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#1
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ktbr writes:
The answer is that it depends. It is more important to keep the plane coordinated at slower airspeeds and/or higher load factors. Is it possible to spot an uncoordinated turn visually, just by watching how things move out the window, or is it only perceptible through the movement of the aircraft? I'm trying to figure out how hard I should try to keep the ball centered. In the sim I can't feel any movement, so I don't know how tightly I have to control the turn (based on what the ball says). It is also important on climbout (high angle of attack & large P factor) because you want the best climb capability you can get especially with underpowered aircraft. Needless to say it is well to keep it coordinated in cruise as well since drag is greatly incresed thus reducing cruise efficiency. I note that rudder can keep the turn coordinated, but changes in pitch seem to be able to do it, too. Pulling back on the stick in a turn not only maintains altitude, but it also seems to coordinate the turn to some degree. An experienced pilot can feel it when the aircraft is not flying coordinated. If you were a passenger with a drink sitting on a table in the back you would notice un-coordinated flight because the liquid would not be level in the glass. I've seen videos of pilots rolling an aircraft while pouring drinks. I haven't tried that in the sim. -- Transpose mxsmanic and gmail to reach me by e-mail. |
#2
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Mxsmanic schrieb:
Is it possible to spot an uncoordinated turn visually, just by watching how things move out the window, or is it only perceptible through the movement of the aircraft? In a sustained turn, you can't see it. But you can feel it. In a real aircraft, that is. I'm trying to figure out how hard I should try to keep the ball centered. It's goot piloting to keep the ball centered. Always work on your skills to keep the ball even more centered. Actually, the ball is a pretty coarse instument. So if the ball moves out of the center even by a detectable amount, you are flying really uncoordinated. I note that rudder can keep the turn coordinated, but changes in pitch seem to be able to do it, too. Pulling back on the stick in a turn not only maintains altitude, but it also seems to coordinate the turn to some degree. "To some degree" is not good enough. It may be good enough from a strictly practical point of view, but it's bad style. I've seen videos of pilots rolling an aircraft while pouring drinks. I haven't tried that in the sim. Shouldn't be very difficult while playing MSFS... Stefan |
#3
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I think he'll still pour the drink all over himself...:-)
mike "Stefan" wrote in message ... I've seen videos of pilots rolling an aircraft while pouring drinks. I haven't tried that in the sim. Shouldn't be very difficult while playing MSFS... Stefan |
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