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#1
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On 26 Jul 2003 05:36:09 -0500, "Steve House"
wrote: 2004 is due to be released next week [sarcasm, disbelief, and contempuous attitude mode = ON] Did they make sure and remove Meigs Field from its database? [sarcasm, disbelief, and contempuous attitude mode = OFF] |
#2
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"Neal" wrote in message
... Did they make sure and remove Meigs Field from its database? I dunno what the "sarcasm, disbelief, and contempous [sic] attitude mode" business is all about but... What I read in the r.a.simulators newsgroup was that Meigs Field is still there, but no longer the default starting point for the game. Pete |
#3
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![]() Peter Duniho wrote: "Neal" wrote in message ... Did they make sure and remove Meigs Field from its database? I dunno what the "sarcasm, disbelief, and contempous [sic] attitude mode" business is all about but... What I read in the r.a.simulators newsgroup was that Meigs Field is still there, but no longer the default starting point for the game. Pete Pictures: http://forums.avsim.com/dcboard.php?...ng_type=search Of course, it will not take an enterprising 3rd-party scenery designer long to make things right. -- "The Final 20 percent of the Project... requires 80 percent of the Effort" ---- paraphrased from Vilfredo Pareto (1848-1923) |
#4
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I just bought the simulator yesterday. Meigs is there, but the default
airport is Evergreen (Tacoma)? I just remember it's in Washington State, somewhere near the Redmond campus I used to work at. "Peter Duniho" wrote in message ... "Neal" wrote in message ... Did they make sure and remove Meigs Field from its database? I dunno what the "sarcasm, disbelief, and contempous [sic] attitude mode" business is all about but... What I read in the r.a.simulators newsgroup was that Meigs Field is still there, but no longer the default starting point for the game. Pete |
#5
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We'll know next week. I think it's still there. The scenery is digitized
from real world nav data, most Jepp, sectionals and WAC charts, and good amount of satellite imagery, but it has to be locked down at some point and I think that was done before Meigs was vandalized. As a side note, there's a huge amount of real world flying in the "game" both from MS and from third parties For example, there's a company called "Reality XP" that publishes an add-in for the panel to allow you to install Garmin 530 GPS, GTX 327 transponder, etc and another package that installs a UPS Apollo GL50 GPS, FL70 Xpndr, FL30 NavCom, and FL15 audio panel. But not just pretty pictures - fully functional in the sim. Both packages feature the real Jepp database. The Garmin's is the Sept 2002 edition and the software behind it actually driving the sim is Garmin'sown training simulator package for the real McCoy. Want to fly your 182 with a glass cockpit? Replace some of the steam gauges with a Sandel 3308 HSI. Real weather? One of the add-ins available is a package called ActiveSky that accesses the NOA and NavCanada weather systems via the Internet in real time and downloads current METARS/TAFS/WindAloft data for the reporting stations in the Realistically it is not a substititute for real flying but especially for instrument flying and navigation training it's mighty damn close. Toss out the documentation and use your real world charts and approach plates. Most of the landmarks on the sectionals are there, virtually all the VOR and ADF navaids are there in the right locations and on the right frequencies, the airports are accurate as to runway and taxiway locations and orientations, even a lot of the on field buildings, all the ILS frequencies are correct, the ATC frequencies are correct and ATC will complain if you deviate from your clearance or otherwise misbehave. Tune the radios to your local tower frequency with your speakers on, taxi to the active and just roll across the hold line and into position and start your run and your speakers immediately come to life with "Cessna Seven Mike Sierra you are NOT cleared for takeoff, turn left at the next taxiway and clear the runway immediately!" Events happen in real time at the same pace they do in the real world. The aircraft flight models are extremely close to the real thing, speeds are correct, fuel burn is correct, heck, leave the master switch on with the engine shut down for a little while and you're going to find a dead battery when your try to start up. Going on a trip into an unfamiliar airport? Pre-fly the trip in MSFS as an orientation flight. Not trying to shill for MS - as a long time flight simmer and current PPL student I'm painfully aware of it's limitations. Even with only 10 hours under my belt my CFI has me flying partial panel for a while almost every lesson to help break the Flight Sim habit of focussing on the instruments instead of the horizon picture, engine and wind noises, etc. It's certainly not the same thing as going down to Flight Safety for a course in their full motion sims. OTOH, it's 50 bucks, not 100 or 1000 or 1000000 time's that. I'm just amazed that they've done so much real world aviation in a $50 program and I do see it as a potentially valuable (and incredibly inexpensive) tool in the kit of a pilot at any level, IF used within its limits. Take the Mooney Bravo, say, from Boston down to Miami using your real charts etc and it's going to go pretty much the same as if you're doing it for real. "Neal" wrote in message ... On 26 Jul 2003 05:36:09 -0500, "Steve House" wrote: 2004 is due to be released next week [sarcasm, disbelief, and contempuous attitude mode = ON] Did they make sure and remove Meigs Field from its database? [sarcasm, disbelief, and contempuous attitude mode = OFF] |
