![]() |
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
|
#10
|
|||
|
|||
![]()
Robert M. Gary writes:
I'm a flight instructor so I can feel 1/4 of a ball out, but that's what I'm trained to do. However, in your simulator, I would not worry about it. You're not going to be able to reproduce the environment similar to the aircraft without having rudders, etc. When I play MSFS I set it to autocoordination. I have independent rudder enabled and the stick can be twisted to move the rudder independently, but it's quite hard to precisely control the rudder this way. Even so, I don't want to just ignore the rudder completely. I'm doing okay in using rudder to stay aligned on runways and to land in very modest crosswinds, but keeping a turn coordinated is challenging (in part because you're moving the stick in several different ways at once). -- Transpose mxsmanic and gmail to reach me by e-mail. |
Thread Tools | |
Display Modes | |
|
|