A aviation & planes forum. AviationBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AviationBanter forum » rec.aviation newsgroups » Piloting
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Coordinated turns and the little ball



 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old October 7th 06, 03:24 AM posted to rec.aviation.piloting
Mxsmanic
external usenet poster
 
Posts: 9,169
Default Coordinated turns and the little ball

Robert M. Gary writes:

I'm a flight instructor so I can feel 1/4 of a ball out, but that's
what I'm trained to do. However, in your simulator, I would not worry
about it. You're not going to be able to reproduce the environment
similar to the aircraft without having rudders, etc. When I play MSFS I
set it to autocoordination.


I have independent rudder enabled and the stick can be twisted to move
the rudder independently, but it's quite hard to precisely control the
rudder this way. Even so, I don't want to just ignore the rudder
completely. I'm doing okay in using rudder to stay aligned on runways
and to land in very modest crosswinds, but keeping a turn coordinated
is challenging (in part because you're moving the stick in several
different ways at once).

--
Transpose mxsmanic and gmail to reach me by e-mail.
 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 03:38 AM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©2004-2025 AviationBanter.
The comments are property of their posters.