#6
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![]() Steve House wrote: We'll know next week. I think it's still there. ... it is. For example, there's a company called "Reality XP" that publishes an add-in for the panel to allow you to install Garmin 530 GPS, GTX 327 transponder, etc and another package that installs a UPS Apollo GL50 GPS, FL70 Xpndr, FL30 NavCom, and FL15 audio panel. FS2004 will have the Garmin 500 and 295 built in, supposedly with the fully approach database. Real weather? One of the add-ins available is a package called ActiveSky that accesses the NOA and NavCanada weather systems via the Internet FS2004 will have its own 15 minute updates to realtime weather, if you want it. ... Not trying to shill for MS - as a long time flight simmer and current PPL student I'm painfully aware of it's limitations. Even with only 10 hours under my belt my CFI has me flying partial panel for a while almost every lesson to help break the Flight Sim habit of focussing on the instruments instead of the horizon picture, engine and wind noises, etc. Number 1 problem for all who sim before real-world flying. If a simmer knows that up front, (s)he can sim more intelligently for initial training by focussing more on the outside views. -- "The Final 20 percent of the Project... requires 80 percent of the Effort" ---- paraphrased from Vilfredo Pareto (1848-1923) |
#7
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![]() "Icebound" wrote in message le.rogers.com... ..... Real weather? One of the add-ins available is a package called ActiveSky that accesses the NOA and NavCanada weather systems via the Internet FS2004 will have its own 15 minute updates to realtime weather, if you want it. So I hear - there was real world weather in 2000 as well but it used a server dedicated to flight sim, alas not updated as often as it could have been nor with as complete info as it could have had. I'm not sure if they're still using that server system in 2004 or are going with a real time link to NOAA, ActiveSky was different from FS's stock weather in that it was going straight to the horse's mouth, as it were, getting its info direct from NOAA's own servers for the reporting stations closest to the airplane's current position. Was amazing to turn on my scanner and listen to ATIS from the airport, then tune the ATIS frequency on Flight Sim's radio and hear essentially the same info minus the NOTAMS. About the only difference was FS always made the longest runway active with wind only affecting the direction of takeoff but I've heard that's been fixed in 2004 to pick the runway heading closest to the wind when there's more than one and making it the active. |
#8
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![]() Steve House wrote: .... About the only difference was FS always made the longest runway active with wind only affecting the direction of takeoff but I've heard that's been fixed in 2004 to pick the runway heading closest to the wind when there's more than one and making it the active. Apparently they have improved that even further where multiple runways can be in use... the actual feature-quote is that you can...: "Request a different runway at airports with multiple active runways." whatever that means exactly. And they have apparently partnered with Jeppesson to be able to use the entire database of published instrument approaches, and allow them to be flown as part of the ATC clearance (FS2002 would just vector you to intercept ils... FS2004 will still try to do that, but now you can decline and request (and be granted) a published approach). And users have commented that although FS2004 does not follow published SIDs, you can add the waypoints of the SID into your flight plan and then FS2004 will vector you to the first point after departure after which you can fly the SID unassisted. Overall, there seems to be a rising chorus of positives from the group that had official beta and gold test versions before release, plus those who have had their ordered copies delivered already. Again, it should be remembered that some (but not all) of these guys operate with multiple monitors, yokes and pedals instead of joysticks..., etc. ...to make the sim experience more realistic. -- "The Final 20 percent of the Project... requires 80 percent of the Effort" ---- paraphrased from Vilfredo Pareto (1848-1923) |
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