn the GAME and be good at the GAME. Since I'll probably never get a chance to fly, or even fly in, an F-16, the differences just don't matter to me (although I did get to sit in one and embarrass my wife by making jet noises and shouting "Fox one"). I enjoy it for what it is and have no delusions that I really know how to fly an F-16. And if a REAL F-16 pilot told me about what it was like to fly a REAL F-16, I wouldn't be arguing about the differences in the Falcon 4.0 flight models..........I'd STFU and take notes. Now that's funny! Falcon 3.0 was advertised as the declassified version of the software used to train NG pilots. I have no idea how realistic it remained, but it was real enough to make me sweat and hold my breath as I struggled to not have my ass shot out of the sky. I don't remember exactly what year I purchased it, but the machine I first ran it on was a 486/25 (in DOS). THAT... was one kickass game! http://www.f4hq.com/default.php?page=default ----- - gpsman FWIW.. I've always been a fan of the entire Falcon series. It's come a very long way from when it ran in wire frame, then CGA (Cyan, Pink and black) and on through F3/4 and it's current itteration of Allied Force. Back in the late '80s I got a chance to visit the AZ ANG section of the Tucson International Airport. For those who may not know, they do a brisk F16 training business at TUS and they run a lot of foreign pilots through there as well. Besides the book learning, they had several different "devices" to help pilots learn the switchology. This ranged from simple wall posters, to a wooden mockup (nice polished maple...) where the panel sections, switches and dials were twice normal size to aid in finding them by feel, to a couple of full-fidelity (but non moving) sims built from real F16 cockpit tubs. They also had a radar/weapons trainer which I found facinating more because of who made it than for what it was used. The stick and throttle were off the shelf Thrustmaster and all you saw sitting at it was a wire-frame HUD display. "Out there somewhere" were wire-frame adversaries to lock up, close with and shoot at. The manufacturer was...(drumroll)...**Spectrum Holobyte.** This was the genesis of the Falcon series for the home PC. Jay B |
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