Boarding with engines running
It does, but sometimes minor differences throw people off, especially if
they've come to depend on them. A good pilot, however, can adapt very
quickly. The most obvious differences in this respect are somewhat different
control mechanisms and a slightly different visual experience.
You are not a pilot.
You do not understand the social interactions on the radio (or on this
forum, evidently).
You do not understand how to flare on landing (Even your beloved
Commercial pilots will tell you the flare is a purely 'seat-of-the-
pants' action... there's a reason autoland sucks),
You do not understand a basic traffic pattern
You do not understand how wear and tear effects and airplane.
You do not understand the thrill of looking down a runway.
You do not understand the beauty of watching the sun set over your
town.
All that you understand is how to push buttons and turn knobs in a
program made up in Redmond to get it to do what you want it to do.
Simulation is worthless without reality, you reject the reality of
flying, then what point is the simulation? To you, Flight simulator
is no better than any other roll playing game, and arbitrary set of
rules to master... Without the passion, thrill, or experience of
actually being up there in the clouds, its completely and utterly
meaningless.
Some can, some can't. On a good machine with appropriate controls, they
should all be able to do it, or something is wrong.
You have no basis for saying that, because you don't know what its
like to fly... They are two fundamentally different actions - one is
providing inputs to a logical system which makes an approximation of
how those inputs would effect a 'virtual' aircraft and provides a
profoundly limited (Narrow-View and audio only) feedback and the other
is controlling a machine as it physically carries you through the
sky...
Simply because the tables and rough physics models of the logical
system provide a rough enough approximation of the aircraft behavior
that they can be useful for learning aircraft systems and procedures
does NOT make the simulation experience anything near actually letting
yourself loose with the world as your playground.
It's not a scenery simulator.
Actually, the problem (at least with MSFS) is that it is - the great
majority of the computing power going into your MSFS game is driving
the graphics and rendering, not the flight model. MSFS actually has a
notoriously BAD flight model, and there's only so much you can do with
pre-rendered flight physics tables.
You put WAY too much faith in the authenticity of your simulation.
MSFS is a GAME. It is not flying. you are not a pilot. If you want to
learn from pilots, fine... if you want to tell us how to experience
our passion in life based on what your GAME is telling you, get lost.
No, that is how one discovers that he is a poor pilot, or that he is in a
situation that he will not survive.
Non-sequitor.
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