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Jim Logajan wrote in
: Bertie the Bunyip wrote: How many know the 1/60 rule? I didn't - but then I'm not yet past student pilot. Luckily google yields this: http://en.wikipedia.org/wiki/1_in_60_rule It's not widely taught these day, along with a host of other nav tricks that were common knowledge years ago in pre radio days. This one is one of the most useful i can think of though. Another example would be if you are flying along an airway and there's a navaid roughly abeam you you can figure your groundspeed by counting the time it takes to cross radials. One other simple nav trick is to be aware of how many degrees a particular point of your airplane is form your eye position. To make this as accurate as possible, you have to start out with standard position for your eye, i.e, make sure you make the observation from the same positon and not with your seat slid forward one time and back the next. Then measure, using wahtever sort of device is to hand, the point of your aircraft that would be 5 deg left of the aircraft's centerline. You could move the airplane around on the ground to do this using a distant ground refernce point, or you could use a homemade sextant or whatever way you care to come up with. You can do it on cowl parts, wings, and tail. The fore and aft ones are most useful, but it's handy to have some reference on the wings as well. When you know the references, you can easily calculate your drift by seing whcih refernce line remains steady with a ground refernce as you fly along. The poiint that remains steady on your aircraft is indicating your drift. This is especially handy if you're leaving your last ground ref points behind you like on an overwater flight. You can get an actual drift by looking behind you as you head away from land. A lot of old time long distance flyers would have had lines painted on various parts for this very purpose, especially on the stab. I think the Douglas world Cruisers had them, for instance, and a lot of the Benidix and McPherson racers would have had them. Bertie |
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